u/elitevlad409

Reworking the Keystone augments

The keystone augments are currently not very good, except for a single outlier ( Symphony), and I have thought of reworking them with augment levels, adding runes from each corresponding tree when leveling them up. Here is my take on how that would look like!

GOLD AUGMENTS - 1 rune per Keystone (Augment Lvl 2

COMBO MASTER

Electrocute - Sudden Impact

Phase Rush - Nimbus Cloak

DEMONS DANCE

Fleet Footwork - Cut Down

Grasp of the Undying - Shield Bash

FROM BEGINNING TO END

Dark Harvest - Relentless Hunter (Maybe changed so it works in combat)

First Strike - Jack Of All Trades (Buffed maybe)

IMPASSABLE

Aftershock - Unflinching

Glacial Augment - Hextech Flashtraption

KEYSTONE CONJURER

Arcane Comet - Scorch

Summon Aery - Transcendence

PRISMATIC AUGMENTS - 1 rune in total (Augment lvl 1), 2 more runes added, 1 per Keystone (Augment lvl 2)

CERBERUS

Press the Attack - Legend: Bloodline (Lvl 1), Coup de Grace

Hail of Blades - Cheap Shot

SYMPHONY OF WAR (Lethal Tempo on this needs to be nerfed significantly)

Lethal Tempo - Legend: Alacrity (Lvl 1), Triumph

Conqueror - Last Stand

Please comment if you think you agree that these augments need to be changed!

reddit.com
u/elitevlad409 — 14 days ago

What is the single most dmg in a single instance you have ever done?

For me it was with sett w on a crazy high roll

u/elitevlad409 — 1 month ago

Probably the most insane transmute Silver I have ever seen

Got this on top of vuln adapt Mel with sword of the divine and gamblers

u/elitevlad409 — 2 months ago