r/KerbalSpaceProgram

Image 1 — My first mun landing after 90 hours and 5 years
Image 2 — My first mun landing after 90 hours and 5 years
Image 3 — My first mun landing after 90 hours and 5 years

My first mun landing after 90 hours and 5 years

Been playing since 6th grade, but recently got back into it edit: I realized this is in fact the pics from minmus, but I did go to the mun first

u/goodguygary24 — 18 hours ago

How long is your loading time

i just launched a game and then 5 minutes later decided to cook myself a dinner, and still not even completed half of the loading

u/Afraid_Wedding_5747 — 20 hours ago

News Article to commemorate the first successful Mun Probe/Communication Satellite!

I’ve had the game for years but this is my first time doing this in career mode. It has a perfect orbit and successfully transmitted loads of juicy data. The first version & attempt of this led to a deep space probe that has lost communication with KSC bc it was accidentally flung out into space when I but intercepting the Mun.

My next mission is to get either a surface probe or remote rover on the Mun.

u/EconomicalJacket — 17 hours ago

Suborbital Tourism with free chiropractic adjustments. Sending 30 tourists to space 4x physics warp all the way.

u/BlakeMW — 17 hours ago
▲ 6 r/KerbalSpaceProgram+1 crossposts

Sent my first Mun mission. It went great until it didn't. 6 Kerbals currently stranded.

  • Step 1: The scanning probe disaster

Built a nice little scanning probe to find ore deposits. Forgot to put it in polar orbit. Ran out of delta-v trying to change inclination after the fact. Mission failed. Probe dead. Learned what polar orbit means the hard way.

  • Step 2: Built the most overengineered mining lander in Kerbal history

96 tonnes. Fission reactor on top with massive radiator wings. 4 Wolfhound engines. 2 drills. Convert-O-Tron. The works. Spent approximately 3 hours arguing with an AI about which engines to use before settling on Wolfhounds after browsing through approximately 47 terrible booster engines.

  • Step 3: Actually landed on Mun

Worked perfectly. ISRU filled the tanks beautifully. Bill, Bob and Valentine Kerman and 3 other Kerbin that are not a part of the main cast performed the first-in-history landing on Mun, opening a new chapter for Kerbalkind. We were very proud.

he doesn't know yet

The commemorative plaque. It only mentions Bill, Bob and Valentine. I forgot about the other 3 Kerbals.

Shitfuck 3 landed on the Midlands of Mun. Drills running.

  • Step 4: All 4 engines simultaneously exploded on ignition

Full fuel tanks. Kerbals strapped in. Return mission ready. This is it. The culmination of everything. Engines on. Full throttle.

The Wolfhounds blew up within a blink of an eye.

All 4 of them. Simultaneously. Gone.

Nothing survived except the command pod, which now sits on the Mun surface as a monument to human hubris.

Monument to human hubris

No caption required.

  • Step 5: The Rescue Mission (ongoing)

Currently building a rescue lander. Same design but this time we're fixing whatever murdered the engines. Leading theory is the Wolfhounds clipped into the surface and detonated on ignition. Alternative theory is Kerbal physics just said no.

The rescue lander will have taller legs, better engine clearance, and the hard-won wisdom of a man who has already killed 4 engines on the Mun.

  • Worst case scenario for Step 5:

The rescue lander lands perfectly. ISRU fills the tanks. We load all 6 stranded Kerbals aboard. Engines explode on ignition again. We now have 6 original stranded Kerbals plus however many Kerbals were on the rescue mission also stranded on the Mun.

We will then build a rescue mission for the rescue mission.

At some point the entire Kerbal Space Program will be living on the Mun and there will be nobody left at KSC to build another rocket.

Jeb thinks this is fine.

!!!!UPDATE!!!!:

  • Step 6: The Rescue Mission's Rescue Mission

The Shitcuck 1 Munar Rescue Lander touched down beautifully. Jebediah Kerman at the helm. The 6 stranded Kerbals from the wreck of Shitfuck 3 marched across the Mun surface to their salvation.

Shitcuck 1 Munar Rescue Lander landing site.

Drills deployed. Reactor on. Convert-O-Tron set to produce fuel. Everything was going perfectly.

Jeb noticed the fuel gauges weren't moving.

He asked Bill to go outside and check. Bill exited the hatch, walked around the entire ship, came back inside, and asked Jeb one question.

"Where's the ore tank?"

Jeb had no answer.

The Shitcuck I Munar Rescue Lander, sent specifically to rescue the crew of Shitfuck 3, had no ore tank. The drills were drilling ore directly into the void. The Convert-O-Tron was converting nothing. The fuel gauges were going to stay exactly where they were.

All personnel are now stranded on the Mun. The rescue mission required a rescue mission. We predicted this.

The Rescue Mission Rescue Mission is now underway.

