u/follow_beer

▲ 1 r/cicd

Where do you run checks during coding-agent iterations?

I used up my free GitHub Actions minutes in a few days while testing an agent factory.

I'm building a local workflow runner, so I have a reason for asking. I'm exploring local checks during the edit/test loop, with hosted CI verifying the finished PR.

I still want failures locally to mean the same thing in CI. Dependencies and leftovers from previous runs seem like the tricky part.

For people running coding agents: where do your repeated checks run? Have ordinary scripts been enough, or have you needed a self-hosted runner or a clean container per task?

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u/follow_beer — 8 days ago

Spent two hours installing a tool to make my coding agent smarter. Then it refused to use it.

Spent two hours installing a tool to make my coding agent smarter. Then it refused to use it.

The tool let the agent read code like an IDE: jump to any symbol, find every caller, no grep. Got it installed, indexed the whole repo, ready to go.

Then I watched the agent ignore it. Asked it to find where a function was used: it ran grep. Pointed it at the tool directly, it used it once, next task went straight back to grep.

The tool was fine. The agent had a habit and my one-line reminder didn't beat it.

So I ripped it out. Native search plus the agent's own file reader - worse on paper, but it actually uses them, beat the better tool it wouldn't touch.

Giving an agent a capability and getting it to use that capability are two different problems. The second one is harder, and it's the one that decides whether any of this works.

Anyone got a coding agent that actually changed its default tool once you handed it a better one? Genuinely asking.

reddit.com
u/follow_beer — 4 months ago

$91.52 for one hour. That's what Claude Fable 5 quietly metered while I built a video game yesterday

$91.52 for one hour. That's what Claude Fable 5 quietly metered while I built a video game yesterday - and thanks to my subscription, I paid none of it.

So here's the question I can't shake: is $91 an hour for AI insane, or the bargain of the decade?

Here's what the hour bought. One prompt got me ~85% of a working game - NETRUN, a terminal life-sim where you start with a junk PC in 1998, take shady contracts, pay rent, and try not to go bankrupt. 6,301 lines of TypeScript, running on React inside the terminal: Ink, the same stack Claude Code's own CLI is built on.

It even tested itself. I had the agent drive the real terminal UI inside tmux, send its own keystrokes, capture the frames, and check what was actually on screen. That caught bugs no unit test would: dropped keystrokes, emoji widths corrupting the layout, lists garbling the render.

But it didn't catch everything. It took five more rounds: play, find what's broken, ask for a fix - before the game was actually playable. The self-testing got it most of the way. The last stretch still needed me.

That's the honest shape of "AI built it." 85% in one shot. The final mile still yours. And a meter running the whole time that most people never look at.

It's live, try it in one command: npx netrun (macOS/Linux).

If you're building with agents: what's that last 15% really costing you, in fixes and in dollars?

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My Linkedin: https://www.linkedin.com/in/alex-struc/

u/follow_beer — 4 months ago