

Online demo of my line-capture game, Battle-Lines
I posted Battle-Lines here before once. In the time since, I've made a version that's playable online.
https://mimasgames.itch.io/battle-lines-demo-web-version
Main rules:
- Capture neutral (grey) lines by connecting them to one of your own lines.
- Capture enemies' lines by connecting each end to a longer line you own.
- You get points for each line, with bonuses for longer ones.
- Loops are worth double.
- The global longest line is worth double, and this can stack with the loop bonus.
- You can rotate a tile on the board instead of placing a piece.
The winner is the first one to reach the victory score.
There's an in-game tutorial where you can experiment with these rules.
Game types
You can have from 2 to 4 players - personally, I think 3 creates the most interesting games.
There are 3 different piece sizes (2 hexes, up to 4 hexes and up to 8). Bigger pieces have different victory scores.
7 AI difficulty levels. The demo only has the 3 lowest and the top one. The full version has an Adaptive AI option, too.
Victory score is adjustable, too.
Also, there are two one-player 'puzzle modes' in the game.
Complexity and skill
As you can see from the second image, the game can get quite complex. Fortunately, it builds up gradually. Piece size impacts the complexity a lot, as does player number.
Decisions usually come down to three options: maximizing line-capture, improving the value of your lines, or sabotaging opponents. Which is best depends on the state of the game, and that of your opponents. It also gets more difficult to figure the best move, and late-game moves can be more powerful than early-game ones. This gives opportunities to catch up until the end.
Anyway, I hope you have fun with it! This demo is mostly the same as the full version, with the only differences being the missing difficulty levels and missing online play. I'm hoping to have the full version finished sometime this year. When it is, you can get it here: