Hand Grenades: Use, situations and advice.

Grenades. We all have 'em, but are we using them correctly and in the correct situations? The purpose of this post is to share the insights I've gained while hoping to learn from other's experience. For brevity, we'll only be discussing hand grenades, not the VOG-25 grenades launched from the GP-34 Friendship Launcher.

General things/tips I've noticed:

- Different grenades have different weights. This effects how far you're able to throw them.

- Grenades are not super reliable. Sometimes they'll delete everything in the area, sometimes you can sodomize a mimic with one and it'll have no effect.

- Grenade effectiveness is tied to their weight and IRL purpose - heavier grenades will generally be more effective.

- Grenades are specialized tools in ITR2, not general use problem solvers. Due to their inconsistent damage, it's best to use them indoors while clearing buildings. You totally CAN use them in an open area; you'll just have better results when the enemy can't step a few meters away and render the thing completely ineffective.

- Underhand throws seem to work best for me. Overhand throws either don't go far or I hit my ceiling. Both are sub-optimal results when you're sharing a pocketful of hate.

- Unlike IRL, all grenades will make a loud "pop" sound once they're armed to let you know when the game of hot-potato starts.

- You can pull the pin using your off-hand and using trigger. In this state, you can hold the grenade as long as you want. If you throw it, the spoon will pop off, and the grenade will be armed.

- Once the pin is out, Mr. Grenade is no longer your friend and should be treated with the utmost care and respect.

- You can use the trigger on your grenade holding hand to manually release the spoon and fully arm the grenade to "cook" it. Holding on to the grenade after this is generally not recommended and will result in voided warranties and higher cleanup costs.

RGO

The RGO is the smallest and lightest of the bunch. You're able to get a fair distance with these when you throw and have the distinction of being the only impact grenade in the game. These wee balls 'o fun will arm about a second after you release the spoon, then explode about 3 seconds later if it doesn't hit a hard surface. Pro Tip: cooking these and forgetting that there is also a time fuse and not just an impact fuse will result in Significant Emotion Events.

Use: room clearing in enclosed spaces, alerting enemies to your presence, unclogging stubborn toilets.

M67

The M67 is the middleweight of the grenades. Average everything. Average throw range, explosion, etc. Since the mimics can't pick these up and throw them back, you don't really need to cook them. These don't have any extra fragmentation, so their damage radius is fairly predictable.

Use: All-around decent problem solver, resetting the Feng Shui of a room.

F1

Our girthiest grenade, the F1 is your answer to the question "how much violence can I hold at one time"? It has excellent explosive and fragmentation effects, meaning it will kill the heck out of anything in a decent radius. The downside is that our explorer does NOT lift and is unable to chuck these very far at all. If you want to make sure everything in a room is dead before you go in, throw one of these in the door/window and rapidly be somewhere else.

Use: Removing stubborn stains door-camping creepers, accidental self-deletion.

RGD-5

The RGD-5 is an In-Radius only grenade and can't be purchased. Think of it like a F1 with less fraggy bits. I don't have a lot of experience with these and welcome feedback.

Use: Forbidden Paperweight, conversation starter, games of hot potato.

I hope this was of use and would love to hear everyone's feedback!

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u/hallofo — 24 hours ago

Bug Report: "Sample Container Delivery" items stuck in terrain

PCVR, Meta Quest 3.

"Sample Container Delivery" mission in Pechorsk Outskirts. The mission area was the Southern Swamps. The container itself spawned inside a tree, at the base. It took some "creative yoga", but I was able to get it eventually. The second container in the mission spawned normally.

I'm not sure if this is a known issue, I just wanted to bring it up.

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u/hallofo — 7 days ago

QoL Request: system time on watch

The title says it all. Is there a way to implement system/IRL time on the in-game watch? Ideally, I'd be able to see both at once, and/or be able to easily toggle between them. I find myself loosing track of IRL time while I'm cosplaying as a loot gremlin.

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u/hallofo — 11 days ago

Beta 1.1 ammo double-pay issue

I've been mucking about in the 1.1 beta. I'm loving the new range and QoL improvements (mag loaders, etc...). However, I noticed that I was getting charged 4k for a 2k tin of ammo. The checkout screen shows the box itself for 2k, then lists the ammo as a separate item, also for 2k.

I think this is due to how the new shooting range mag loaders are working. I can load up all my mags, walk out and pay for JUST the ammo in the mags (BTW, absolutely PEAK feature!). However, when buying the tin for mid-mission resupply, I have to pay double. This makes me feel sad, as I'm not the best shot and need boxes of ammo. Also, I'm eternally on the "poverty grind" because of poor financial decisions. Well, not THAT poor of a decision, being able to "own the night" with NVGs and pop heads quietly is pretty darn handy.

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u/hallofo — 1 month ago

Knife model in ITR and ITR2

So there I was, doing some nomnoms with the knife. As I was stabbing a poor little fish in a can, a few neurons got tickled in an odd way. Later, I was doing some IRL cutting with my handy Morakniv knife and the neurons got tickled again...is the ITR knife model based on the IRL Morakniv "Companion" knife? If so, that's pretty awesome and would make sense with the lore. Morakniv is a Swedish brand that's been around for over a century and makes solid, simple, and reliable knives for a very reasonable cost - perfect for the post apocalyptic world we're exploring!

IRL Morakniv Companion

Our stabby-stabby stick.

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u/hallofo — 1 month ago

Enemy spawn ramp-up

A pretty quick question that I seem to be too caffeine deprived to figure out: How (or do) enemy spawns ramp up as the game progresses? For instance, will the Village start getting more advanced mimics after X number of tides? Or is it a security level thing?

Thanks!

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u/hallofo — 2 months ago

Praise for the Devs and the AI

So there I was, in the "In Between" area that you go through to open up the Romashka Collective (the area formerly known as "Forest"). Early game, but far enough in to start taking the training wheels off.

I come upon a roadblock in a ravine with a few trucks and fallen trees and take shots from a police fragment. He starts yelling, I start shooting. As I'm taking a bit of cover, I see another fragment run to the right. I think "OK, mental note to self: dude to the right". I finish off the first fragment and as I'm about to go over his cover and jump the second guy, I see movement way to my right - the other fragment had flanked all the way around the roadblock, found hard cover in the form of a rock, took a knee and was aiming in on me!

We both expressed our mutual dislike for one another using solid, reasoned arguments. My arguments carried a bit more weight, as it was a pair of 12-gauge buckshot shells to the face. Fight won, but with the AI using cover, flanking and effective tactics, my first thought was "cool!". My second thought was "I'm screwed, but in a fun way".

Awesome game!

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u/hallofo — 2 months ago

Well, I just upgraded to a Quest 3 and started dusting off old VR titles in my Steam library. I tried GoT a couple-few years ago with the Founding Fathers edition and liked it but decided to wait until it was polished a bit more. Bugs aside, it appears to be more well-polished than it was, with a TON of new things. I've also ordered a Tomahawk stock, since one of my big issues was my VR aiming being ass b/c of my IRL training wanting to hold things a bit wonky.

I've also seen a bunch of doomy-gloomy traffic on our little slice of Reddit. Fortunately, I don't really care too much, I've already bought the game and can make my own choices on what is fun. The question is: what are some up-to-date resources to let me hit the ground running? I've been on the youtubes and watched a few "getting started" videos, but is there a definitive guide that I might be missing? Also, is there an up to date wiki?

Thank you!

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u/hallofo — 2 months ago