Image 1 — Fletching table idea (repost)
Image 2 — Fletching table idea (repost)
Image 3 — Fletching table idea (repost)
Image 4 — Fletching table idea (repost)
Image 5 — Fletching table idea (repost)
Image 6 — Fletching table idea (repost)
Image 7 — Fletching table idea (repost)
Image 8 — Fletching table idea (repost)
Image 9 — Fletching table idea (repost)
Image 10 — Fletching table idea (repost)
Image 11 — Fletching table idea (repost)
Image 12 — Fletching table idea (repost)

Fletching table idea (repost)

It known for a while now that fletching table is completely useless. So I gave it a function

Pic 2: my idea on how the menu could look like.

Pic 3: you can use the fletching table to craft arrows and 3 new arrow: iron, diamond, netherite

Each upgrade add 1 more damage to the arrow and you can only craft 16 arrows per material (ex: 1 netherite ingot can craft max 16 netherite pointed arrow)

The higher the tier the more durability it taken from the tool you use so be considerate with it

Pic 5: with fletching table you can now craft tipped arrow more easily, put the potion you want at the potion icon and craft it but that not it

Pic 6: with this come another 2 new arrow, splash and lingering arrow, when these 2 arrow hit the entity it will deal arrow damage first then gave affect as explain

Splash arrow when hit a target will create a splash affect giving any entity around it the potion effects it craft from

Lingering arrow also did the same but leave a lingering of the potion instead

For balancing reason you can only have a max stack of 32 (think of it like stackable potion)

Pic 7: 2 new arrow, TNT arrow and wind boosted arrow

TNT arrow when hit anything will ignite and explode like a normal TNT (yes full on TNT). If your bow have flame enchant then the TNT arrow will ignite the moment you shoot it

Wind boosted arrow will used the power of wind charge to fly faster and further, dealing more damage upon impact (is arrow also knockback further than normal one)

Again for balancing reason you can only have 32 max per stack

Pic 8: enough with overworld time for 2 new arrow from the deep nether itself, fire charged arrow and wither charged arrow. Both these arrow will first deal arrow damage (base damage of an arrow) then the effect came

Fire charged arrow when hit a target will create a small explosion (smaller than TNT) leaving behind a crater on fire (think of it like a portable ghast fireball)

Wither charged arrow will do the same thing as fire charged arrow but will bigger explosion, higher damage, giving you wither effect and leaving behind a crater on blue fire (it can also break block that blue wither skull can break)

You can only get 32 max per stack

Pic 9: we all know how spectral arrow work so I will skip that the first menu is the crafting recipe. Let move on to darkness arrow

Darkness arrow will give darkness effect. Yeah that it (64 max per stack btw)

Pic 10: 2 final arrow that I have is aqua arrow and overcharged wind arrow

Aqua arrow at it base will only deal 1 more damage than normal arrow but when under water or in the rain, it will now fly straight instead curve, dealing more damage and fly faster than normal

Overcharged wind arrow is just a stronger wind charge that knockback further at the direction of the arrow

64 max per stack of course

Pic 11: with the new fletching table come with some change to bow and crossbow enchantment

First, bow and crossbow will now load the arrow nearest to the slot of it

Infinity will now work on every single arrow but different arrow cost more durability than other (no you can't put mending when you got infinity)

Bow: mutishot enchantment now work on bow but shoot it horizontally instead of vertically

Crossbow: infinity now work on crossbow with only need to load the arrow once then you can shoot infinitely (of course this mean you can't put quick charge on it anymore and mending too. This will also cost a lot of durability)

That it for today idea, see you on next time

u/johnson_semila — 1 day ago

5+ year worth of farming and content... down to the drain... all because of my country...

i started playing when the game was still in the frost invasion 2021, i enjoy every second of it. get every event tower that i got from that point (except harvester)

then come the faithful day 1st of july, where my country Vietnam thought it would be a great idea for HALF OF MY FAVORITES GAME to be banned from my list

5+ year worth of grind and many torturous hours, gone from a simple night

i have no word for this, just disappointed and frustrated

reddit.com
u/johnson_semila — 5 days ago

overbuff event tower to make it busted EP1: Firework Technician

welcome to the series of over buffing event tower until i think they become too broken

change

level 0:

[+] detection duration 10s -> 20s

[+] range 10 -> 15

[-] price 1500 -> 5000

level 1:

[+] explosion range 1 -> 3

[+] detection duration 10s -> 25s

[-] price 2000 -> 3500

level 2:

[+] range 11 -> 16

[+] detection duration 15s -> 25s

[+] explosion range 2 -> 4

[-] price 6500 -> 10K

level 3:

[+] range 11 -> 20

[+] detection duration 15s -> 30s

[+] explosion range 2 -> 5

[-] price 12K -> 20K

level 4:

[+] range 11 -> 20

[+] detection duration 15s -> permanent

[+] explosion range 2 -> 5

[-] price 22K -> 75K

u/johnson_semila — 16 days ago

i think this is the last boss in TDS that still have a "stomp create a shockwave" ability in the whole game

i kinda like the stomp create a shockwave ability, it make the boss actually feel heavy and strong.

i like the new stun animation though, they absolutely roasted by laptop.

u/johnson_semila — 17 days ago