Let's bring back our old assumptions

Now that AOT3 is coming and having CAC is a possibility, I remembered that players used to say our man is Historia's husband (farmer-kun). It will be fun to choose no sides at the end and just chill with Historia. Also making our oc canon 😂😂

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u/hadirahmatifar — 3 days ago

My fun thoughts on the new game

I think it would be fun to manipulate one plot and graduate in the top ten then choose Military Police Regiment and the game ends there if there's an OC. Hidden dialogs when you choose the same last name as the main cast or a power buff if you choose Ackerman (for oc of course). And the game be souls like. One hit titan or human, but enemies are so smart like in anime. Make it almost impossible to land a hit on a shifter.

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u/hadirahmatifar — 5 days ago

Eiko Shirogane

Character Profile: Eiko Zenin (Later Known as Eiko Shirogane) -Backstory Eiko Zenin was born into the prestigious yet ruthless Zenin clan in 2001, the illegitimate daughter of a low-ranking Zenin sorcerer mother, Aiko, and an unknown outsider—rumored to be a non-sorcerer from a distant branch family or even a civilian, which fueled the clan's disdain. From birth, Eiko showed no signs of inheriting any of the Zenin's prized techniques, such as the Ten Shadows Technique or Projection Sorcery. In the clan's eyes, this made her a "curse" on their bloodline, a bastard child unworthy of their name. Whispers of her mother's "treason" spread quickly—Aiko was accused of diluting the clan's purity by consorting with someone outside their strict lineage. To set an example and purge the shame, the clan elders ordered Aiko's execution when Eiko was just five years old. Eiko witnessed the brutal act, hidden in the shadows of the clan's estate, her small hands clamped over her mouth to stifle screams as cursed spirits were summoned to tear her mother apart.

Life in the Zenin compound became a nightmare for young Eiko. She was relegated to servant status, enduring beatings, starvation, and constant mockery from her cousins like Naoya (though Maki, in her own quiet rebellion, occasionally slipped her food scraps out of pity). The clan debated disposing of her entirely, viewing her as a potential weak link that could expose their secrets. At age eight, during a particularly harsh winter training session where she was forced to spar against older trainees without any idea of how to defend herself, Eiko's latent potential finally stirred—not an inherited Zenin ability, but something entirely her own, born from trauma and desperation. She manged to sneak that very same night, going straight to the Tokyo Jujutsu high. She had heard about a person called Gojo that could help her and he did. At the age of 15 she joined the school properly.

-Unique Cursed Technique: Residual Echo Eiko is an attacker/buffer hybrid who specializes in creating temporary afterimages (residual echoes) of the most recent action performed by herself or an ally. These afterimages replicate the action at 80% power and linger for a short duration (usually 3–8 seconds, depending on cursed energy output and how complex the action was). How it works She channels cursed energy into a "snapshot" of a movement right after it happens—punching, blocking, dodging, slashing, or even simple repositioning. The afterimage forms as a semi-translucent, flickering duplicate that automatically replays the exact motion with 80% of the original force and speed. Self-use: She attacks → an afterimage of her punch/kick follows immediately behind, hitting again for 80% damage. Great for combos and pressure. Ally support: She tags an ally's action (by focusing cursed energy on them mid-move) → their attack/guard gets an 80% echo, effectively doubling their output briefly without extra effort from them. This makes her an excellent team buffer in fights. Key strengths Turns single hits into multi-hit pressure (attacker side). Amplifies allies without stealing their spotlight (buffer side). Afterimages can be layered if she chains actions quickly, creating overlapping echoes for overwhelming offense or layered defense. Works well with fast, physical fighters (like her own style or allies such as Maki-types). Limitations (to keep it balanced) Afterimages only copy the very last action—no storing old moves. Max 2–3 echoes active at once (more drains her fast). Duration is short; they fade quickly if not followed up. She needs line-of-sight or close proximity to "tag" an ally's action. Physical strain: overusing it causes muscle fatigue or minor cursed energy backlash (like echoes "rebounding" on her). Combat style Eiko fights aggressively with precise, flowing strikes (kicks, palm strikes, dagger work), using her afterimages to create openings or punish dodges. In team fights she hangs back slightly, buffing stronger hitters while adding her own echoed pressure. Her look—white cropped jacket, black skirt, tall white leg warmers, chunky platform boots—lets her move fast and stylishly while the echoes give a ghostly, multiplying visual effect.

-Binding Vow: "No Echoes in Retreat" (or simply "Forsaken Echoes") Vow Restriction Eiko swears that she will never create an afterimage of her own defensive or evasive actions (no echoed blocks, dodges, parries, or backward steps). She can only echo offensive strikes from herself or any action (attack, guard, support) from allies. If she instinctively tries to echo a self-defense move in a panic, the attempt fizzles instantly, wasting cursed energy and causing a sharp, stinging backlash (like muscle cramps or brief disorientation). Vow Benefit In return: All afterimages (hers or allies') hit at full 100% original power (up from the base 80%). Echo duration extends to 6–14 seconds (longer for simpler actions, shorter for complex combos). She can sustain one additional active echo (max 3–4 instead of 2–3), allowing more layered pressure or team buffs. This vow locks her into a forward-only mindset—she fights like someone who refused to look back at the burning estate she fled. It amplifies her combos (strike → full-power echo strike → another strike) into relentless chains, and turns allies into absolute monsters when she buffs their moves (a teammate's punch echoes at 100% right behind it). But it leaves her vulnerable if isolated; she can't create "ghost dodges" or illusory retreats to buy time, forcing her to rely on prediction, speed, and positioning.

This my oc from Jujutsu Kaisen. Please put her in an Canon event, interacting with other Canon characters and draw the Manga panel in jjk art style.

u/hadirahmatifar — 5 days ago

Something that I genuinely hate

I hate four things about bots First: they are so corny. You can just make a friendship rp. A touch on their face and boom they are falling for you despite the gender. Second: they always accept your confession in the rp. Dude just reject me for fun sometimes. Third: in action rp side characters keep surviving. They kill no one. Like once I had tore a guy in half and the bot somehow made him survive. I mean, dude come on. Even Gojo didn't survive this shit. Fourth: they all act out of character. They don't know basic things about themselves or the world they are in.

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u/hadirahmatifar — 5 days ago

Help me build a team

I can't even beat normal sweeps. Besides, is Beach Nobara a solid dps because I really need a blue dps. If she is tell me to collect cubes for her

u/hadirahmatifar — 7 days ago