OE town gold production is far from self-sufficient compared to earlier games
I was always under the impression that in homm 3-5, a fully econ’d town can sustain itself, i.e., can buy all units every week without external gold mines. Whereas for OE it seems you need two towns to sustain the growth of one. So I gathered some data.
In HOMM 3, Castle, you need 4,225 per day, while a capitol town will give 4,000. Very close to self sufficient. Rampart needs 3,800, so well above self sufficient.
In OE schism, you need 6,500 gold a day to fully buyout all upgraded units. A full econ town will give 5,500 (1,000 main building, 1,500 from bonus choice, 1,000 from bank, 2,000 from treasury).
Right off the bat you’re running quite short in OE. Compounding to this is the fact that treasury is a very expensive building, requiring 15 rare resources, while the econ building in h3 only requires common resources, and only gold in h5. Additionally, external gold mine contributes less now, 1/6 of required income instead of 1/4 like in homm3.
This means that in normal situations you might be getting only half of the required gold, requiring you to selective drop a lot of units, unless the game goes into multiple months and you start with lots of resources.
I do like this change, and it forces you to pick a comp instead of buying everything. Any thoughts on how this would change gameplay and strategy?