u/flatvoxel

Open-sourced Unreal MCP - 88 tools to control UE5 from AI assistants (Claude, Cursor, Windsurf)

Open-sourced Unreal MCP - 88 tools to control UE5 from AI assistants (Claude, Cursor, Windsurf)

Hi all!
Wanted to share with you what I posted on git-hub right now.
I have been working on a game project of mine ( RobotzZz ) and since I am an visual artist I needed some help regarding controlling unreal via some AI agent.
I found https://github.com/chongdashu/unreal-mcp and decided to build upon that.

So basically It lets AI assistants control the Unreal Editor through natural language.

What it does:

  • Blueprint graph editing (nodes, variables, events, connections)
  • Material creation and wiring
  • Niagara VFX (30+ commands - systems, emitters, renderers, modules)
  • Animation, audio, DataTable inspection
  • Actor spawning, transforms, properties
  • UMG widget creation
  • Level/world queries
  • run_python_in_unreal escape hatch for anything else

How it works:

A C++ plugin runs a TCP server inside the editor. A Python MCP server bridges between your AI assistant and the plugin. You talk to Claude/Cursor normally and it controls the editor.

Tech details:

  • 88 tools across 10 categories
  • UE 5.5+ (tested on 5.7)
  • Parallel MCP call support
  • MIT licensed

GitHub: https://github.com/voodoofox/unreal-mcp

Would love feedback, bug reports, or PRs. If there's a workflow you'd want automated in UE, let me know - adding new tools is straightforward.

My next plans are to expand on Niagara functionality some more, but main issue is really limiting documentation on it, but regardless I made some huge progress on it.

u/flatvoxel — 1 day ago
▲ 27 r/SerbiaGaming+1 crossposts

new trailer - RobotzZz

hi y'all! we recently finished a new steam trailer - it depicts various levels from the second stage of the gameplay loop - the surge. we played 9 levels to the same song and seamlessly cut the footage to the beat. enjoy!

u/flatvoxel — 9 days ago
▲ 62 r/indiegames+1 crossposts

just finished our new trailer - we took raw gameplay from 9 different levels and cut them seamlessly on the beat.

let us know if the vibe hits!

u/flatvoxel — 20 days ago

hello!

coming soon Steam page for our very first game is live for about month now, we noticed a very small percent of visits converting to wishlist ~1,80% (out of ~1.500 visits)

what do you think about our capsule art readability, trailer hook, tag selection. any advice on what we need to change in order to improve our conversion rate?

https://store.steampowered.com/app/4561980/RobotzZz/

thanks in advance!

u/flatvoxel — 25 days ago