I've made Therosian days of the week

I'm having an Iroan Games arc in my upcoming Theros campaign, and I want each event to take place over several days, which would obviously be difficult to have the games on certain days if the days don't have names. I wasn't able to find any that anyone else had made, so this is what I came up with and I'd love your thoughts:

"The Therosian week is divided into seven days, each dedicated to a different god: Helimai, Thasmai, Iromai, Pharimai, Athremai, Eremai, and Krumai. The day begins on Helimai, honoring the rising sun, ending on Eremai, symbolizing the “death” of the week, with Krumai being the “in-between” day of rest."

Also if you like them, feel free to steal them <3

reddit.com
u/hungrybrains220 — 14 days ago

This is just venting

I honestly really enjoy this game! It's really well made, and I understand it's supposed to be more difficult, but omg this game has it out for me. It's like every possible secondary effect happens 95% of the time. I flinch four times in a row, every body slam is a guaranteed paralyzed, every poison sting poisons, this whatever spams bite and I keep flinching. And it's not my team because I've started four or five games now with different Pokemon and it's just guaranteed every run through the game just tells me to eat shit repeatedly. Is this just me?

reddit.com
u/hungrybrains220 — 2 months ago
▲ 12 r/harp

How would you interpret this?

TIA!

The key had just changed to Bb, and then it says F7 for the glissando. Am I supposed to move my pedals to try playing an F7 or just leave it as Bb? On the next line, it says C7 for a glissando, and then a measure after that says “Db Scale.” The music is not very consistent on when it comes to pedal markings so I can’t be sure.

For reference, this is the song “Shy” from Once Upon A Mattress by Mary Rodgers.

u/hungrybrains220 — 4 months ago

Need help making items that scale please!

Thank you all in advance!

I am going to be running the Masks of Theros campaign, if anyone is familiar, and the last time I ran this campaign, I found that the mask bonuses didn't really make sense. If you haven't run the campaign, players search for mask fragments, one for each color of MtG mana, that gain bonuses as you level.

For example, the blue fragment at stage 1 lets you summon a homunculus for an hour. Stage 2, you can recover spell slots equal to half your spellcaster level. Stage 3, you can increase your INT score by 2 for 1 minute. Stage 4, you can choose to give the target of a spell advantage on a saving throw. Stage 5 you can magically restrain a creature within 5 feet of you.

However, when I read up on blue mana on the wiki (I've never played MtG), its all about logic and technology, illusions, counterspells, mimicry, and things of that nature. But the blue mask doesn't give Counterspell, the white one does, and the blue mask doesn't have any illusion spells either.

On the other hand, the Green Mask fragment at stage 1 increases your strength score to 24 for one minute, at stage 2 to 26, going all the way up to 30 at stage 5 and your size increases by two steps, and you "deal double damage to objects and structures." You unlock that by getting to level 10 and that's literally all the green mask fragment does. You just passively become strong for a minute.

All that to say, I'd like to redo the abilities for the mask fragments to something that is simultaneously useful, but also not insane. I'm just not sure what kinds of spells or abilities would be generally useful to a party, regardless of party composition. I'm also trying to fit the bonuses with the actual themes of the mana and not just throwing random things in there, which is kind of what I feel like the base campaign does.

My thoughts currently are I would like the stage 1, 3, and 5 bonuses to give you disbursable points (1 point, 2 more points, and 3 more points respectively) to one of two stats based on the type of mana, and then stages 2 and 4 for each of them to give a spell or ability, and I'd like to add a 6th stage for one last spell. How do I choose what spells would be useful to parties? Do I just say screw it and pick thematically?

I want to do the disbursable points with different options so that regardless of party composition the bonus will still be useful to someone. The blue fragment would give a bonus to either INT or CHA, the white would be CON or AC, green would be DEX or WIS, and then on the even levels, you would get something new and fun. But is a permanent point buy more broken than getting a STR of 30 for one minute?

Thanks again!

reddit.com
u/hungrybrains220 — 5 months ago