u/harlekinrains

▲ 6 r/RetroRemake+1 crossposts

Good light (=soft) scanline presets

for minimal impact on image brightness.

First - the easy way to populate the most useful filters is to pick the soft scanlines preset, but then my go to scanline options change them a bit.

Here are two I use:

The first one is the most universally pleasing

  • Horz filter GS_Sharpness_055.txt (can be picked up to 070, if you like a sharper image)
  • Vert filter SLA_Dk_060_Br_080.txt
  • (Scan filter same as Vert)
  • Shadowmask 1x Simple (Monochrome)/Aperture Grill (No Scanlines)

For this one Rotate 1x on the Shadowmask looks better on some Snes games.

The second one looks much better on some games, but also has a very distinctive artefact bluring property from the shadowmask:

  • Horz filter GS_Sharpness_070.txt (to counteract the bluring)
  • Vert filter SLA_Dk_060_Br_080.txt
  • (Scan filter same as Vert)
  • Shadowmask 1x Complex (Multichromatic)/CRT Styles/Subpixel RGB (Common)/JVC [Dot] [RGB].txt

If you have different favourites, please share. :

edit: Tip: If you use the second preset for N64, set GS_Sharpness to 65 not 70.

edit2: Found a new edit: good, not optimal setting. :)

  • In the second preset SLA_Dk_060_Br_080.txt can be replaced by SLA_Dk_050_Br_100.txt without much downside. This results in a brighter image overall. :)

  • This also unlocks more Shadowmasks to be used in the same RGB directory. Like the JVC (Generic) [RGB] now looks good, so does Consumer TV (Generic) [RGB],

Have fun.

edit3: Found another good one.

  • Horz filter GS_Sharpness_070.txt (to counteract the bluring)
  • Vert filter SLA_Dk_050_Br_090.txt
  • (Scan filter same as Vert)
  • Shadowmask 1x Complex (Multichromatic)/CRT Styles/Subpixel RGB (Common)/JVC (Generic) [RGB].txt
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u/harlekinrains — 19 hours ago

Superstation Settings for gaming on a 16:10 1600p screen

This one to be exact: https://uperfect.com/products/120hz-gaming-monitor?_pos=1&_psq=uplays-c2---120hz-gaming-monitor-1600p-16-zoll-display-vesa&_ss=e&_v=1.0

After two days of fiddling around with it I have my perfect settings. As I'm writing them up anyhow, why not share them. :)

I first ventured out to get perfect integer scaling settings, which I'm not sure if I achieved, probably not. :) (Although I use settings that say so.. ;) ) but in the end, this setup brought me fullscreen, aspect ratio correct (so with black bars on the left and right of the 16:10 monitor) gaming, with scanlines. On Saturn, PSX and SNES. So I'm not complaining.. ;)

This is a setup with HDMI output in mind.

First steps:

update_all.sh script ran with base settings.

update_all.sh script ran with bios and arcade roms dl enabled a second time.

update_all.sh script ran with "better menu sorting with EU naming" a third time.

  • MiSTer.ini settings:

vscale_mode=5

video_mode=13 (which is 2048x1536@60 so a 4:3 resolution that is very close to my monitors base resolution, I also tried custom resolution, but this one beat it in terms of effective image size.)

video_info=0 (to hide the video info popups)

vsync_adjust=2 (for lowest latency)

  • Saturn core:

Grabbed the multi region bios as per this video Tutorial ( https://www.youtube.com/watch?v=fGLlipBkHlA ), and renamed it, so it would load on game load instead of the original one that update_all.sh pulled.

Video Settings - not much thats necesary. Aspect ratio original.

The Saturn core has a strange quirk though. If you dont exit it cleanly and load it with a new game from that shut down and restarted state, it will not create a savefile for every game. Since it tapps into the Saturn internal storage - and if you load a game while another one was loaded, the storage space will still be the one that got grabbed by the first game. So witching games is not as fast as with other cores.

Video filters: Load the "soft scanlines" preset. Set the one filter that has a 90 in its file name to the same filter with 80 in its filename. (the only other one that gets loaded has a 55 in its filename, which is perfect as is. ;) ). Then - optionally , add the Aparture grill, no scanlines Shader Mask (1x), its in the shadermasks folder, in the simple something subfolder.

Those settings give you faint scanlines, perfect image depth, but an image thats a little too dark. Only a tinsy bit, spoken with a color calibration background. Its stuff I notice - I would have liked to compensated with a gamma filter, but the one that update_all.sh pulls only can make images on screen darker, not brighter. So I raised my monitors brightness by one.. ;)

Thats my base setting for all three consoles, btw - Videofilter off also is an option if you like crisp pixels. :)

Autosave enabled in the cores settings.

  • PSX core (under special cores you also get a PSX core that can double the games resolution - I usually use that one, but I did all the setup stuff with the normal one and they both share the same settings.)

Video Settings:

Fullscreen

Force 480p hack: on (together with fullscreen this will actually give you a fullscreen image for the first time, with the same Mister.ini settings from above)

Render 24 bit color on

Render 24 bit color over VGA on (this is the toggle that is required if you also use force 480p)

In Video Filters, same as above, but the 1x "apature grill no scanlines" shadowmask now almost is required, because force 480p gives you a sharper look to everything, and this mitigates it almost perfectly (while darkening the screen a little.)

Autosave was on by default.

  • Snes Core:

Not much to do here - default settings on almost everything

In video filters "aparture grill no scanlines" now looks best at rotated 1 settings, but its optional and you can also turn it off.

Autosaves needed to be enabled.

The result is a fullscreen, aspect ratio correct image on this monitor (monitor has scaling settings, and those set to 4:3) on almost every game on those three systems, and working resolution tweeks on some Saturn resolutions.

So f.e. with these settings, Policenauts (Saturn) is not aspect ratio correct, but the cores toggle for "wider integer scaling" (instead of original aspect ratio) works and streches the image horizontally, so the game looks correct after that minor change.

PSX often isnt Integer scaled (Fullscreen setting ;) ), but since I'm playing those games on the 2x resolution scale core it matters less. Faint scanlines still look good on the resulting image.

u/harlekinrains — 1 day ago