Jebediah still thinks this is fine.

(This isn't staged, I actually forgot the fucking ore tanks.)

!!!! FINAL UPDATE !!!!

  • Step 7: Shitcuck 2 lands on the Mun. With an ore tank this time.

Shitcuck 2's transfer to the Mun.

Shitcuck 2 Munar Rescue Rescue Lander touched down beautifully. Ore tank present and accounted for. Drills deployed. Reactor on. Convert-O-Tron running. Fuel gauges moving.

Shitfuck 3, Shitcuck 1 and Shitcuck 3.

The 6 stranded Kerbals marched across the Mun surface for the second time, past the command pod monument, past the corpse of Shitcuck 1, and climbed aboard. All 8 Kerbals strapped in. Tanks full. Engines on.

Nothing exploded.

They're returning.

  • Step 8: Home.

Shitcuck 2 burned for Kerbin, aerobraked through the atmosphere as a fireball in the night sky, deployed chutes over the clouds, and set down in a field somewhere in the middle of nowhere as the sun rose over the mountains.

Aerobraking

All 8 Kerbals alive. Nobody stranded. No missing parts. No exploding engines.

New Dawn

The mission that started as a simple scanning probe ended as a three-act tragedy requiring two rescue missions and a permanent graveyard of spacecraft on the Mun surface. Back there right now, undisturbed forever, sits the command pod monument to human hubris and Shitcuck 1 with its empty ore tank.

We're already planning the next mission.

Jebediah thinks that went great actually.

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u/Human-Distribution16 — 16 hours ago

Need help

The hinges and pistons were mounted in simmetry mode, given the same identical inputs, limit angles, keybind to toggle. But one works and the other doesn't. How come?

u/Ok_Bus5034 — 21 hours ago
▲ 78 r/KerbalSpaceProgram+1 crossposts

Why does this happen, and how can I stop the gravity ring from wobbling?

I really like the look of the 3 segmented ring, but for some reason it summons the kraken while the 2 segmented ring doesn't. Is there a way I could have the 3 segmented gravity ring or am I out of luck?

I cheated the craft into orbit for the video, it can get to orbit regularly. It's for a dres mission (I know). Sorry if the video is a bit long. Vanilla

u/_adamolanadam_ — 23 hours ago

Massive rockets should be loved

it took me a whole night to build, test, and do more testing of its flight capabilities. found out it can lift a max of 80 metric tons into low kerbin orbit. ill hopefully be able to share my craft in kerbal x soon. last image related.

u/NoSeaworthiness8048 — 19 hours ago
▲ 1.3k r/KerbalSpaceProgram+1 crossposts

KSP1 likely has an upcoming update in the works & KSP1 and KSP2 are changing publisher; from Private Division to The Kerbal Company/KerbalCo LLC

It looks like that, since the 13th of March, 2026, an update for Kerbal Space Program (KSP, 2015) is in the works. Ever since that date, most days of the work-week, changes have been pushed to the Steam backend quite consistently. This might be occuring due to KSP and KSP2 seemingly having changed publishers.

Since the 16th of April, Steam changes for KSP1 are pushed even at consistently the same time every work-day (11:29 UTC). From my experience with observing previous hidden patch development of other games, this suggests a build-bot pushing schedueled builds every work-day to the Steam backend in a hidden depot-branch for QA-testing. KSP2 shows no such consistent activity on the Steam backend at all (so far).

For context: through SteamDB you can see some parts of what is happening in the backend of Steam for a game. ChangeNumber changes with no context doesn't say something per se (could be just usual backend maintenance), but if they happen often and at a consistent pace, it often indicates builds being pushed to a hidden private branch. Hence why these ChangeNumber changes show no context and with its consistent pace, I suspect an update being in the works.

The update could be a maintenance patch, like containing a fix for the CVE-2025-59489 Unity vulnerability, which the game is vulnerable for due to it utilizing the vulnerable Unity v2019.4.18, while v2019.4.41f1 will patch this vulnerability (or replacing one of its DLL files with a Unity-provided fixed one). They could be kind of forced to do this by Valve to assure the game can be kept available on Steam safely. And/or maybe some general QoL improvements or bugfixes. Could also simply be to add the new publisher-entity to the credits and loading screens.

Additionally, looking at the credits of KSP, all people listed there don't seem to work at Squad anymore since or before 2022. More confirmation that Squad as an entity might not be operational anymore and thus likely not responsible for this update at all. Star Theory (KSP maintainer after Squad) and Intercept Games (KSP2 devs formed from poached Star theory personnel) have both ceased to exist in 2020 and 2024 respectively. They simply cannot be responsible for this update then.

