r/diplomacy

Just found out you can't order a fleet from Aegean Sea to Black Sea, and now I'm going to lose the game

I've only played as in eastern power in person with a physical board, and we've always assumed it was a legal move. Today online I could have ordered my fleet in Aegean Sea to support Constantinople, but instead I decided to order it into Black Sea to cut off Russian support to Constantinople, which apparently is an illegal move. As a result I lost Constantinople and presumably the game. Fun day haha

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u/happyrabynya — 2 days ago

Help needed! Up until this point, Russia (me) has been a powerful force. my main ally has been Italy (my husband). Unfortunately, I was a bit too trusting of this alliance and left my Bud, Vie, and Ser supply centers wide open. at the same time, I backstabbed France to gain Portugal. HELP!

u/LawInternational4855 — 3 days ago

I'm just curious, how many other ladies arw on here?

This doesn't bother me cuz it's not a fair assumption, but whenever I play Diplomacy online someone will inevitably say something like "Hey man, want to team up?" I'm just curious, am I the only woman playing this game, or are there others here?

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u/happyrabynya — 4 days ago

Move help

Need advice on possible moves. Italy is working with Austria (me) and we are working together with Germany. Russia and Turkey are working together. What is my best option?

u/CameraTypewriter — 3 days ago

Just got betrayed.

This is one of my very first games, I don’t think England knows what they’re doing, because I don’t see how betraying me benefits them long term - I wasn’t going to attack them.

I got lucky, Germany left Munich open, and I backdoored Italy. Germany ragequit.

What do I need to worry about, and am I properly defending myself?

u/GandalfofCyrmu — 4 days ago

Is it bad form to backstab an ally after you agree to a draw once a certain player is defeated, or is that just part of diplomacy?

Pretty much the title. Is it bad form to backstab someone after you agree to a draw once a certain player is defeated, or is that just part of diplomacy? Been in this situation a couple of times where it was really tempting to backstab and try to solo instead of drawing, but wasn't sure if that's considered poor sportsmanship

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u/happyrabynya — 6 days ago

British Isles variant

Would like some feedback from a game balancing POV. Not too stressed about historical accuracy, just looking to play a fun map with some friends but not sure how the balancing would go since I imagine the middle empires might have some issues with multiple fronts etc.

u/submarinetrain — 5 days ago
▲ 4 r/diplomacy+1 crossposts

Diplomacy, but with just one layer of complication?

I'm relatively new to Diplomacy, and I love it. But it has got me obsessing over a potential change/addition that seems like it could make the game fun in a different way. I'm posting here to see if anyone has come across anything like this, whether it be another game or a home rule variation on standard diplomacy.

TL;DR: Any games or variations with alternative win conditions and/or nation-specific political goals?

I love the negotiation element of the game, but it sort of clashes with the extremely numbers-based goal of getting to 18 supply depots. I would love a game that's really similar to diplomacy but with just one level of non-mathematical goals, if that makes sense.

What I mean is that Diplomacy feels like multiplayer chess, where there are often "right" moves to make. Sure, you can try and convince other players to take one depot over another, but you're never really going to get them to do something that's not in furtherance of getting to 18 depots. That kind of zero sum win condition, at least in my opinion, makes negotiation difficult. It also makes all of the nations kind of blend together.

I think it would be interesting to see one additional level of complexity. Here are a couple of examples:

>1) Additional challenges that provide rewards:

>National Goals: England's national mission is to "Control the Seas." They accomplish this by controlling at least four of the following six sea zones at the end of a Fall turn: North Sea, English Channel, Irish Sea, Mid-Atlantic Ocean, Norwegian Sea, Barents Sea.

>This encourages England to behave like a naval empire rather than merely grab Norway and Belgium. It is also challenging (because sea zones are volatile and do not themselves provide supply) and not necessarily "optimal" for the 18 depot win condition. However, if a nation succeeds in their goal, they only need to control 14 depots (or something similar).

>2) Additional challenges that provide obstacles

>National Identities: France defines itself around rational frontiers: the Pyrenees, Alps, Rhine, and Channel. Overextension beyond those frontiers threatens the nation's security. Therefore, France gains 1 Instability (some kind of penalty to construction or movement) if it controls a supply center east of Munich or south/east of the Italian peninsula while Burgundy, Marseilles, or Paris is occupied by a foreign unit.

>This means that, while France can expand abroad, doing so while its “natural border” is compromised is much more destabilizing than it might be for another country.

Either of these would impact negotiations and make them less driven by the current zero sum nature of the game. Other countries could make an offer to England to support them into a given sea. That offer wouldn't be particularly meaningful to other nations, because they're looking for supply depots. But it would at least make England consider a "non-optimal" move.

These examples are obviously off-the-cuff and not balanced. But I think additions like this could enhance the negotiation aspect without overly complicating the mechanics.

