RetroRemake Console Mode Scraped Data - Backup & Restore

It's taken a VERY long time to scrape all the artwork on my games, and it's not something I want to do ever again. So in the event that my SD card gets corrupt, or I have to reimage the MiSTer for whatever reason I want to restore this data with minimal downtime.

So can someone explain where all the scraped artwork and database gets stored to, so I can back this up.

And secondly, can this be moved from the SD card to the NVME SSD ?

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u/techhit — 11 days ago

Console Mode Scraped Data backup / restore?

It's taken a VERY long time to scrape all the artwork on my games, and it's not something I want to do ever again. So in the event that my SD card gets corrupt, or I have to reimage the MiSTer for whatever reason I want to restore this data with minimal downtime.

So can someone explain where all the scraped artwork and database gets stored to, so I can back this up.

And secondly, can this be moved from the SD card to the NVME SSD ?

reddit.com
u/techhit — 11 days ago

Console Mode database

How do I move scraped media from the SD card to the NVME drive? and whereabouts is the Console Mode database stored so I can back it up?

reddit.com
u/techhit — 12 days ago

Doorzo Haul 8

Got some Wii Remotes and some Sega Saturn games (complete with spine cards) and a boxed Vampire Saviour with 4MB RAM cart. Goods came well packaged so nothing arrived damaged in transit. Thanks for the service Doorzo

u/techhit — 23 days ago

Superstation SD card corruption

My SD card (the 64GB one that got bundled) just got corrupted in the middle of an FTP transfer. And then the Superstation hard locked and refuses to boot. I've since tried to read the card in Windows and it's come up with unrepairable errors.

H2testw shows this:

https://preview.redd.it/2ndxhx1evy6h1.png?width=718&format=png&auto=webp&s=2f40c81b9570e08f2db07df2d2d462be89557bca

I cannot format, reimage or write anything to the card.

Someone had a similar experience here: https://www.reddit.com/r/RetroRemake/comments/1sw7w6j/issue_with_exfat_with_15_go_sdcard_using/

Has anyone else? I've got a spare card, but with sd card prices these days, I'm scared to brick another one.

reddit.com
u/techhit — 2 months ago

Guncon 2 working well

Tested on PSX (Point Blank 3) and SNES (Lethal Enforcers) using this RGB SCART cable.

Unfortunately the Sega Saturn core doesn't have lightgun support yet.

u/techhit — 2 months ago

Superstation rocks! Bring on the MiSTer handheld!

Just got my Superstation One yesterday with Superdock. This thing is a dream. Gotta give big credit to Taki to counter all the haters and doubters. I knew he was always gonna deliver - and that he did! As someone who has owned a ditigal MiSTer for years, there's so many nice quality of life improvements over the standard MiSTer form factor.

Simultaneous analogue and digital output
AV output options galore
More I/O options without sacrifices associated with GPIO addon boards and RAM modules etc
Built in wifi
Built in Bluetooth
Built in PSX SNAC
Hardware switches to make it easy to change config without INI changes
IR receiver and remote
USB PD power input
SSD expansion

There's so much design and thought that went into it.

I've now packed away my older game consoles cos this has always been part of my end game "all in one" set up.

I have no doubt the handheld Mister will be no different. I, for one, cannot wait.

reddit.com
u/techhit — 2 months ago

Nearly 18 months later and it's finally arrived - Superstation One with Superdock

My only gripe is the VGA cable I got from Ultimate Mister won't fit because of the recessed port and the cables minor protrusion. So I haven't been able to test out RGB via SCART CRT. I was really hoping to test out my the Guncon 2 support for lightgun shooters on multiple cores.

E.g. Time Crisis (PSX), Point Blank (PSX), Lethal Enforcers (SNES), Virtua Cop (SS), etc.

The build in update script wouldn't run as it kept complaining about a symbol lookup error. I had to reimage it from Retroremake github but now it's all good.

I had no idea that it would come with an IR learning remote. Was able to clone my TV remote codes pretty easily. Nice bonus.

u/techhit — 2 months ago

ShadowmountPlus / Backport assistance

I've only ever getting one backport to successfully run with ETAHEN and Itemzflow to get PRAGMATA working through series of trial and error. I'm now in the process of trying to switch everything over from Backpork/ETAHEN/Itemzflow to ShadowmountPlus.

ShadowmountPlus has never been able to display PRAGMATA, and I can only launch it via ITEMZFLOW. A virtual app for this particular game is NEVER created in the PS5 UI.

I need some help on how to get backports running on ShadowmountPlus as I've read the Github countless times, but still cannot for the life of me get this going.

My setup:

- Y2JB Autoloader 0.7 with usb/ps5_autoloader/autoload.txt containing a single entry to load ps5 payload manager - "pldmgr_v0.3.0.elf"

- Once payload manager loads, I'm running the following payloads in this order:

- shadowmountplus 1.6test15

- kstuff lite-dr 1.2 test 1

Pragmata is compressed into a .FFPFSC archive, and placed on the external drive and so the

USB drive structure looks like this:

- /homebrew/PPSA20560.ffpfsc (game files unmodified).

- /homebrew/backports/PPSA20560/eboot.bin

- /homebrew/backports/PPSA20560/sce_module

- /homebrew/backports/PPSA20560/sce_sys

- /homebrew/backports/PPSA20560/fakelib (4x lib* files)

On the Internal SSD, /data/shadowmount/config.ini has 2 entries:

backport_fakelib=1

scan_depth=2

Shadowmount picks up everything except Pragmata. What am I doing wrong here?

Am I supposed to overwrite the game files with the backported version (like what I had to do with Backpork/Itemzflow)?

-- SOLVED --

Thanks to Superflyin. I just needed to boot back into ETAHEN, launch Itemzflow, and delete the Virtual App entry for Pragmata.

reddit.com
u/techhit — 2 months ago