
An Interview With Gavin Norman
Though only adjacently related to Dolmenwood, this may help to give some clearer answers as to why NG’s online store is only doing US shipping for now.
Spoiler: >!It’s tariffs!<

Though only adjacently related to Dolmenwood, this may help to give some clearer answers as to why NG’s online store is only doing US shipping for now.
Spoiler: >!It’s tariffs!<
As the title suggests, an interesting article on the realm of Fairy by David Bentley Hart. It rests heavier on the heady scholastic side of the discussion than the gamer side (though these need not be mutually exclusive!). If you’re expecting anything RPG/gaming related, however, this may either disappoint or pleasantly surprise depending on your tenacity for reading at a masters-degree level of English. It’ll also depend on how willing you are to pick up a dictionary if you are at my reading level (no shame). Anyway, it’s all par-for-the-coarse with Hart. He is an authentically ingenious person with a robust classical education, so any sign of ostentatiousness is merely coincidental. He really does write and speak this way.
Alas, this may act more as a deterrent than an invitation. I don’t mean it to be. I promise the article is wonderful and complex, giving greater depth of understanding to a mysterious world. And he mentions Tolkien which is always lovely.
Cheers,
MOD
[3Dmodel](https://cults3d.com/en/users/ultrafilter/3d-models) probably my favourite boss from all of soulsborne. I’m really happy with how it turned out!
Last I checked was when I watered this thing a couple days ago. Definitely was just soil and bamboo shoots. I wake up this morning and noticed it’s full of these cute lil mushrooms. Anyone know what kind they are? Are they safe to be around? What happens if I eat one? (Jk on that last one).
SOLVED!
Hello everyone! In case you didn’t already hear, our favorite game has won the Golden Ennie Award for “Best Setting,” along with a few other big wins! I’ll list them all below:
Gold for Setting goes to Dolmenwood Campaign
Book, Exalted Funeral Press
Silver for Monster goes to Dolmenwood Monster
Book, Exalted Funeral Press
Gold for Cartography goes to Dolmenwood
Maps Book, Exalted Funeral Press
Gold for RPG Related goes to Beyond the
Witching Ring: Dolmenwood Soundtrack Album
— 12" Vinyl LP, Exalted Funeral Press
Congrats to Necrotic Gnome and everyone over at Exalted Funeral! We’re all looking forward to what comes next!
Cheers,
Mod
This fuggin guy got me through to the final ass boss. We’ll see how he fares next time when we pick back up. He’s inspired by my perception of the quintessential Redditor as an over confident halfling. He shant be killed!
If anyone ever needed the pre-gen character for The Weaver & The Redcaps adventure on a standard DW character sheet, someone on the Discord did it for you!
Thanks to Credo on Discord!
I also made a Drive Link if that works better for you!
Hey folks!
I was (very kindly) given exclusive permission by our pal Jon (r/brittonica) over at 3D6DTL to share this article snippet he received from Necrotic Gnome for the upcoming Wormskin zine Vol.2!
Here we have a more granular travel-procedure wherein your party can use new rules for hourly travel. (Rad!)
Please bear in mind this is not in any way conclusive of what will end up as final product, but is a nice little reflection of what sort of fun we can expect to see in the near future with the release of this wildly exciting zine!
Oh… and as a thanks to 3d6DTL, perhaps consider becoming a paid-tier sub over at their Patreon so you can see more fun and awesome content like this and stay up-to-date on their current return to Dolmenwood campaign.
Enjoy!
Here it is, folks! Along with the Quickstart as well (And I think I beat NG’s announcement of it as well haha! 🤓).
PDF format only.
Touched on some potential future content for Dolmenwood (including something nautically themed in the South!). But, as always, nothing too set in stone or promised. Some light mentioning of the Wormskin zines volume 2!
Also, I could swear he mentions an idea that I’m certain some of you here have already been working on. Maybe you’ll want to bring that to his attention for some street cred. Had to do with making a digitized map which connects the lore of the world. Could’ve sworn someone was doing something like that.
Anyway… enjoy!
Just curious how you folks like to rule mechanical checks for NPC’s/monsters. Considering that a Dolmenwood monster doesn’t utilize the standard 3-18 stat block, how would you determine what the limits of a monster’s abilities (specifically regarding stat-based mechanics) are?
I get that it seems fairly simple to just rule it on a case-by-case basis and give narrative action the forefront of what simply just “happens,” but there has to be carious circumstances where the GM needs to make a check for a monster as the circumstances may possibly create a worse situation for the players.
