
My zombie colony sim has no click-to-move. You write task lists and hope your survivors make it to morning.
Game Title: Zombie Survival Colony Game (working title)
Playable Link: https://fatihkisa.itch.io/zombie-survival-colony-game
Platform: Windows
Description: A RimWorld-style colony sim with three survivors, drawn as real-time pixel art. There is no click-to-move. You set each survivor's task list, mark what to build, and choose whether they fight or run. They decide the rest, including when to eat and sleep.
Tools matter: without a basket they carry little, without an axe they can't fell trees, and without a hammer nothing gets built. The map is under fog of war and the berry bushes move around, so you have to explore.
Zombies come every night and there are more each time. They can't see far but they follow noise, so working at night is a gamble. Make it through 10 nights and you win.
It's an early build: rough, no saving yet, and a full run takes about two hours. What I most want to know is where you got confused and when you got bored.
Free to Play Status: Free to play
Involvement: I'm the developer. I do the design and programming myself; the 3D models come from asset packs.