If anyone has any suggestions for games like this, or even for homebrew Diplomacy rules, that would be awesome. Thanks!

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u/cah242 — 7 days ago

Yet another 1939 variant

Yet another WW2 Variant. This one supports 14 players and uses what I call supply points in addition to supply centers. Supply points count as half a supply center and cannot be built on. They are represented with boxes that have arrows coming up from them. Circled islands count as coastal provinces. Other than that, it's a fairly standard map. It's probably not even close to being balanced but oh well.

u/Aersy — 9 days ago

Planning to start game at the office - any advice?

Hi everyone, do you all have any advice for playing a long-term game with those who have never played before? What win conditions should we set? What is the best way to explain the rules (is there a video or a better than average pdf)? Should each phase last a work week or three work days?

And yes, I know what I'm getting myself into.

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u/oneminuterice — 8 days ago
▲ 184 r/diplomacy+1 crossposts

Disco Elysium Diplomacy variant

Me and my friend made a variant for Diplomacy board game for Diplostrats' contest about the world of Disco Elysium (original map by u/AlisterSinclair2002 as credited in the image)

Here are the powers and the extra rules, if you are interested:
Power names (on each isola):
Mundy: Oranje (orange), Vesper (teal), Kedra (greyish green), Mesque (pink)
Graad: Graad (beige), Yugograad (light purple)
Katla: Vaasa (blue)
Iilmaraa: Sahrava (brown)
Seol: Seol (purple)
Insulinde: Revachol (dark green)
Samara: Samara (dark red), Seraise (pear)
Extra rules: New unit - Airship (star), 2 sc. Airships can move to both seas and land provinces. Airships count seas connected with Pale Routes as adjacent (other units can't move through the Pale). While moving to a sea using such Route, they support themselves. An Airship may carry 1 unit (either one Army or one Fleet). The carried unit moves together with the Airship. Boarding the Airship is carried out in the same way as convoying with a regular fleet (Airship's order must be embark), but the target province is considered to be the province of the Airship. The carried units do not count while attacking and defending (and are destroyed if the Airship is destroyed). Units can disembark from the Airship to adjacent provinces (Airship's order must be disembark). The Airship supports disembarking units. It can't support units in other cases.
Coring (Imperial-like). You can order a unit to make sc in its province into a home sc (in which you can build units). If a cored sc is captured by an enemy, it becomes uncored (the exception being your starting SCs). The seas in which the SC is located (on the map where the circle is located directly in the water) are considered coasts, meaning that an army or navy can be stationed in them.
To win, you have to control 34 out of 66 supply centers.

u/Zerroze — 11 days ago
▲ 22 r/diplomacy+1 crossposts

Single player diplomacy app

Hi everyone,

Been working on a Diplomacy app (started before Diplicity came back) and just finishing it up. Looks like there’s clearly appetite for this kind of thing so curious what features people want.

One thing I’ve added is the ability to “talk” to computer players using LLMs. You can give each country a custom prompt so they act like characters … here’s Austria but talking like Macho Man lol.

App/web version will be live in a few weeks but im looking for answers to questions from some players:

  1. Do you ever find yourself just 1 or 2 players short of a full lobby? Would it be funny/fun to have a few bot characters to whole group can bully?

  2. Would you want to play solo with LLM opponents you can fire up anytime?

  3. Would you play against bots with custom personalities and traits (backstabbing, honourable, chaotic, etc) that you can actually negotiate with in character?

  4. Is there even a way to currently play without any other humans? Are they kinda like civ where its just a few decisions you can propose

Would love to know what the community thinks and what would make you actually open a second Diplomacy app since a few have popped up recently

Cheers

u/Mc-Kryptonite — 11 days ago
▲ 0 r/diplomacy+1 crossposts

Global power clubs with exclusive membership, structural privileges, and limited alternatives.

These systems are not just organizations; they are stability mechanisms for global order. They prevent chaos, but also freeze historical power distributions.
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u/Maleficent-Dress-735 — 10 days ago

Dev post 3, implementation started!

Hi (diplomats? not sure what to call y'all), I've finished messing around with nodes and I've started trying to figure out how to implement the board. Currently the prototype looks like the photo above, but now I also need to figure out the rest of the UI.

I have 4 directions that this could go in:

  1. it stays as a very basic vector graphics game, think like old arcade games (pic 2)

  2. it becomes a more vapourwave-y game with a brighter colour palette which not everyone will like (pic 3)

  3. it goes in a more traditional strategy game style, think like the EU series (pic 4)

  4. it goes into pixel art instead of vectors (pic 5)

Also, this is just a personal project but I'd like to still figure out what the community thinks and feel free to add any extra aesthetic suggestions. If any of y'all have experience trying to code diplomacy its much appreciated.

u/Faulty_Robot — 11 days ago