u/greengobletgames

Image 1 — [OC-Art] New Magic Item: Iron Jaw Prosthetic | '14 & '24 Compatible | Green Goblet Games
Image 2 — [OC-Art] New Magic Item: Iron Jaw Prosthetic | '14 & '24 Compatible | Green Goblet Games
Image 3 — [OC-Art] New Magic Item: Iron Jaw Prosthetic | '14 & '24 Compatible | Green Goblet Games

[OC-Art] New Magic Item: Iron Jaw Prosthetic | '14 & '24 Compatible | Green Goblet Games

Iron Jaw Prosthetic

Wondrous Item, Uncommon (Requires Attunement)

This iron jaw can be used as a prosthetic for a missing or damaged jaw. While the jaw is attached to your skull, you can use it normally as if it were your own natural jaw. This prosthetic cannot be removed against your will while you are alive.

Iron Bite. If you don’t already have a Bite attack, you gain the ability to use Bite as a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Strength modifier to the attack and damage rolls when you attack with this Bite. It deals 1d8 Piercing damage on a hit. If you do already have a Bite attack, you add 1d6 Piercing damage to the damage roll of that attack.

Menacing Look. You have Advantage on Charisma (Intimidation) checks.

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Hello, adventurers!

We're Iris (artist) and Alex (writer), and we post 3 NEW homebrew pieces every week, with original art & writing, high-res artwork, printable handouts, monthly compendiums, art & sticker club, and more on our Patreon!
350+ brews published & available for members.

u/greengobletgames — 21 hours ago

Immortal Goat

Medium Undead, Unaligned

AC 10
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.
Initiative +0 (10)

STR 11 +0 +2 DEX 10 +0 +0 CON 18 +4 +4
INT 2 -4 -4 WIS 8 -1 -1 CHA 2 -4 -4

Skills Perception +1
Vulnerabilities Radiant
Immunities All, except Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages -
CR 1 (XP 200; PB +2)

Traits

Completely Deaf. The goat is unable to perceive any sounds.
Limping. The goat cannot take the Dash action.

Stubborn. The goat has Advantage on ability checks and saving throws it makes to resist effects that would move it against its will.

Incubated Plague. Creatures that start their turn within 5 feet of the goat must succeed on a DC 14 Constitution saving throw, or take 4 (1d6) Necrotic damage and gain the Poisoned condition for 7 days. A creature poisoned in this way can choose to repeat this saving throw at the end of each of its turns. On a failure, that creature takes 4 (1d6) Necrotic damage. On a success, that creature is no longer poisoned, and it is immune to the effects of this feature for 24 hours.

A Monster’s Monster. Aberrations, fiends, and monstrosities within 30 feet of the goat that can see it must succeed on a DC 14 Wisdom saving throw or gain the Frightened condition until the start of their next turn.

Cursed to Survive. Casting Remove Curse on the goat nullifies its immunities for 1 minute.

Spiteful Rebirth. When the goat is slain by anything except Radiant damage, the goat reforms with full hit points after 3 (1d6) days within 30 feet of a creature of its choice that it remembers (usually its killer, out of spite).

Actions

Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.

Cursed Spit (Recharge 5-6). Ranged Weapon Attack: +2, range 10/20 ft. Hit: 2 (1d6) Necrotic damage, and the goat casts Bestow Curse on the target it hit (DC 14).

Cough. The goat extends the range of its Incubated Plague by 10 feet until the start of its next turn.

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Art Process Link.

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Hello, adventurers!

We're Iris (artist) and Alex (writer), and we post 3 NEW homebrew pieces every week, with original art & writing, high-res artwork, printable handouts, monthly compendiums, art & sticker club, and more on our Patreon!
350+ brews published & available for members.

u/greengobletgames — 17 days ago

Crystal Eyeball of Foresight

Wondrous Item, Legendary (Requires Attunement)

This crystal eyeball can be used as a prosthetic for a missing eye. While the eyeball is inserted into your eye socket, you can see normally through it as if it were your own natural eye. This prosthetic cannot be removed against your will while you are alive.

Blindsight. You have Blindsight out to a range of 15 feet.

Diviner’s Stamina. After you cast a Divination spell, roll a d4. On a 4, you regain the spell slot you have used in order to cast that spell.

Minor Foresight. You can perform a 1 minute ritual in order to cast the Foresight spell targeting yourself. The spell cast in this way has a duration of 10 minutes. After the spell ends, the eyeball loses its sight and all of its magical properties until the next dawn.

Emergency Foresight. As a Bonus Action, you can cast the Foresight spell targeting yourself. The spell cast in this way has a duration of 1 minute. After the spell ends, roll a d4. On a 4, the eyeball loses its sight and all of its magical properties until the next dawn. On any other result, the eyeball loses its sight and all of its magical properties permanently.

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Art Process Link.

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Hello, adventurers!

We're Iris (artist) and Alex (writer), and we post 3 NEW homebrew pieces every week, with original art & writing, high-res artwork, printable handouts, monthly compendiums, art & sticker club, and more on our Patreon!
300+ brews published & available for members.

u/greengobletgames — 20 days ago