




FIRE & FORGE: "Overdrive & Optimization" Update!
Hey everyone! We just dropped a major patch focused on player freedom, reworking core mechanics, and smoothing out the mid-to-late game progression loop.
Play the Demo on Itch.io
Wishlist the Game on Steam
Here is what’s new:
- Overheat Rework: No more mandatory waiting. When you overheat, you can play a fast mini-game to vent heat instantly. You can also now force a burn cycle while overheated, but it costs +50% more mana.
- Free Progression: Upgrades have been decoupled. You now have total freedom to choose your own path, spec heavily into production, focus on tech speed, or build for mana efficiency.
- Unpaused UI & Clean Spawning: The Tech Panel got a clean visual redesign with clear category labels. The game no longer pauses while browsing tech! Also, shards will now only spawn around the fire and never behind UI windows.
- Auto-Save: The game now saves every 3 minutes. (Heads up: Starting a New Game will overwrite your previous auto-save).
- Economy Balancing: Complete overhaul of prices and crafting times to make late-game scaling feel much smoother and more rewarding.
- Bug Fixes: Fixed a rune duplication exploit (Runes are now strictly unique items). Fixed a late-game UI flickering bug caused by rapid mana regeneration.
Thanks for playing! Let us know how the new overheat mechanics and open progression feel in the comments!
Want to support development? Every single wishlist helps us immensely. Grab the updated demo on Itch.io and wishlist the full game on Steam!