u/greatcorsario

Ways to reduce lethality for RPG newbies?

EDIT: I should've mentioned that two players are of ages numerically close to my parents', thus me running a rules-light system like Cairn. Those players, completely new to any form of rpg, just don't have the capacity to learn more complex systems in a way that will be fun. Of course there might be exceptions, this is just not one of them.

Hi all. I'm new to Into the Odd/Cairn, but I've years of experience with DnD and other systems.

I'm running a game for people completely new to TTRPGs. One has played some rpg videogames, but the other two have literally zero experience.

They LOVED a one-shot I ran with pre-gen characters, and I agreed to run weekly standalone adventures.

Thing is, I don't like how high the system's lethality is, and would like to reduce it (a bit) without breaking the game altogether. I'm aware that it goes hand-in-hand with clearly telegraphed danger.

Would disabling Critical Damage leading to unconsciousness be enough or too much?

Thank you in advance.

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u/greatcorsario — 3 days ago