
r/RetroRemakeInc

Finally
Finally got shipping confirmation. 4x has it in China. Maybe I'll get it by Christmas which is okay with me by then the console mode and more cores will be perfected I have the black with the dock batch 3 if anyone's interested. I can't wait but can if you know what I mean. Lots to learn before it arrives. Any suggestions are very welcomed!
Wireless lightgun's on the SuperStation (and misters) for all cores!
Testing out some new products including the intec Time Breaker. I read that this works with the SNAC adapter on the PlayStation core, but with the included USB adapter, it works as a GunCon 2 across all supported cores.
This gun also has its own sensor bar and built-in calibration options, making it easier to use with certain setups.
Wireless light guns were never much of an interest to me, but after playing around with this one, I may actually switch over. It's lighter than a Sinden, has rumble, charges over USB-C, supports an external pedal, and also works on original PS1 and PS2 hardware.
biggest hopes for Taki Udon’s next projects?
Taki Udon is working on both an NES FPGA system and a MiSTer Handheld…anything you guys want from it specifically? (I’d love a cart slot in the NES system)
and when do you guys thing releases will be?
My best guess is
NES MiSTer:
Announcement: Late 2026
First Shipment: Summer 2027
MiSTer Handheld:
Announcement: Summer 2027
First Shipment: Late 2027 (possibly Jan 2028)
I’m really excited for both these products!
I made a case for Retro Remake’s four-port N64 SNAC adapter
I recently bought the N64 SNAC adapter from Retro Remake for my SuperStation One. It works well, but I have kids who I want to be able to use it, so leaving the PCB, mounting holes, and solder pins exposed didn’t seem like a good plan.
I’m still fairly new to 3D modeling, and this turned into a learn-as-I-went project involving a lot of measuring, test prints, and revisions. The first version fit the board surprisingly well, but I kept finding things I wanted to improve.
The finished version has:
- Individual openings around all four controller ports
- Correct numbered port labels
- A closer-fitting, rounded USB opening
- Additional coverage around the PCB and USB flange
- Rounded exterior corners
- Single-color and multicolor options
- M3 screw-fastened and tool-free pressure-detent versions
With the USB connector above the controller ports, the correct arrangement is:
4 - 3
1 - 2
The screw-fastened version uses four M3×20 countersunk screws. It's probably the better option if controllers will be connected and disconnected regularly. I also included a pressure-fit version that doesn’t require any additional hardware.
This is designed specifically around the four-port N64 SNAC board sold by Retro Remake. The PCB I measured was 71.2 × 35.3 mm, with approximately 63.92 × 28.2 mm mounting-hole spacing, so other versions of the board may not fit.
The files are available on MakerWorld here:
If anyone else has this adapter and prints the case, I’d be interested to hear how it fits for you, particularly the pressure-detent version.
SuperStation usb ports
Before I commit to trying to get one of these, can I plug in two arcade sticks into the rear usb ports of the superstation to play some old arcade games? Or should I just get a Mister pi from retroremake for this? Really like the console look of the superstation honestly
Superstation One - custom CRT filters (per system)
After the recent bright scanlines posting (using custom shadowmasks for a CRT look via HDMI output to a non CRT screen) and the discovery that a tiny bit of circular blur helps pixel art (creating and using custom blur filters) - I stumbled upon another discovery three days ago - mainly - that the 256 pixel mode in the SNES core made an already slightly blured scanline image look even better.
Porting that to other cores is not easy - but simulating the effect using newly created (custom) blur filters that blur an image horizontally instead of circularly was. After some research, that CRTs actually also blur the image horizontally more then vertically (30-50% more) - I created horizontal blur filters as well. :)
The result were custom CRT presets for a hand full of systems that looked good on every game for a system - and are still better than all stock CRT presets update_all downloads.
You can see them all in action in this video:
https://www.youtube.com/watch?v=cKg1oHuwGbQ
(watch his at least in 1440p, otherwise video compression kills the scanlines)
If you tuned out as soon as you read blur, thats on you - but the blur amount we are using is so small that even the soft scanline filter that comes with the MisterFPGA adds about double the amount of blur I ended up using. Without blur even being in its name.
Custom filters and shadowmasks (and more granular gamma presets for people wanting to play with those) can be downloaded from here:
https://files.catbox.moe/w4wohk.zip
Best presets per system found (base line is always the soft scanline preset that comes with every mister, then we change usually two of the filters in that preset around):
NES: Blur_H_Lightb, SLA_Dk_60_Br_90, Monochrome Darker_mediumV
SNES: Blur 04 - Veil, SLA_Dk_60_Br_90, Monochrome Darker_mediumI, force 256px on (if you have the output forced to a 4:3 resolution, you can also do image size fullscreen and then aspect ratio wider integer HV which makes the 256px effect even more pronounced). Most SNES games did output in 256px resolution (outside of menus), while the Mister core always outputs at SNES hires mode if the 256px resolution option is not on. With CRT filters on 256px mode always looked better - this was what got me on the horizontal blur research route.
Saturn: Blur_H_Lightd, SLA_Dk_60_Br_90, Monochrome Darker_mediumI (Sakura Wars in the video has a full filters presentation also showing the difference between horizontal and circular pixel blur)
PSX: GS_Sharpness_65, SLA_Dk_60_Br_90, JVC [Dot] brightC [RGB], 480p hack on - strangely on most games still looks better than everything else.
(There also is a variant of this Shadowmask setting for the Saturn which is GS_Sharpness_65, SLA_Dk_60_Br_90, JVC [Dot] bitterbrightB which looks good, but not better than the Saturn CRT filter already posted above.)
Arcade (Tekken 2 release time frame ;)): Blur_H_Lightc (or d), SLA_Dk_60_Br_90, Monochrome Darker_mediumI
GBA: Blur 04 - Veil (nothing else)
Have fun.
h.
Turn Your Wii Remote into a Light Gun!
Hello,
I’m a fan of old school lightgun shooters so when I got my Superstation one I found out that I could get my old games running again with the help of a Wii controller and a special Mister FPGA configuration. An inexpensive way to play games like Virtua Cop, Time crisis and even Duck Hunt or super scope games on the SNES like Yoshi’s Safari”. I made a video about how it works, how to set it up for easy convenience and how well things run on my SuperStation one if you’d like to do it too 😎👍
CRysTal Fantasy ConsoleMode theme mod and scraper companion app are ready for a test run
Console Mode Scraped Data backup / restore?
It's taken a VERY long time to scrape all the artwork on my games, and it's not something I want to do ever again. So in the event that my SD card gets corrupt, or I have to reimage the MiSTer for whatever reason I want to restore this data with minimal downtime.
So can someone explain where all the scraped artwork and database gets stored to, so I can back this up.
And secondly, can this be moved from the SD card to the NVME SSD ?
How do I set up Thegamesdb scraping?
When I try to scrape thegamesdb I get a message to add my api_key to tgdb.txt. I've registered on the site but I'm not sure what to do next. The only mention of API key seems to be for developers registering an app.
Anyone able to get Extreme Ghostbusters running?
I have tried multiple rom files and can’t get the chd to load up, any advice?