






"It's only a -1/2 penalty, who cares?"
Modifiers Matter really earned its keep the last few weeks. My party fought a roper, got enfeebled for 8-24 hours, and pressed on anyway. These were just the highlights of their folly.







Modifiers Matter really earned its keep the last few weeks. My party fought a roper, got enfeebled for 8-24 hours, and pressed on anyway. These were just the highlights of their folly.
Hello everyone!
I've had some friends that love the idea of a dagger-focused character, but were underwhelmed by their damage and performance in-game. I made this archetype to try and address their complaints in a way that is balanced and allows for other throwing weapon enthusiasts to excel without needing to pick up a multiclass archetype.
It's a work-in-progress, so please let me know what you think!
Hello everyone!
My main Pathfinder group is quickly approaching the end of *Abomination Vaults*! But after a few close calls, I realized it was going to be hard to satisfactorily introduce a new PC so close to the end. So I decided to make a few options a player could pick if a PC died that would let them stick around... With a cost.
Aftermath feats were an obvious pick, but none of them really matched the situations my players were running into. So I decided to make a new one! This feat is the most mechanically-involved option I have on over so far... so of course it was the one picked when the Rogue died to a gug.
I'm looking forward to seeing how it plays out, and to see what y'all think of it! Please let me know if you have any feedback about the mechanics, wording, etc.
Happy brewing!
Hello everyone!
It's been a while since I posted a new dragon, and this one has been stewing in my docs for a while. I liked the idea of an evocation-styled dragon, but wanted to give them a twist. This is where I landed, and I'm curious to see how y'all feel about it! Probably my most out-there dragon... yet.
Let me know if you see any errors, have any questions, or want to leave some feedback. Thanks!
Hello everyone!
I was in a thread earlier today discussing the static DC design for most specific magic items, and most folks seemed to not like the direction Paizo took there. So here's my quick-and-dirty fix: a general feat that lets you opt-in to keep 1-2 specific magic item(s) closer to par.
Granted, this does step on Intensify Investiture's toes a bit, but A) it's still useful if you have a 3rd magic item you want to scale sometimes, and B) it's just... Not a great feat to begin with, IME? So I don't think it'll put too many folks out.
Let me know what you think! Does the static item DC problem bother you? How would you "fix" it if it does? Is there any weirdness this feat could introduce that I missed?
EDIT: It's the "invested" trait, not "invest." Whoops! Version with this change and any further changes can be found here.