Handling liars and cheats in Cairn
I am running a custom cairn campaign that will feature a fair amount of shifty and untrustworthy characters. I know that the general OSR advice for social interactions is to play them out without rolls and get the party to decide whether a person is lying based on their body language/ inconsistencies in their speech, but my group is used to social checks on DND and may have some difficulty adjusting at first. Cairn's rules have a good write up for visual perception, but has anyone had any experience with social interactions in particular? Did you run into any pitfalls with your players you'd avoid if you could go back? How have you implemented variable difficulty for players' backgrounds? Thanks in advance!
Edit: I'm getting a lot of really good advice in this thread. Thanks for all of the help! 🙂