u/hsm0790

Two months ago I asked why cricket never had its Football Manager. I've been building it and here's a real look at the squad management side of Cricket Club Owner.

The feedback on that post was clear: transfers and squad building first, deep stats second, realism over flashy presentation. That's where the last two months went. The video is the squad side as it stands today, real UI with no trailer editing. You're seeing selection with the full stat table, squad shape (first choice, depth, and who you could sell), match analytics, and the dressing room with hierarchy and cliques.

There's a lot the video doesn't show. The transfer market has proper valuations, so a player's actual interest in your club drives the fee, the wages, and whether he walks away. Scouting gives you rating estimates that sharpen the more you watch a player. And every ball of every match is simulated off individual player attributes, not dice rolls.

Structure wise it's four divisions of ten teams, promotion and relegation, cups, and multi season careers. I've also kept out all the stuff I hate in mobile games. No ads, no energy timers, no wait 4 hours or pay. Free to download with a real trial, then one unlock for the full career.

It's iOS first and launching very soon. What would you want on those squad screens that isn't there? I'll answer everything

If you want to follow development, the game's account is u/CricketClubOwner. The teaser trailer is already up there and that's where I'll post dev updates as launch gets closer.

u/hsm0790 — 3 days ago

Why has Cricket never had its Football Manager equivalent?

I’m building a cricket management game for mobile devices and would love some honest feedback from cricket fans.

I’ve always enjoyed cricket games, but I’ve wanted something that goes deeper into actually running a club over multiple seasons. Not just playing match after match, but making the decisions around the team: selection, tactics, form, finances, squad building, facilities, board expectations, sponsorships, and long-term progression.

The closest thing I played was Cricket Captain, but I always wanted more of the club-management side. Taking a team from the lower divisions up to the top, dealing with off-field pressure, building a squad over time, and making match-day decisions that actually matter.

The current idea is:

- Take a club from Division 4 to Division 1

- Manage domestic-style leagues in different countries

- Play a global league mode with clubs from multiple countries

- Handle selection, tactics, conditions, form, transfers, wages, sponsors, facilities and board pressure

- Make match-day decisions around XI selection, batting intent, bowling changes, pitch/weather and tactical risk

Would this kind of cricket game interest you?

And if so, what would matter most to you?

- Realistic match engine

- Deep tactics

- Player development

- Transfers and squad building

- Club finances

- Youth/regens

- Animations and presentation

- Domestic/franchise/international structures

Also, what would instantly ruin the realism for you?

I’m currently beta testing and mainly trying to gauge interest/get feedback before sharing it more widely. If people are interested, I can share a testing link later once it’s more polished and if the subreddit allows it.

reddit.com
u/hsm0790 — 2 months ago