r/MiSTerFPGA

Is it worth waiting for the SuperStation One to come back in stock or should I buy a DE10-Nano board and make my own Mister FPGA with its own disc reader to play physical games?

Apparently you can attach a external CD/DVD reader to any FPGA device and it should be able to read physical games and play them on your mister. Apparently some people have made their FPGA's look like a console similar to these which honestly look better designed than the SuperStation One.

https://pukepals.com/2025/06/05/mister-fpga-console/

https://www.reddit.com/r/MiSTerFPGA/comments/zfwwdt/mister_fpga_final_form_for_now/

Granted I don't think either of these play discs and I think they are just cases but how hard would it be to make a mister similar to these? If not, is it worth buying one of those basic misters that look like a small box that is the same size of a soda can and just attach a disc reader to it? If I do that is there an option for a console like menu similar to what the SuperStation One has where it shows the box art of the game and some screenshots of what the game is? Some frontends for emulators like ES-DE do this so I am curious if this is available?

reddit.com
u/Shoddy_Flow8377 — 24 hours ago

Is there any functional difference between a mister (in my case a misterPi) and an original Atari in regards to lagless video output?

I've been wondering if I should pick up an old Atari to get that analog experience.

reddit.com
u/nintenk — 22 hours ago

Sammy Seta Visco - SSV - MEGA CORE DROP

Sammy Seta Visco cores mega pack release:

Vasara 1 & 2
Twin Eagle 2
Change Air Blade
Ultra X Weapons
Storm Blade
Drift Out '94: The Hard Order
Dyna Gears

Enjoy!

Grab for Free! - Link

u/meathax — 1 day ago

Laserdisc Games

I’m curious. What are the technical limitations of the MiSTer that would prevent games like Astron Belt or Begas Battle to run on it? I haven’t seen any of these mentioned as possible cores and it would seem to be fairly easy.

reddit.com
u/JayMax19 — 1 day ago

Basic Coin OP Collection questions

I was a Patreon sub couple years ago for some analogue pocket dabbling but haven't really been for a while and to my recollection not at all for mister.

I have read some mixed things about their DRM practices:

1- if I unsubscribe down the road, do existing cores I downloaded still work? They do with Jotego as long as you keep the key and do not update them anymore. Seems this is tied specifically to hardware device ID though and more than just dropping a zip in mame folder.

2- Is it really only tied to one mister device? Even true if I unsubscribe and use the expired ones, assuming it works like Jotego's?

3- Can you unsubscribe and re-subscribe down the road if their output is lacking for several months or just tight on funds? I like supporting good dev work, but I can't be a Patreon sub person of like too many people at any given time - paralysis of subscriptions. I've also heard they ban people for being vocal about DRM practices and other things quite easily, so don't want to cause myself to get banned but I dont know if I can commit to a lifetime of having a sub with them (but surely plan to subscribe more than just one month and bail).

TIA. Not intended to cause drama / just get answers.

reddit.com
u/wedditasap — 1 day ago

Just ordered a Hamgeek Mister Clome

Looking forward to using it. Does anyone here sync saves between an Analogue Pocket and mister ? Also anyone using the Epilogue Operators with the mister ?

Any tips to get started ? I was going to get a Modretro M64 with hopes of additional cores in the future, but considering that may take a while for other cores and the fact that I already have an Analogue 3D.

u/RupakGreenHatPrdctns — 2 days ago

Killer Instinct & KI2 Cores

This first release was shared over on the MiSTer FPGA forum. I tested both myself and they’re running (slowly, as stated in the post). I never thought I’d see the day these games would be available and I can’t wait to see if some speed can be gained.

misterfpga.org
u/crono333 — 2 days ago

What kind of Specs would the succesor to the DE10 Nano need?

I am just curious.

I don't believe improved specs would yield obviously beneficial results until some barely possible feats are achieved and the Core Devs are still pushing the DE10 to run some surprising (hybrid) Cores so it is hard to say what would be an effective upgrade.

reddit.com
u/No-Proof8363 — 2 days ago

I was running Update_all and suddenly it just close..

And wallpaper come on. Now can’t exit this and update_all disappear…

Is it running background or what happened…

u/Mika73x — 2 days ago
▲ 3 r/MiSTerFPGA+1 crossposts

I can't seem to get component video to work.

My super station one won't show any signal when using component cables

reddit.com
u/Zorojuro34 — 2 days ago

I was surprised at the recent poll results. Question for perpetual ROM hunters:

Recent poll showed more than half of users here spend the majority of their time sourcing, converting, and testing ROMs.

What ROMs have you yet to find? Obscure titles/Consoles? Homebrews?

It seems like between Torrentleech and the Internet Archive all major commercial releases are covered.

Sorry for the niave question, but when you see people who know way more about something doing it differently than you, it's a good time to ask a dumb question.

reddit.com
u/Alpha_Bet-Soup — 3 days ago

PSX Core flicker/artifacts

This weird artifact/flicker on the right side of the screen only shows up in the psx core in multiple forks for me, namely the RA version and the physical disc version. Yes right now I am playing with widescreen hacks but that happens without hacks too, with and without horizontal crop, with and without hdmi sync and force progressive. What’s going on and can I fix it?

