u/johnpooch0801

Diplicity update 11 October

Hi everyone!

Here's what we shipped on www.diplicity.com today:

A new My Games screen. The Staging, Started and Finished tabs have been unified into a single "Current" view which groups your active games into sections. It helps make it clear which games need action. It also makes it easy for us to support future game states like mustering.

Withdraw from a game. If you can't keep playing, you can now withdraw from the Players or Game Info screen. Your seat opens up so someone else can take over.

Clear or cancel orders on the map. You can now clear an order you've already entered. You can also back out of one you're halfway through entering.

Correct player counts. On variants with a neutral nation, like Europe 1939, games showed one more seat than you could actually join. That's fixed.

Faster chat. Chat now loads messages lazily, so channels load faster.

iOS app stability. We've fixed several causes of the blank white screen some iOS players saw after app updates.

Coming soon: Improvements to chat. We're also still working on mustering and AI players.

Thanks!

reddit.com
u/johnpooch0801 — 4 days ago

Diplicity Update

Hi everyone!

Here's what we have implemented on www.diplicity.com in the last week:

Mute chat channels. Busy channel? You can now mute it, so you stop getting notifications from it without leaving.

Go back in sandbox games. In a sandbox game you can now return to an earlier phase and try something different.

Clearer notifications. We fixed several confusing ones, like deadline warnings showing up at the wrong time, repeated messages about missed-order extensions, and draw proposals that expired without anyone being told.

Short game warning. If a game has phases shorter than 24 hours, you'll now see a warning before you join, so you know what you're signing up for.

Better "Fastest Start" picks. That section now only suggests games with phases of 24 hours or more.

Coming soon: We're laying the groundwork for "mustering", a quick check-in before a game starts so everyone's ready to play. We're also still working on AI players.

Thanks!

reddit.com
u/johnpooch0801 — 7 days ago

Diplicity Bug

Resolved

Hi all, we noticed a bug today which makes it appear like a supply center changes ownership even on Spring phases. This is a bug we accidentally introduced recently and will address shortly.

In case it's affecting your game, know that the province isn't actually changing ownership. It's just a rendering bug.

More info here: https://github.com/johnpooch/diplicity-react/issues/397

u/johnpooch0801 — 5 months ago