6 million points on screen. Zero triangles. And now, zero gaps.
Another update on the engine that doesn't use triangles.
For those who've been following this: remember the gaps between the points and the animation that felt stiff? Last post was barely a day ago, but I put in hours on this and look how it changed.
Now the models barely have any gaps from any angle, the animation moves solid and smooth, the textures load clean, and all of this in 4K… without dropping below 155 FPS.
It's still millions of little points generated on the GPU, zero triangles. But compare it to the video from a couple days ago and you can see where this is heading.
There's always more to do. But every version looks more alive. 👇