My players think losing to a damsel guess is unfair…
My players were very upset about losing to a damsel guess. How do I explain to them that it is part of the game, and that it is the responsibility of all of the good team to help provide cover for the damsel?
We were playing the Ballad of Seat 7. It was a 9 player game and the harpy just so happened to land in the empty seat! Since decisions made by the empty seat are arbitrary, I decided to make one of the village idiots mad that the damsel was evil on day 1. Unfortunately, the player actually abided by madness and was beleived by town which put the damsel on the block day 1.
So then, I felt I had no other choice. I knew that the player on the block was the damsel (because I can see the whole grim as the storyteller haha). So I made a clutch play. I decided to use seat 7’s one and only opportunity to talk for the game. I cleared my throat loudly and obnoxiously. And announced “Seat 7 claims minion and guesses [player on the block] as damsel”.
The game immediately ended, with the evil team winning! Many of the good players were upset that they felt like it was unfair for me to make a damsel guess as the “empty seat”. I explained that it is the responsibility of the good players to help the damsel hide from minions. Perhaps my players just arent ready for damsel scripts yet.
Thoughts?