Rip digital only
Lmao i thought it was a joke😭 but someone build a software so u can use any external disc drive to run any of ur already owned games! The jailbreak community is on fire lately🥹 Be careful tho Educational purposes only.
Lmao i thought it was a joke😭 but someone build a software so u can use any external disc drive to run any of ur already owned games! The jailbreak community is on fire lately🥹 Be careful tho Educational purposes only.
Almost ready for release… running though a wine layer, built upon expanding the function of prosperowin. Thanks to them for making this possible. Will make it public in a few days, it’s going to need the community to support broader testing and bug reporting.
I've ported The Legend of Zelda: The Wind Waker HD to jailbroken PS5s. It's a static recompilation of the Wii U game, not an emulator, built on ZeldaWWHDRecomp and rendering through Vulkan on the PS5's GPU.
There's no game in the download. You get a small builder kit (34 MB), point it at your own dump, and it builds the title for you with one command. It takes 15 to 60 minutes, then you FTP the folder to your PS5.
- 3x internal resolution
- DualSense button prompts
- Sound, saves and save states working
- 30-60 fps in the open world, 60 in menus and lighter scenes
Only the first island and the USA disc have been tested so far, so I'd love testers: tell me how far you get and what breaks.
**Download and instructions:** https://github.com/griches/PS5_WindWakerHD/releases
Thanks to ZeldaWWHDRecomp, and to Mihawk for the PS5 Vulkan stack.
Please don't share built copies. Build it from your own disc.
Like some newcomers I have wondered why a lot of tools/payloads have “Prospero” in its name.
I thought initially it’s the name of a well known jailbreaker or developer, but I was mistaken.😅
“Prospero" is Sony’s internal code name for the PS5 console (similar to how "Orbis" was used for the PS4), and it has been adopted as the foundation for the PS5 homebrew and jailbreak scene.
put this this thing away years ago waiting for the right time, i figured maybe a few months at the time. Life happened and got very busy (2 kids!). figured with all the stuff happening around here it was time to break the seal!
Who knew two non-native consoles would be playing this exclusive some day!
I had to run the public server on Eden on my PC. We were both able to connect and it ran great.
Big thank you to ProsperoEden team!
Download it here!
https://github.com/LoZazaMastro/TheSimpsonsGame-PS5-Builder
If you appreciate my job you can donate here:
https://ko-fi.com/lozazamastro
Hello again Reddit! I just released ProsperoGallery, a payload that allows you to transfer your PS5 screenshots and videos to your other devices easily, without the need of PSN: https://github.com/AmineWallah/ProsperoGallery
It is heavily inspired by NXGallery, which is the Nintendo Switch equivalent.
The main features are supposed to be fast and easy transfer, support for HDR media as well as video playback without necessarily downloading the file in question. As for the setup, you only have to install the payload on the github repo, open the newly installed entry in your console's Media tab, and scan the QR code on your screen or open the displayed link.
Everything should work as intended, but for any bugs you might encounter make sure to open an issue on github!
If you like this project, giving my github repo a star would be appreciated :)
(need quick update release will be available soon later today)
Made an app that LZ4 packs APR-EMU games entirely on the console, so the game never has to go to a PC and back.
Open a game that has APR-EMU (a fakelib/libSceAmpr.sprx), hit Compress with LZ4 and that's it. It builds the AMPR index, packs the game data, checks every packed file byte for byte against the original and installs the pack-capable APR-EMU runtime for you.
- Fast, HC 9 or HC 12
- Automatic profile, or upload your own ampr_pack TOML from your phone or PC
- Output to internal, USB/M.2, or pack in place if you're short on space
- Packs come out byte for byte the same as drakmor's ampr_pack.py at HC 9 and HC 12
- Verify LZ4 Packs and Uncompress LZ4 are built in
- Also does .ffpfsc, images, validate/repair and copy/move
Load lz4-compression.elf from Payload Manager (or send it to 9021), then open the LZ4 Compression tile or http://<PS5 IP>:5920. Tested on 13.60 with kstuff and ShadowMount+ 1.7. It has its own tile and port so it won't clash with Game Compressor.
https://github.com/theghostonline/PS5-LZ4-Compression
Unofficial, built on Game Compressor and Lazy_AMPR, full credits in the README. 🙏
(just seen similar projects here but this took a while so didn't want to rush the upload)
I made a homebrew tool called Unzipped. You can transfer a compressed 7z, ZIP or RAR to your PS5 without extracting it on your PC first, saving PC SSD space.
Unzipped reads the archive in chunks and creates an FF-PFSC directly on the PS5. It never creates a separate extracted game folder. In my first 7z test, it processed 12.55 GiB of game data into a 6.06 GB FF-PFSC, which ShadowMount detected and installed automatically.
Once you’ve confirmed the game launches, you can delete the original archive and keep only the FF-PFSC. The tool is still experimental: I haven’t confirmed gameplay yet, and ZIP/RAR need more testing.
I will update it to be able to Build Fake Packages also not only FFPFSC.
360 emulator has been released for the mighty ps5. Ps5 jb scene is on fire
Another PS5SX2 update is out, this time mainly focused on performance and some smaller fixes.
What's new:
Still being worked on:
Updating from 1.6 or older: the PS5SX2 Installer does it for you. By hand: close PS5SX2 and replace only /data/homebrew/PPSA99203/eboot.bin. Keep your /data/PCSX2 folder: your settings, memory cards and save states are in it.
Discord: PS5SX2 Discord
Developer Reddit: u/spkrou
Support the Dev: Ko-fi
Hi, I'm on 13.60 and it's my first time jb my ps5.
I've put the .exfat game in homebrew but it doesn't get recognised by shadowmountplus.
kstuff lite 1.11
Shadowmountplus 1.7beta2
*Ps4 games works just fine.
Continuing the work on my PS5VR media player. I managed to get the VR camera to track your hands whilst they move, with joint detection and the pinch action to select. Thought it looked pretty cool and I found it exciting for the prospects of PSVR2 mechanics using SDK libraries that VR games call.
Future implementation for customisation of laser pointers, hands etc. Eye tracking works well but is very experimental at this point, blink detection assumes eye tracking reports 'no gaze' while your eyes are closed.
O prosperoeden atualizou com novos recursos!
-Cada jogo possui configurações separadas: Útil quando algum jogo só roda em alguma configuração ou você possui alguma tradução que só funciona em um idioma X. Agora você não precisa ficar editando globalmente cada vez que for executar um jogo
Para atualizar, baixe o emulador através do github
https://github.com/blackbearreloaded/ProsperoEden
E sobrescreva os arquivos.
Bom jogo!
I've been looking for a way to connect other controllers to the PS5 so I can play with more my mates.
Looks like Ghostcontrol by StonedModder was perfect but idk what happened to the project. Any ideas? Does anyone know an alternative?
Would be awesome to have switch controller functionality!