Redux Snapshot 26w32b
▲ 25 r/KSP2Redux+2 crossposts

Redux Snapshot 26w32b

Hey all! This second snapshot for this week contains numerous bug fixes for the previous snapshot, in general, physics stability should be *greatly* improved, and you will all actually be able to see the beauty that is Beyl!

It also contains a few new QoL improvements and another new tutorial.

Thank you to all of you who have submitted bug reports, it helps us very much. If you have a previous snapshot installed, please update to the new one, new bug reports made on the previous version will be disregarded as outdated. To install the snapshot, in the launcher's settings tab, switch the channel to "beta".

As a reminder - snapshot versions are very much in development and *will* have bugs, do not play your main saves on them, and please do report the bugs using the in-game bug reporter (Esc -> Report Redux Bug, or pressing Ctrl+B anywhere in the game).

Changelog: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.103911

u/h0nzaCZ — 14 days ago
▲ 22 r/KSP2Redux+1 crossposts

v0.2.8.4 Beta 6 Hotfix 4

We’ve just released a minor update for Beta 6. As we continue working on the massive ECS rewrites for beta 7, we wanted to address some of the issues in beta 6 and give you just a little bit of new content: SM+ heat shield, procedural body flaps, fixed KSP1 engine plumes, improved stickers, and more.

You can install the update in the Updater application (If you don’t have it yet, download on the Updater GitHub page). - Simply select the newest beta (highest number) in the dropdown and click Install/Update.

You can find the full changelog on the Redux GitHub page or on our website: https://ksp2redux.org/blog/beta-6-hotfix-4

ksp2redux.org
u/h0nzaCZ — 2 months ago
▲ 40 r/KSP2Redux+1 crossposts

Redux Q&A Answers

We have made a new blog post on our website which compiles all the answers from the June 6 developer Q&A, as well as some unanswered questions from the live chats.

ksp2redux.org
u/h0nzaCZ — 2 months ago
▲ 66 r/KSP2Redux+1 crossposts

KSP2 Redux Show & Tell: Radial Body Flaps

A quick look at new parts coming soon to Redux: procedural body flaps. You can adjust their shape and size just like normal control surfaces, and they even include built-in cameras that you toggle on or off!

youtube.com
u/h0nzaCZ — 2 months ago
▲ 33 r/KSP2Redux+1 crossposts

Redux Q&A Livestream

https://preview.redd.it/apq465zfhx4h1.png?width=1998&format=png&auto=webp&s=ef70de6370d0ac75c1e51303f99ae785e5889f63

The first KSP2 Redux Developer Live Q&A will take place on June 06, 2026 at 10pm CEST!

We have received many great questions regarding our project, we'll try to answer all of them to the best of our ability. If you have additional questions during the Q&A please don't hesitate to ask them, we'll do our best to answer them.

The Q&A will be recorded and uploaded to the KSP2 Redux YouTube channel, by participating in the Q&A you consent to potentially appear on the video.

The Q&A will take place in a dedicated voice channel in the KSP2 Redux Discord server: https://discord.gg/ksp2redux

reddit.com
u/h0nzaCZ — 3 months ago
▲ 25 r/KSP2Redux+1 crossposts

Redux QA

Hello everyone! We’ve recently been getting a lot of questions about Redux - what new things you can expect in the future, how the roadmap features are going to work, and much more, so we have decided to hold a little Q&A session livestream on our Discord server (https://discord.gg/ksp2redux).

Specific date and time are going to be announced later, but you can generally expect it to take place during the weekend of June 5th-7th at around 8 or 9pm UTC in order to make it possible for players in most time zones to attend, and we will also record the session and put it up on our YouTube channel and website for anyone who missed it.

You can submit your questions in this form: https://forms.gle/r7VC6dWF9mqG4LJi7. First though, please read through https://ksp2redux.org/roadmap to see if your question is already answered there.

While we will try to also answer some questions on the fly, submitted questions will have higher priority.

u/h0nzaCZ — 3 months ago