r/EasyRed2

Advanced Combat Movement

Unlike my other postings, this is a beplin mod versus a script. It is customizable in game with a custom settings window to the right of controls. For those that have not used beplin before, this mod does work on vanilla campaigns as well.

*NOTE*: Many of these features were intentionally designed to not affect squads inside of objectives for gameplay purposes

What this mod includes:

  1. Command Marker System
  • A new command system with a ground marker and key binds for move commands to ease the process of making commands on the fly.
  • The artillery and tank commands remain on the vanilla wheel, but you will receive a red marker to accurately place where you want artillery and tanks to go.

2 Defensive Hold

Much like my previous script that was attempting to make AI smarter, beplin allowed for greater control and I'm pretty happy with the results.

  • AI will stop and take cover when engaged. They will only release from their defensive hold if no one in the squad is firing, an artillery barrage lands on or near them, no defenders inside their nearest objective (to encourage movement forward), the phase changes, or they have an active cooldown.
  • If the AI call a flanking maneuver, the default settings allow for a longer cooldown before they are allowed to enter in the defensive mode. It is active even before their first defensive hold call. If the AI call a defensive hold call, and when released call a move to call, they will have a shorter cooldown. These are are editable in game via a custom settings screen.
  • After actively being in the defensive hold for 10 or more seconds, any AI not on cover will be forced prone. While defensive hold is active, if they are on a cover slot or ever reach a cover slot, they will be allowed their pose control back.

3.Danger Memory

  • AI will no longer stand up while in the middle of a fire fight and if they choose prone while outside of the defensive hold, they will remain prone longer

4.Artillery Evasion

  • If AI squad leaders are near an incoming barrage, they will call a short charge call to try to escape the barrage and then immediately move back into a hold position.

5.Defensive Smoke

  • AI will naturally already throw smoke via vanilla behavior, but this adds another attempt to smoke out shortly before the max hold comes to fruition assuming the AI squad leader has a smoke to use.

6.Covert/Fire

  • If you call the covert mode before you are engaged with the enemy, the game will now not automatically call it off so you have a longer time to get your squad into a firing position before they engage with the enemy. If you are engaged and manually call it off, it will remain unable to recall until the game normally allows for a new covert call

Big shoutout to u/HomerNg2763 for being willing to test this out as I developed it and for some smarter squad ideas to implement

For now you can find the files here on ER2's discord

https://discord.com/channels/778000642932211752/1523485624433250386/1523485624433250386

Or here off of Nexus

https://www.nexusmods.com/easyred2/mods/62

There you will find both the DLL and Command Marker Asset file. Both files will need to go into the plugin folder.

Installing BepInEx for Easy Red 2

  1. Download the latest Beplin release (I have a direct file download in the discord link for windows users)
  2. Open Steam and locate your Easy Red 2 installation folder:- Right-click Easy Red 2- Select Manage, then Browse Local Files
  3. Extract the contents of the BepInEx ZIP directly into the Easy Red 2 installation folder.After extracting, you should see files and folders such as:- BepInEx- doorstop_config.ini- winhttp.dll
  4. Launch Easy Red 2 once.BepInEx will automatically create its required folders on first launch.
  5. Close the game.
  6. Open:Easy Red 2\BepInEx\plugins
  7. Copy the mod folder or .dll files into the plugins folder.
  8. Launch Easy Red 2 again.If BepInEx is installed correctly, the mod will load automatically.

Troubleshooting

• No plugins folder?

- Run the game once after installing BepInEx.

• Mod not loading?

- Make sure you installed the correct version of BepInEx.

- Verify the mod is inside:

Easy Red 2\BepInEx\plugins

- Check:

Easy Red 2\BepInEx\LogOutput.log

for any loading errors.

