Looking for playtesters for a 14-day grocery-store management game — solo dev, itch.io build ready, DM for a key

Cleanup on Aisle 3 is a solo arcade management game: you're the only competent employee at a failing grocery store, corporate "helps" by approving exactly one improvement each night, and none of them actually make your life easier. Scan combos at the register, restock shelves by throwing crates, wrangle cart trains across the lot, and try to survive 14 days without getting fired. Think PlateUp, but the kitchen is a supermarket.

The itch.io build is playtest-ready: audio's in, there's a basic tutorial, controller support works, and saves persist across days. I'm looking for fresh eyes before I open it up more broadly.

What I want feedback on: whether the tutorial actually teaches the loop, whether the difficulty ramp feels fair over the 14 days, and anything that's confusing or breaks immersion.

Capping this at the first 20 people. Comment below and I'll DM you a key. Only ask in return is filling out a short feedback form after you've played, link goes out with the key. Should take 15-20 minutes of play to get a feel for it.

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u/jimmcq — 19 days ago

Native Mac build: solo grocery management game, no wrapper needed

Cleanup on Aisle 3 is built on a Mac (Godot 4, Forward+ renderer) and ships a native Mac build, not just a Windows build running through Whisky or Parallels. You're the only competent employee at a failing grocery store, and every night corporate approves exactly one improvement, none of which make your life easier. Think PlateUp, but the kitchen is a supermarket.

Scan combos at the register, throw crates across the store to restock shelves, wrangle five cart trains across the parking lot, survive 14 days without getting fired.

Trailer: https://youtu.be/X6NheGkBACg
Steam (wishlists help): https://store.steampowered.com/app/4971070/Cleanup_on_Aisle_3/?utm_source=reddit&utm_medium=social&utm_campaign=storepage_launch&utm_content=macgaming

u/jimmcq — 20 days ago

WinBolo 2.0 is out on Steam, it's free, and it's a Mac classic worth a look

Showing my age here, but some of you might remember Bolo. Old Macintosh game from the early 90s, and kind of a quiet legend. It was one of the first real-time online multiplayer games, period. One of the first to use the mouse and keyboard together too, which sounds like nothing now but was basically witchcraft at the time. And the part I always loved: you could write your own "brains," little scripted AI that would play the game for you, against you, or tag along as a helper cyborg.

Then in 1998 a guy reimplemented the whole thing on Windows and called it WinBolo. Same guy just put out WinBolo 2.0 on Steam, free: https://store.steampowered.com/app/4672140/WinBolo/

If you played it back in the day, I'd love to know if it holds up. And if you've never heard of it, it's free and it runs native on Apple Silicon, so there's no reason not to poke at it. I've even still got some maps I made back in 1993 that'll work in the new version, which feels a little surreal to type out.

u/jimmcq — 2 months ago