GOG and Steam store pages of KSP1 still list PD as its sole publisher. Epic Games Store (EGS) lists "The Kerbal Company" (TKC) as the publisher though, where PD was its publisher still as early as February 19th, 2026 according to TheWayBackMachine. KSP2 EGS page now also lists TKC as its publisher. The PlayStation store page also now shows KerbalCo LLC (see paragraphs below) as its new publisher, but Xbox store page still shows PD as its publisher.

EGS shows that TKC operates under the name "KerbalCo LLC" (registration: 41-3648173). Its adress, according to EGS, is "1370 N ST ANDREWS PLACE Suite B6, LOS ANGELES, California, United States 90028." This address seems to be part of The Preserve campus and is thus where the company is either housed or has its postal/legal/lawyer's address. "The Preserve is the ultimate home for companies in technology, media, entertainment, and other innovative industries," is what their site describes it as. Seems to thus be a big campus where a lot of companies can be housed.

This feels like the same situation with PD's The Outer Worlds a few weeks back, which is now also transitioning from PD as a publisher to another publisher; Xbox Game Studios (XGS). With its naming, it feels like TKC was created with the sole purpose of managing KSP as a franchise in the future. Keep in mind, it could also be that The Kerbal Company is a spin-off from PD or just a subsidiary of PD. So, the change to TKC as publisher, doesn't mean that PD sold the IP.

This address stated above is also where the company Fictions is housed. Private Division privacy policy indicates that PD likely became part of a company called "Fictions" or was renamed to it in June 2025. Information on this is a bit too unclear and contradictory to me to make solid conclusions. Fictions and KerbalCo LLC being housed at the same address though, makes it come over to me as if KerbalCo LLC might actually be a simple subsidiary of Fictions.

The About Us page of Fictions states the following: "Fictions is a video game publisher and developer founded in 2025. At launch the company acquired the Private Division catalog while building a new slate of original projects." It thus seems like Fictions was created supposedly in June 2025 and absorbed PD and its IPs, including KSP.

I couldn't find more details about this company sadly. If I do find more, I'll report it here of course.

PD was the previous indie-label by Take-Two-Interactive and was sold of to "Haveli Investments" together with the IPs it managed (including KSP). Haveli is a private equity firm that made a deal with former Annapurna staff to distribute the games from then on, This happened in October, 2024. This is all according to a reliable Bloomberg article. As Haveli's own website indicates that they have Fictions in their portfolio, it seems like Fictions absorbed PD while both were under Haveli's portfolio. And that KerbalCo likely is a subsidiary of Fictions.

Edit 1: I've seen concerns of users in the comments about a possible update possibly breaking mods. With the age of the game, if mods would need to be updated, mod-makers are likely not around to do that. If an update gets released that breaks some mods, I hope the developers are wise enough to at least provide people with a Steam beta branch so they can easily revert to the non-updated build to assure mod-compatibility. Then silly backing up of the install files or downloading the old Steam depot manually won't be needed.

Edit 2: added a piece about KerbalCo possibly being a subsidiary of PD/Fictions.

Edit 3, 21st of May: I'm a Dutch person and English is thus not my native language, so reviewed this post again today to fix up some wordings and spelling haha. Sorry, I'm only human. I would advice users to read this article again if they read it already in the hours after it was posted as quite some things were iterated upon after it was published!

Edit 4, 21st of May: I've been able to get access to California company filings of KerbalCo LLC to confirm that KerbalCo is managed by Fictions and thus a subsidiary of Fictions since at least January 2026. These two companies even have the same CEO; Paul M. Hanson. They also have the exact same address. KerbalCo LLC is thus not the same as Private Division, but part of the company that absorbed Private Division!

To be clear, the company structure looks as follows:

Haveli Investments (bought Private Division from Take-Two-Interactive in 2024) > Fictions (absorbed Private Division last year) > KerbalCo LLC/The Kerbal Company (exists since January this year)

Thanks to u/OscarRadagast for providing me a screenshot of the geo-locked California company filings of KerbalCo LLC so that I could access it from The Netherlands.

Sources:

u/mrtnptrs — 1 day ago

Have you guys allmost hit space debris?

I was launching my moon orbital base core.as I leave the atmosphere and turn to finish my orbit I see something zooming past me .it was a few hundred meters away but since space empty it was pretty close .if I didn't burn at the specific time I woulda got hit by it.ive played for years and it's never happened so I wanted to see if it happened to anyone else before

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u/Mrahktheone — 1 day ago

KSP 1 is in a golden era since development stopped

The honest truth is that this game has never been better, mostly thanks to excellent mods built on the fact that this game hasn't had any regular updates in years!

This is the most stable, robust and fun state the game has ever been in, and I think we owe it to the stability of the version. Patches break mods and cause chaos, and the studio abandoning the game could have been the best thing they've done for the franchise.

Gone are the days of localization language updates that add no content or fixes but break all 176 mods in my modpack

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u/maldovix — 1 day ago