Also as an FYI, whatever you set the move/flank/follow to (default is F), in order to use it get them to follow you must press and hold, and to navigate between the flank and move call, use your mouse wheel while the move marker is active.

u/CoverFire156 — 6 hours ago

What settings and hardware are you playing at? Having trouble hitting 60FPS on missions like normandy

I'm running on a laptop with an Intel 11400H and a 3050 graphics card. It seems my CPU is the limiting factor here - on 100% bots, I'm getting a little under 60FPS. Any way to reduce CPU usage besides lowering bots amount?

reddit.com
u/CallMeTheFartman — 14 hours ago

Does Sainte Mere Eglise mission in particular run like shit for anybody else

I'm on public beta version. The bot count is the default 100%. My draw distance is at 50% and lowering it isn't improving the fps whatsoever to the point I literally couldn't complete the mission. It only gets worse as the mission progresses. No other missions in the game is like this for me

u/lovlxshed — 18 hours ago
▲ 123 r/EasyRed2

FleshWounds 0.8.0 Release

FleshWounds Nexus Page

Version 0.8.0 Release

Hello again my fellow ER2ers! Today I wanted to present y'all with a small visual improvement update to the FleshWounds blood/decal overhaul mod.

Changelog

  • More visually appealing/realistic impact decals
  • Larger variation of impacts
  • Improved entry/exit wound logic
  • Additional config settings for fine tuning
  • Small performance tweaks

Unfortunately it is currently impossible for me to release this via the Steam Workshop as it requires the latest versions of BepInEx.

Enjoy!

shoutout Sgoti86 from the ER2 Discord for help sourcing the assets

u/justanotherdrew — 1 day ago

Advice for Defense missions?

Hello,

I am new, and got the shanghai DLC. I am playing as the chinese but ran into a problem, maybe it is something I am not understanding.

I am trying to defend, but gradually my squad gets worn down to nothing except me. The AI doesnt defend the point unless i command them to, but since there is no one in my squad i have no one to command. And those stupid tanks just drive right up to the point and I have no way to destroy them.

How do i get reinforcements into my squad? and how can i destroy these tanks? It says i am an anti-tank squad but we have no anti-tank weapons.

Thank you

reddit.com
u/Paratrooper101x — 1 day ago

Another cheater.

Another one using some kind of no/slow death cheat. They could be wounded, as I saw them do some bandaging but I didn't see them die.. they were being surrounded and shot by by multiple people and being chased around behind our lines.

Tried to called a to kick vote. Reported multiple times and have blocked but keep an eye out.

Again, don't get cheaters... guess they are not happy people.

u/HerewardTheWake15 — 2 days ago

Hey guys, I've been trying recently to make immersive videos of Easy Red 2 gameplay with no HUD and mods to improve immersion. This is me trying to hold Pegasus Bridge! Let me know what you think :D

youtu.be
u/CallMeTheFartman — 2 days ago
▲ 103 r/EasyRed2

A fearsome German soldier dual-wielding an MG42 and an MP40 might be added to EasyRed2...

Judging from this, it's likely that the Soviet army will also implement super soldiers equipped with DP28s and PPsh-41s. Probably.

u/Large-Huckleberry494 — 3 days ago

What is the most powerful tank in the game?

I'm only in the third campaign (one of the african ones) just curious what is the most powerful/advanced tank so far in the game? Unsure if the King tiger or regular Tigers are in it or if there is any advanced ones

reddit.com
u/tackers267 — 2 days ago

Why does the I-16 in the game not have the option to use the 20mm cannons on the in-game model?

Some of the later variants of the I-16 had 2 20mm SHVAK autocannons mounted in the wings, with two SHKAS machine guns above the engine. Other variants mounted SHKAS guns in the wings, but A. The muzzles of the guns on the in-game I-16 are too big and B. They don't fire when you fire the machine guns in-game.

reddit.com
u/ReeceJonOsborne — 3 days ago

If you believe the new end of match screen blur is getting in the way of you spreading love and friendship to the surrendered enemy, I made this plugin just for you. Now available on NexusMods

u/lovlxshed — 3 days ago
▲ 126 r/EasyRed2

Any one else experienced this loading screen “bug”

Had this happen and thought it was hilarious. Was hoping the game would never load so I could watch it forever lol

u/Hung7solo — 4 days ago