▲ 60 r/AMDHelp

Switching to 9070 XT felt like it had more input lag over NVIDIA. So I investigated the latency difference.

I switched from 5060 Ti 16GB to 9070 XT a few days ago, and when I hit up Overwatch 2, the AMD card felt sluggish compared to my RTX. I posted about it in this subreddit too: https://www.reddit.com/r/AMDHelp/s/3xyBI5GP15

So I finally decided to test the latency comparing 9070 XT vs 5060 Ti, matching as much as possible the same FPS, GPU, and CPU load.

Tested through 240fps slow mo on iphone recording mouse and monitor at the same time. I flick the mouse with finger and count the frames between first frame of mouse movement and first frame of monitor movement. I also used freesync and g-sync for both. My monitor is 160hz.

9070 XT:
90fps/hz (100% gpu util) - 10.16 frames/42.3ms
120fps/hz (100% gpu util) - 8.25 frames/34.4ms
153fps/hz (60% gpu util) - 5.3 frames/22.1ms

5060 Ti 16GB:
90fps/hz (100% gpu util) - 10.22 frames/42.6ms
120fps/hz (100% gpu util) - 7.77 frames/32.4ms
153fps/hz (60% gpu util) - 5.3 frames/22.1ms

I asked ChatGPT for a standard deviation (I don’t really know what it’s called) and it said 90 fps has a 5.6ms uncertainty, 120 fps has a 4.2ms uncertainty, and 153 fps has a 3.3ms uncertainty.

I also only took 10 data points each game scenario.

But all in all, I think I was just used to playing with Reflex + Boost, and when I started using the 9070 XT, it felt sluggish.

I tested Reflex also, which is basically 15-20% faster (60% gpu util only tho). But thats with an uncertainty of 3.3ms uncertainty.

TLDR; As far as I can test with my phone slow-mo, there are no differences in latency between AMD and NVIDIA without Anti-Lag or Reflex.

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u/halfwet — 13 hours ago

Switching to 9070 XT feels like there is more input lag

I switched from my Palit Infinity 3 RTX 5060 Ti 16GB to XFX Swift 9070 XT just two days ago, and after installing all the drivers and configuring the Freesync (I used G-Sync as well with the 5060 Ti), my mouse inputs felt more sluggish, especially in high FPS titles like Overwatch, Resident Evil Requiem, and RE: Village.

I’d get about 2x more fps than my 5060 Ti, but it somehow felt like there was more latency.

I quickly fixed microstuttering by turning of Anti-Lag, I tried using different FPS limiters and no limiter, V-sync and without, DDU multiple times, BIOS update, PBO on and off, installing driver only (no Adrenalin). It felt like I had Frame Gen on even though it wasn’t.

I put the 5060 Ti back into my PC and voila it felt fast as hell even without Reflex or Ultra Low Latency. I can’t help but ask, did I waste my money for effectively frame gen? I don’t know how to fix this or if it’s just how AMD cards are.

My Specs: NZXT H510, ASUS B650M AYW-WIFI, G.skill Trident Z5 32GB DDR5 6000MHZ, Ryzen 5 7500F, Corsair RM850x

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u/halfwet — 3 days ago

Games like the Grace part of RE9 or RE8

I loved Grace's combat in RE9 more than Leon's. The animations of the zombies getting shot really sells the weight of the gunshot and their bodies. Just everything about the game design like scarce resources and real enemy threats make each shot slow and satisfying.

I also loved RE8 Village. I tried Crisol: Theater of Idols. It's a copy of RE8 gameplay, but the combat didn't feel as satisfying because the animations weren't very convincing. Shooting those statues felt like shooting png's, it would've been cool to chisel parts of them down using my bullets.

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u/halfwet — 17 days ago

Shooters with satisfying bullet impact/gore

The new Resident Evil remakes and originals have such a great feeling where the bullets look like they actually hit the zombies. Like one bullet would smoothly trigger a stagger animation, and the sound design being very satisfying and impactful. The Last of Us, Pragmata, Control are also similar in that I see the bullets actually hit enemies.

Most shooters like Cyberpunk and Far Cry feel like I’m shooting paper targets and the hitmarkers try to convince me that I’m hurting enemies.

I’ve tried these games and was kinda disappointed based on what I’m looking for:

- Dead Space Remake (sound design and gore mechanics are good but I’d like an explosive gun and not a laser weapon)
- Doom 2016, Eternal, Dark Ages (the game is too fast to be immersed in the damage that I do)
- Modern Call of Duty (hitmarker simulator)
- Gears of War 5
- Space Marine 2 (really good impact effects and sound design but it’s still too fast paced to enjoy them like Doom)
- Remnant 2 (all enemies and player animations feel lightweight)
- Alan Wake 2 (I like the modern Resident Evil-ness of the combat but the combat events are sparse compared to RE4r)
- Cyberpunk (human enemies are bullet sponges for some reason, so all guns feel like bb guns)
- Horizon Zero Dawn Remastered (the arrows don’t feel like projectiles and the game encourages you to use a lot of other combat mechanics)
- Red Dead Redemption 2 (same feel as HZDR; perhaps the enemies are too far from the camera so they feel like I’m shooting PNGs)
- Starfield (you’re really shooting an enemy’s healthbar rather than their bodies)
- STALKER 2 (every enemy is a bullet sponge made of wool)
- Metro Exodus
- Dying Light 1, 2, The Beast
- Trepang2

Basically I’m looking for slow paced TPS or FPS with weighty guns and NPC impact behavior/animations like new Resident Evil (I feel like it did even better than The Last of Us in this regard)

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u/halfwet — 24 days ago