u/f4k3g1rl

rate my team: kommo-o + scream tail spikestack (sv ou)

rate my team: kommo-o + scream tail spikestack (sv ou)

looking for potential improvements for my gen 9 ou hazard stack team. this is the version i’ve landed on after tweaking it for about a week, but im open to any and all feedback! team breakdown below:

ting-lu: standard defensive spikes setter. works together with samurott to get the layers up and pressure hatterene and cinderace. payback is used over ruination to hit opposing air balloon gholdengo and dragapult harder. tera ghost allows lu to spinblock if needed, while tera poison allows it to check iron valiant, ogerpon-teal, and pecharunt. leftovers can be used but the lack of hazard control means that lu really appreciates the boots in longer games.

gholdengo: bulky t-wave set. 72 speed evs are used to outspeed adamant tyranitar. if using tera fairy, an ev spread of 252 HP / 172 Def / 12 SpA / 72 Spe with a bold nature will allow ghold to cleanly ohko uninvested great tusk with dazzling gleam. otherwise, tera flying is preferred to better trade into bulky tusk, iron treads, and ting-lu.

kommo-o: defensive stealth rocker that checks kingambit, darkrai, and samurott-h. the combination of bulletproof and tera steel means that kommo-o can hard-wall pecharunt and phaze it out with dragon tail to rack up hazard damage, with the additional benefit of blocking mortal spin from glimmora. 116 SpA evs allow kommo-o to ohko iron valiant with tera steel, as well as enamorus after stealth rock.

pecharunt: defensive pivot and spinblocker. tera ghost improves its spinblocking capabilities, but pecharunt’s poison typing is useful for soaking up toxic spikes so samurott can stay healthy. toxic is used over malignant chain to bypass covert cloak and allow gholdengo to clean up with hex late-game. 28 speed evs outspeed jolly kingambit and ursaluna.

samurott: spiker and breaker. with adamant, tera dark, and black glasses, samurott can break through walls like dondozo and alomomola while getting up spikes and knocking off heavy-duty boots. flip turn allows you to keep up momentum against clefable, zamazenta, and corviknight. the lack of boots mean that samurott is especially prone to status and opposing hazards, so effective pivoting and wishes from scream tail are crucial to keeping it healthy.

scream tail: fast wish passer and disruptive support. scream tail’s healing helps cover for the lack of leftovers on ting-lu and kommo-o, and encore can lock down opposing offense to force switches and rack up hazard damage. 248 speed evs with a timid nature outspeeds base 110s like ogerpon-wellspring, iron moth, and walking wake, allowing you to cripple them with thunder wave or lock them into a setup move. tera water allows scream tail to check walking wake, scizor, and kyurem. psychic noise significantly improves the team’s matchup into stall, particularly clodsire who can be annoying.

https://pokepast.es/fd75cbc3b139e54e
https://psim.us/r/gen9ou-2666070605

u/f4k3g1rl — 1 day ago