u/emrenes1

▲ 25 r/deckbuildingroguelike+7 crossposts

I made a roguelike where every turn is just “Higher, Lower, or Equal” — but jokers slowly break the rules. Does this look readable?

I’m working on a cozy card roguelike built around a very simple decision: predict whether the next card is higher, lower, or equal.

The twist is that jokers modify the odds, scoring, and risk. Some reward safe play, some push you into stupid bets.

I’m trying to make it feel less like pure luck and more like “how much information can I squeeze out before betting?”

Does the core loop look clear from this clip?

u/emrenes1 — 10 days ago