u/justanotherdrew

Image 1 — FleshWounds 0.8.0 Release
Image 2 — FleshWounds 0.8.0 Release
Image 3 — FleshWounds 0.8.0 Release
Image 4 — FleshWounds 0.8.0 Release
▲ 125 r/EasyRed2

FleshWounds 0.8.0 Release

FleshWounds Nexus Page

Version 0.8.0 Release

Hello again my fellow ER2ers! Today I wanted to present y'all with a small visual improvement update to the FleshWounds blood/decal overhaul mod.

Changelog

  • More visually appealing/realistic impact decals
  • Larger variation of impacts
  • Improved entry/exit wound logic
  • Additional config settings for fine tuning
  • Small performance tweaks

Unfortunately it is currently impossible for me to release this via the Steam Workshop as it requires the latest versions of BepInEx.

Enjoy!

shoutout Sgoti86 from the ER2 Discord for help sourcing the assets

u/justanotherdrew — 2 days ago

Mod items going missing making me feel schizo

Anyone else have any issues with random props/vehicles/weapons from mods going missing from the menus?

A few days ago I could spawn a jap O-I Super Heavy Tank (dont remember what mod it was from cause I used the master list menu and not the categorical one) and today its just… gone? I genuinely have no idea what happened and have scrolled through the menu multiple times, verified integrity of files, and unsub/resubbed to all my mods to no avail D:

I was even using a M-2 Stinger just yesterday and today while working on the same mission in the editor its no where to be found.

Genuinely makes me feel like im tweaking please tell me somebody else knows what I’m talking about 🙏

reddit.com
u/justanotherdrew — 1 month ago