r/cairnrpg

Combat against a banshee

I'm not sure if there's a misunderstanding on my part, but I've been skimming through the Barebones Bestiary and I read the following about the Banshee :

" - Incorporeal spirits that linger long after death to haunt the living.

- Unharmed by cold, heat, or the elements. Iron weapon damage is enhanced."

Now, are we talking about iron weapons used against the Banshee? If so, would there be any way to describe/justify how a pretty normal weapon could inflict damage to what is essentially a type of ghost (assuming they've managed to get in hitting range without passing out due to the wailing) ?

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u/RepresentativePeace — 1 day ago
▲ 41 r/cairnrpg+1 crossposts

[OC] The Cave of the Orc Princess — One Page Dungeon

Hi everyone! I made a little dungeon for my table and decided to polish it up and share with the community. Hope you enjoy!

u/maratae — 2 days ago

Question about skill checks

So I basically understand the core resolution mechanic: the player wants to do something difficult but not impossible, you decide which of their 3 stats is most applicable, they succeed if they roll under it.

I'm used to playing games with modifiers and DC's, so this takes some adjustment but I'm fine to learn. The lack of DC's makes sense to me and I can adjust, but my real problem is the lack of modifiers I think.

A really common play pattern at my table would go something like, a player asks to do something, I call for a skill check, they then ask if they can get a bonus for leveraging some piece of kit, fact about their character, or something like that, and if I feel like it's both useful and applicable, then I'd grant them a bonus to the roll to reward the creativity.

I guess my question is, can I just do that? Do you guys do that? And if so, what does it look like at your table

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u/daren5393 — 2 days ago

What adventures would you recommend?

I’m looking specifically for adventures on the cairn store page

I already own Trouble in twin lakes, Rise of the blood Olms, the feast of tegny wood and Beyond the pale

What others would you recommend?

u/DaToxicMoth — 3 days ago
▲ 17 r/cairnrpg+1 crossposts

[Rules] Armor limit

Hello!

According to the rules, wearing a Shield, Helmet, Gambeson, and Plate gives a theoretical total of 6 Armor.

​Since the Armor cap is capped at 3, you hit the maximum defense without even needing Plate. This feels a bit off to me.

​How do you all handle this interaction in your games?

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u/Berni209 — 3 days ago
▲ 194 r/cairnrpg

Ready for Cairn game night

We are gonna be creating characters and starting Trouble in twin lakes (yes I made a custom map of twin lakes and own seven copies of the players guide lol

u/DaToxicMoth — 4 days ago

Did a Star Trek-inspired adventure for the Appendix N Jam!

This is technically for a (as-of-yet unpublished) "Star Trek" hack of Cairn, but it's Cairn nonetheless so I'm sharing it here :)

https://weepingstagpress.itch.io/into-the-viridian-pit

Hopefully it's fun and interesting to run! (I did playtest it twice, so I'm pretty sure it's reasonably fun)

u/Monovfox — 3 days ago

Remnants of used scrolls (seeking ideas)

The rules say a scroll disappears after use. However, I would like to leave a trail of used scrolls as clues to one of the mysteries in my homebrew. Particularly, I’d like the players to know that a scroll was used (rather than some other in game effect) and which scroll it was.

I’m looking for ideas on creative ways to do this. The only thing I’ve come up with is to have a fragment of paper with the scroll name on it remain. Do you have a fun solution to this?

Thanks!

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u/CubeMummy — 5 days ago

Cairn seafarer rules

Wondering if anyone has ever run a pirate (or seafaring campaign or adventure and how would you handle this rules wise. :) I’m interested in writing an adventure and want ideas on how to facilitate water travel

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u/DaToxicMoth — 6 days ago

What to tell my players for Twin Lakes?

do I tell them the adventure setup (2 people are missing) and give them one hook? Or do I only give them the hook and have them figure it out?

u/I_built_a_table — 7 days ago

I don't really get the Scar table

I've never played Cairn but I'm reading it out of curiosity and I had a question.

I feel like most of the scars in the table are actually positive, increasing HP and attributes. I think this is how characters can increase their various abilities but it does not really make sense to become, for instance, physically strronger from a wound, does it ?

How do you explain the scartable to your players ? And if you use alternative rules, what do you do ?

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u/Horror-Charity5685 — 8 days ago
▲ 36 r/cairnrpg+2 crossposts

Built a Cairn 2e mobile character sheet in 3 minutes

+ 2 minutes of checking out the result in the app.

But building the sheet from scratch takes 3:00 minutes, no speed up, no skipping.
The Creator Tools we've been building are designed to be a super easy what-you-see-is-what-you-get editor, with no scripting or coding.

If you need it, the system can get more complex, allowing for a lot of formula automation and tweaking some built-in features like currency, carry weight management, and more. But if you just need a quick sheet before your game, this should cover you in a matter of minutes.

And if you want to tweak it later, adding automation and making changes, no worries: you can just make your changes and update your sheets, and existing characters will be updated along. You don't need to do everything from the start, you can come back later and improve it without worrying that existing characters will be broken.

There'll be other videos and a wiki explaining more in depth what can be achieved, and you can get started here: https://www.daydreamteam.com/

If you want to try out this little sheet for yourself, enter the code "CAIRN2" in the account screen in the app and you can try it out now.

Hope you find this useful, and feedback is always welcome :)
Cheers!

u/AndreiD44 — 10 days ago

Length of combat encounters IRL

Hi, it’s me again. Some time ago I asked about the lethality of your games.

This time I want to ask about how long in real life does a regular combat encounter takes in your games. By regular I mean:

* An encounter that it’s mainly solved by trading deadly blows
* and, it ends when one party is defeated (routed, surrendered, unconscious, killed, etc.)

I**’m only interested in sample time durations from actual play.** I’m also interested in knowing wether you feel it was too fast for your taste, too slow, or just the right timing.

Asking this also in the Mausritter forum because despite very similar rulesets, I got very different questions last time.

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u/elmago79 — 10 days ago