u/icortherainwing--

So, Marathon's Shells need more customization (Repost)

This is just a repost of mine from the actual Marathon reddit, since I feel like it might be relevant.

Alrighty. This should be the last of my current grievances, hopefully? Bungo please-

Marathon falls under the category of an Extraction Hero Shooter, emphasis on the Hero Shooter part, which means that your playstyle is commonly dictated by the shell (or character) you select due to it's associated abilities which encourage a specific style of play. This also ties into how you can customize a shell (or character) since they tend to be cater to a per shell basis.

Genuinely, I believe that the 'Hero Shooter' aspect of Marathon is hampering a large portion of what Bungie can do with Marathon. The shells are limiting by design, with a lack lore or anything beyond their looks that makes us attached to them. Bungie cannot expand upon or even give them lore since they are intended to be a mass-produced archetype 'shell' used for a illegitimate operation. But, we still have cosmetics that suggest against that case.

Before I go into the gameplay aspect of this, i'll state this:

Appearance can be monetized, but you have to make a product that someone wants to buy to begin with. Modularity has proven to be something that can work for selling cosmetics. By giving the player-base the option of customizing a singular shell to their liking, then adding additional cosmetics as an incentive to buy into the premium to better flesh them out. You can create something that someone wants to buy. Sometimes we want the fantasy of dressing up our character our way to stand out, regardless of context. A lot of games do this and it works.

TLDR: Please give us a customizable shell that we can modify to our liking then using a pre-set.

The gameplay aspect of Marathon is understandably a bit more balanced towards its 'Hero-Shooter' nature, however, we should consider delving further into what Marathon genre is. It's staged in Sc-Fi and Cyberpunk (not the game, but a good point of reference) world. We are bio-mechanical robots with digital minds, so that means they should be augmentable (which as been proven before, in-game).

So, I'm suggesting we remove the 'Hero' or 'Class' based system and make it modular, play into what you already have. Abilities could be a series of selectable augments, both lootable and buyable. Rarity could dictate stats or it could introduce more specialized versions of existing abilities. You could encourage Runners to utilize specific sets by having a 'set bonus' that maybe reduces cooldowns, grants additional effects, etc, that play into the desired gimmick. But, also leave the freedom to mix and match various gimmicks. Take it a set further via making the 'ultimates' also modular, where you can be as silly as to run two or none. Their effects are quite strong afterall.

Anyways. That's all I have to say. Here's the TLDR:
Customize a singular, modular shell.
Abilities should be interchangeable with more specialized versions existing.

reddit.com
u/icortherainwing-- — 8 hours ago

Vault-Breakers has a few minor, if abusable flaws that may impact others.

Note: I am not suggesting to utilize these methods against other players, for it may negatively impact their experience. This is entirely for educational purpose only.

>!A. (Unconfirmed) Exiting or Leaving the!<>! g!<>!a!<>!me while in possession of a ke!<>!y!<>!c!<>!ard, which is required for progression, causing a bug that does not cause it to be lootable from the individual nor respawn.!<

>!B. (Unconfirmed) Throwing the Keycard item into a pit or other unreachable area may cause a softlock. !<

>!C. Obtaining the keycard first can be used to hold hostage progression.!<

reddit.com
u/icortherainwing-- — 4 days ago
▲ 341 r/Marathon

So, Marathon's Battle-pass.

This is likely a point of discussion that has already taken place, however, I felt the inclination as time as passed that this should be discussed once more.

Why are the current Battle-pass skins so mundane for their aesthetic?

Marathon has a very heavily Sc-Fi based theming with our character's being attached to 'shells', bio-mechanical bodies with digitally uploaded minds. Yet, the characters end up just looking like 'plastic-wrapped' people.

Where you would expect there to be a noticeable difference or at least room for different design was the battle-pass skins. Yet, they are remarkable bland in design. The majority of which have just been recolors of the existing base model that shift around some of the various markings or patterns present on the model.

So, why is it the case?

A battle-pass can play a major incentive in continuous long-term play as it provides incentives through the rewards given. Yet, these skins are unremarkably mundane in design.

Is there a stated reason for it or was it just Bungie not knowing how to create alternate designs?

u/icortherainwing-- — 8 days ago

Rough Proof of Concept for a DBD x Project Moon Skin

Based on the idea of a 'Mountain of Smiling Bodies' meets Dredge, a character composed of corpses.

Some notes:
- One arm is intended to belong to an employee, likely caught up in it's breach. May have random armbands attached to it. Considering tacking on a E.G.O gift.
- The arm likely will be wielding some type of E.G.O Weapon, considering using a few different options.
- The 'Abnormality' part of it is clearly going to be moving around and flailing, clearly not exactly part of Dredge.

u/icortherainwing-- — 8 days ago

So, what happened to Marathon's 'Revival Week'?

As per the title, why was the post removed?

It seemed to have been created with good intent, lacking satire, and clearly defined. It did not also seem like it was in direct violation with the existing rules?

reddit.com
u/icortherainwing-- — 11 days ago