Edit: tried a couple things and not sure what exactly fixed it. Either changing v sync = 2 or gaming mode in the ini seemed to gotten rid of it

u/Few-Efficiency279 — 3 days ago
▲ 43 r/MiSTerFPGA+2 crossposts

biggest hopes for Taki Udon’s next projects?

Taki Udon is working on both an NES FPGA system and a MiSTer Handheld…anything you guys want from it specifically? (I’d love a cart slot in the NES system)

and when do you guys thing releases will be?

My best guess is

NES MiSTer:
Announcement: Late 2026
First Shipment: Summer 2027

MiSTer Handheld:
Announcement: Summer 2027
First Shipment: Late 2027 (possibly Jan 2028)

I’m really excited for both these products!

u/Intrepid_Benefit_621 — 4 days ago

If you setup your own MiSTer, what took you the longest.

2 Weeks into my MiSTer project.

Going well so far but feel like I'm still weeks away from completion as I envision it.

View Poll

reddit.com
u/Alpha_Bet-Soup — 4 days ago

CRT Update: Star Wars and Empire Strikes Back

CRT Update Release [20260816]

  • 480i Output: Added native 720x480i output for 15 kHz CRT displays, with 480i selected by default and 240p available as an alternative.
  • Direct Video: Added Direct Video output with selectable 15 kHz or 31 kHz scan rates; 15 kHz supports both 480i and 240p.
  • Orientation and Zoom: Added eight rotation/mirroring choices and a Wide framing option.
  • Video Timing & Geometry: Added a dedicated menu page for output timing, orientation, zoom, buffer mode, and aspect ratio.
  • Profile Documentation: Added detailed per-resolution settings for every fixed CRT profile.
  • CRT Vertical Position: Added vertical positioning for 240p, 480p, and 480i CRT output.
  • Flight Yoke Inputs: Added trackball/mouse, digital centering, digital relative, and automatic input modes with shared sensitivity control.

Changed

  • Low-Resolution Video: Increased 240p and 480p output from 640 to 720 active samples while retaining the previous game framing.
  • Default Profile: A Touch of CRT is now selected after resetting the core settings.

See readme for required CRT configuration: https://github.com/Videodr0me/Arcade-StarWars_MiSTer

u/VIDE0DRoME — 4 days ago

Physical disc fork is just something else

Even more now that I got a CD printer just because of it! 😂

u/lufeig — 7 days ago

Is there an all-in-1 controller for my needs? (6-button, analog sticks + triggers)

My main use cases are for Sega and arcade games. I'm looking for something that ideally features all of the following, ranked in order of importance:

  • 6 face buttons
  • analog triggers
  • analog sticks
  • wired
  • 4 total shoulder buttons (2 bumpers, 2 triggers)

A 6-button layout is required for many Genesis, Saturn, and arcade games to feel natural. Analog triggers and sticks are a must for arcade racing games.

A wireless controller would be *okay* but only if it can also function when wired and does not require a wireless receiver to operate. I use a lot of my stuff in public settings (conventions, tournaments) and prefer it to be tethered when possible.

Retro-bit's Saturn Pro Controller is very, very close to what I'm looking for. I've had one for over a year and am very satisfied with it, especially after the firmware update that allows it to function over USB instead of wireless. It has more or less the exact layout that I'm looking for. I just wish it (1) had analog triggers and (2) didn't duplicate button assignments between C+Z and L+R, instead treating all 4 of those buttons independently. (That second problem isn't as big of a deal; I can live with something that essentially has only one distinct pair of shoulder buttons so long as they're analog.)

Is there anything out there that does everything I'm looking for or is this as close as I'm gonna get?

reddit.com
u/Sixfortyfive — 7 days ago

New Core: Sega's Star Trek and Tac/Scan

https://preview.redd.it/oow8zs403djh1.png?width=1360&format=png&auto=webp&s=fcd51047524aea8cfbf4e3f3f202fbecab0ee486

https://preview.redd.it/wz4v4z023djh1.png?width=1360&format=png&auto=webp&s=5965cdcede2ea43356c8544c13d03484109d707e

An FPGA implementation of Sega's G80 color-vector arcade hardware for the

MiSTer FPGA platform.

The initial release includes Star Trek: Strategic Operations Simulator and

Tac/Scan, two distinctive 1982 space games built on the same hardware.

Star Trek puts the Enterprise under direct command. Read the tactical scanner,

fight through the forward view, fire phasers and photon torpedoes, engage

impulse or warp, and listen to familiar bridge voices guide the mission.

Tac/Scan takes a very different approach, placing a formation of up to seven

fighters under one rotary control. Rebuild the squadron, fire every ship in a

single salvo, survive attacks from changing perspectives, and guide the fleet

through its glowing space-warp tunnel. In 1982, this gave Tac/Scan extraordinary

firepower for an arcade shooter: as many as seven player ships could fire at

once.

This core is a collaboration between alanswx and Videodr0me. The

original G80V machine core and speech implementation were created by alanswx

from Sega hardware documentation and Aaron Giles' detailed G80 research in

MAME.

Videodr0me rebuilt the vector generator for high-resolution raster

presentation, integrated the CRT-effects pipeline, added video modes and

geometry controls, expanded input support, and refined Universal Sound Board

filtering and mixing from Sega schematics and manuals.

Download here: https://github.com/Videodr0me/Arcade-SegaG80V_MiSTer

reddit.com
u/VIDE0DRoME — 6 days ago