







For the last couple of months I've been creating my own idle game using placeholders instead of graphics. Now is the time to actually replace all the placeholders, and I'm torn between three choices:
- Creating very good AI art using very specific prompts and then manually editing it
I thought that it's the best choice, but I had no clue that the internet hates AI that much. I'm a software engineer, so using AI to sped up my work became something normal when GPT4 got released back in 2023. Only some time ago I've realized how much people on the internet hate AI stuff, and I'm not a fan of how people treat people that use AI to speed up the process - like how Rocky Idle, which is a great game, got a lot of AI SLOP reviews on steam.
- Creating my own art that's (probably) going to suck
I thought about making my own art too, especially since I've dabbled into pixelart few years ago, but creating thousands of images is going to be EXTREMELY time consuming and I'll probably get burned out after I create 50 different sword graphics. Granted, I know that creating good AI art and then manually editing it is still going to take some time, but still, it'll probably be 1/1000th of the time needed to create all of the stuff that I need.
- Making my game less art dependent
I'm not a fan of this option, because having a lot of different graphics in a game is something that I am a fan of, but if people genuinely hate AI art that much it's a path that I'm willing to take over spending thousands of hours creating my own art, and in result probably never releasing my game due to burn out.
Incremental enjoyers - would seeing AI art in my game (but edited to the point where it's not that easy to tell it's AI), or like, seeing AI disclosure on the Steam page, stop you from trying out my game?