For example:
Players are exploring the inside of an old underground tomb. Up on a dais in the middle of a small room lies a large granite casket with a beautifully ornate and heavy slab of perfectly chiseled obsidian for a lid. While the party are just about to approach the stone casket, all of a sudden, an enraged Werewolf appears! While leaping from the shadows behind the dais, the Werewolf grips the casket lid with his bare hands in an heroic attempt to lift the slab completely off the tomb and over his head. If successfully lifted, the stone slab will be thrown at the party, causing everyone in the party to have to make an immediate Hold save. Whomever fails will be pinned to the floor while taking damage.
What sort of check would you make for the Werewolf?
What is your logic behind your choice of check?
How would you handle different consequential checks, like if it were a DEX-based movement, or something else?
I know my example is not really “perfect,” but it does create what I find to be an interesting moment of high tension with the risk of danger right at the start of the encounter. If the Werewolf fails its check (whatever that may be), perhaps the players will gain the advantage as the massive slab crashes to the floor between the PCs and the dais?
Love to hear your ideas!
Hey all,
I wanted to send out a friendly reminder, just in case you were not already aware, there will be the Ennie Awards voting coming up this month!
The dates are July 10th, 2026 to July 19th, 2026. Be sure to get your votes in for your favorite Publisher. Obviously it’s Necrotic Gnome, right? I mean what are we even doin’ here lol.
Dolmenwood FTW!!!
Trailer for Robert Eggars new “Werewulf” film just dropped and I’m sitting there like… “I’ve seen these people before.”
Hey fellow DM’s, what sort of resources do you recommend for understanding castles? I’m always finding myself having to look up terminology for them because I don’t actually know what the hell makes them up! Is there an encyclopedic master work on castles which describes al there is to know and discern for the fortress-impaired among us peasants?
Teach me your wisdom, oh ye accommodated beings behind ye walls of stone!
Tonight I decided to read a bit about the ley-lines again. For a while now I’ve been wanting to give an interpretation into how I see the functions and greater implications, narratively speaking, of what they mean and why they are there. Some extrapolations I’ve made from my read of the campaign book seem pretty cool, so I thought I’d share for your enjoyment. This is going to spoil a ton, so please be warned. Been working out some epic concepts with their symbolic meaning. Keep in mind these are my interpretations, and not meant to standardize or control any narrative options for how anyone else would like to interpret. It’s just for fun and for the love of the cosmology of this great game.
Essentially the 3 natural ley-lines are having to do with what I take to be the 3 great “powers” or “mysterious wonders” behind existence itself:
Hoad—Birth (life/generation/origin)
Lamm—Woah (suffering/grief/“problem of evil”)
Ywyr—Raven (death/finality/eschaton)
And then there’s a 4th synthetic Ley (Chell), which the Drune crafted to harness the power from the Raven line to banish the Cold Prince. The 3 dominant mortal forces in Dolmenwood utilized the power of death to bar his entry into the mortal world, thereby making him stuck behind a door of “finality.”
Then the ever more mysterious 5th (non)ley is projected by geomancers to be connecting the 4 “Vorpal” monoliths lined from East to West across the map. Vorpal is sort of a made up word which comes from Lewis Carol in his 1871 poem “Jabberwocky” in the book “Through the looking glass” where it talks about a vorpal blade. So it seems to be taken to mean “sharp/keen/or deadly” according to the Internet. Really strange and interesting to use that name for the 4 standing stones. All of them have a particular function within each of the 4 seasons per stone:
Winter, offering the power to use a spell of shadow or darkness perpetually.
Spring, offering the ability to make healing spells have double potency.
Summer, illusions made reality.
Autumn, making a perpetual charm upon targets and they are telepathically linked with each other.
It doesn’t explain what will happen with these when they all get activated, but my guess is that in order for them to be done at the same time, there has to be time travel involved (maybe with the help of Fairy?) and an obvious cohesion between the 4 individuals to have the goal in mind to activate these monoliths. One problem is that the charmed persons turn against the one whom charmed them, thus reducing any chance of a goal being set very easily. This seems intentional so as to reduce the chance of this 5th line getting activated. Because if it did, it would technically pass (or slice) through all other Ley-lines, potentially cutting through them and destroying their power, or fracturing them. Which could be either something entirely outside of any concept we know of yet, or actually bring about some kind of world-ending event.
Finally, my thought here is to have the players be the ones whom are telepathically connected in a party, but to not actually know how or why. I think that would be a really fun way to play it… even if a little bit “tropey” and similar to how Boulder’s Gate 3 does it with the brain worms lol. Hey, a good plot is a good plot!
Would love to know if you enjoyed this and if you have any further extrapolations/interpretations in mind and/or any thoughts or comments you wish to add.
Cheers!