How do I paint a good blue glow?
New painter here and was wondering if anyone knows any good techniques for painting the glowing lenses/backpack core things
New painter here and was wondering if anyone knows any good techniques for painting the glowing lenses/backpack core things
Im yet to use the transparent plastic stands, but I have heard they are pretty terrible. Does anyone have any solutions to this problem?
I have never seen so many lenticular clouds at the same time! I dont have pictures for all of them, but I saw 25+ all within hours of each other! I was wondering whether it has something to do with the heat wave in the UK at the moment?
Any suggestions on how to run a madness mechanic. Currently, I'm thinking that I might use red, dim or flashing lights to recreate the stressful conditions that the characters face. Does anyone already have a system for this or should I make one?
I'm making a Dread one-shot for my friends. It's set on this magical island with a lighthouse and magical caves, and they have been shipwrecked on. From my previous experience, I usually set it in the 70/80s so players can have op items (eg, phones) ,but I dont want it to get repetitive. I just wanted to know if anyone has any creative workarounds to this problem or just a time period that they typically use.