
100 Iconic solo wildcard
check desc and u can hate on it if u didn't like it but give feedback not just offenses

check desc and u can hate on it if u didn't like it but give feedback not just offenses
does anyone remember which competition this wildcard was sent for?
>Design Goal: Give Heimerdinger more meaningful decisions around his turrets while preserving his identity as a setup-heavy, zone-control mage. His turrets now have different specializations, and his Ultimate rewards players who anticipate the situation correctly rather than simply empowering whichever turret setup they already have.
Heimerdinger gains [X%] Move Speed for [X] seconds whenever he places a turret.
Maximum Turrets: 4
Heimerdinger's turrets can now be specialized into three different types depending on which ability was used to deploy them.
Deploys a Damage-type turret.
Deploys an Attack Speed-type turret.
Deploys a Control-type turret.
Heimerdinger overloads his turrets, granting them a special effect based on the type of upgrade selected.
R can be recast to cancel the effect.
All active turrets enter a frenzy for 3 seconds.
Their attacks deal additional damage based on the target's maximum Health.
All active turrets enter a frenzy for 5 seconds.
Every third consecutive attack against the same champion deals additional damage based on the target's missing Health and Heimerdinger's missing Health.
All active turrets begin a 1-second self-destruct sequence.
After the channel, they destroy themselves and Stun nearby enemies for 1 second.
After rewatching all three days of GBB26, I realized that this is probably the best round of GBB26 overall.
Bringing back “My Way” (the 1st-place wildcard from 2021) against D-Low (the 1st-place wildcard winner of GBB26) and still flexing it with crowd control 5 YEARS LATER was such a great decision, and it was so well executed.
That was my favorite part of the entire event, no doubt. even with the Nils, Mahiro, Astron and D-low vs Footboxg rounds.
fame flexing against d-low is brutal
what is mahiro doing, like, feels like an overkill, but OVERKILLING LENNARD? lennard is not an avarage looper
is just a battle, u dont need to kill him
share in the comments any battles you think are exceptionally high-level but lack the audience they deserve
i'll start with: Ruse vs Sora' Japan Loopstation Championship 2025
Based on 90 predictions. but some seem incomplete
Community predictions for the Top 4, based on 110 Solo predictions.
I compiled 110 Solo predictions from Beatbox Predictions to visualize how often each beatboxer was predicted to make the Top 8 and their most common placement
I know two textures, the D-Low/CJ texture and the common one. I'd like to learn the Den/Jollux texture but I cant find any tutorials that explain how to do it. If anyone has any tips or tutorials, I'd really appreciate it!
also how many different textures are there? playing with the basic texture you can copy almost every other texture, like heartzel, osis and improver, but Den, D-Low, and Vocodah textures are much harder for me to figure out
100% recency biased
I remember that before he became Bookie Blanco, he used another name. Between Arthurban and Bookie Blanco, there was another name he used. Does anyone remember what it was? Or am I just tripping?
So, what I can remember is that it’s an Italian beatboxer. It’s probably a relatively recent video, from around 2020 or 2021.
Visually, I remember a white man with short, black hair. He didn’t have any noticeable hair style. He had a relatively large/gusty mustache. He used a Shure SM7B microphone. The "highlight/drop" in the video was either his pigpass or tongueroll with mouth closed.
If needed I can copy the drop
I was browsing Twitter and came across another one of those discussions about AI replacing artists. Someone replied to a person defending AI with, "You only think that because it's not your art." That got me thinking about AI and Beatbox.
Honestly, I think AI might never reach the same level of realism in beatbox that it has with music or visual art. Not because it can't recreate sounds or understand strings and combos, but because of sound placements.
If AI ever gets to that point, I think one of the biggest signs that a beatbox performance is fake would be the use of physically impossible sound placements. For example, performing a Spit Snare + Inward Tooth Whistle with the same consistency as a Spit Snare + Kiss. I'm not an AI expert, but I have the impression that AI would eventually generate combinations like these because it isn't constrained by human anatomy.
It's not impossible to make a video that sounds like those combinations are happening, but performing them live is a completely different story. And this issue only becomes more complicated once you move beyond Basics into styles like ABO ICE or Osis.
Another area where AI could become relevant is something we already saw years ago in an advertisement by Colaps for software that translated human vocalizations into beatbox sounds. Even in that demo, you could clearly see how difficult it was for the AI to recognize an Inward K Snare and a "Peh snare" (idk de name for this snare). Even though the sounds were very similar, it could only translate one of them correctly.
I started thinking about all of this and decided to write it down because I'd like to hear your opinions.
Do you think AI could ever become a real problem for people who practice beatbox?
After thinking about it, my answer would actually be yes. but not within the beatbox community itself. I think the bigger impact would be on people outside the community. Someone who doesn't understand the physical limitations behind certain sound combinations would probably just hear it as "extremely difficult beatbox," rather than realizing that some of those combinations are physically impossible for a human to perform.
imo, Inertia but we also have Show-go, Trung bao and Vocodah, what do you guys think?