Ways to reduce lethality for RPG newbies?
EDIT: I should've mentioned that two players are of ages numerically close to my parents', thus me running a rules-light system like Cairn. Those players, completely new to any form of rpg, just don't have the capacity to learn more complex systems in a way that will be fun. Of course there might be exceptions, this is just not one of them.
Hi all. I'm new to Into the Odd/Cairn, but I've years of experience with DnD and other systems.
I'm running a game for people completely new to TTRPGs. One has played some rpg videogames, but the other two have literally zero experience.
They LOVED a one-shot I ran with pre-gen characters, and I agreed to run weekly standalone adventures.
Thing is, I don't like how high the system's lethality is, and would like to reduce it (a bit) without breaking the game altogether. I'm aware that it goes hand-in-hand with clearly telegraphed danger.
Would disabling Critical Damage leading to unconsciousness be enough or too much?
Thank you in advance.