u/kalik-boy

Image 1 — Hexblade I made for my current playthrough - Veronica
Image 2 — Hexblade I made for my current playthrough - Veronica
Image 3 — Hexblade I made for my current playthrough - Veronica

Hexblade I made for my current playthrough - Veronica

She's supposed to look like female V from Cyberpunk 2077 (the original one from the early promo material). Guess she turned out ok. Not sure if V would become a Warlock if they were from the Forgotten Realms instead of Cyberpunk, but making shady deals for some dubious quick gain seems on par with V, I guess lol. I decide to go Durge with her instead of Tav, but this isn't really relevant to her looks.

The head comes from this mod: Lydia's Heads. The hair is already from the base game. Fits her well, I think.

u/kalik-boy — 1 day ago

Any interactions that you think most people don't know?

So, let me explain what I mean. I'm kinda out of ideas of games to play so I decided to replay BG3 and try a class that I haven't played yet. Usually I only either play an Origin character or Durge (yeah, Durge is an Origin character, but you know what I mean), but just to fool around for a bit I made Tav instead to test some stuff. Every Origin character have an unique camp scene when you escape that Nautiloid, but I didn't know that Tav also has one. In any case, I'm getting ahead of myself. I gonna give some examples of things that maybe some players don't know. Maybe some of you can share some fun and perhaps unknown interactions as well?

-Unique camp scene for origin characters and Tav: so, like I was talking about, when you escape the nautiloid, if you camp right away you get an unique camp scene. The one you get depends on what origin character you are playing. Tav's unique scene depends on what race you picked. It's pretty easy to miss this scene. You don't really have a lot of reason to camp that early and if you saved Shadowheart, she's just a few steps away from your location. This camp scene has very low priority and doing any sort progress like recruiting someone or fighting the goblins at the entrace of the grove will override this camp scene with something else.

-Durge/Tav have different lines in certain locations depending on their class: Just a fun detail really, but something that perhaps some won't notice. First example I can think of is entrance to the dungeon where Withers is located. Paladins and Clerics will say that they feel the presence of a powerful, but non-hostile undead, but other classes will just mention something about the place being silent and forgotten. Delving a bit more into the dungeon, Wizards will remark that the place is ground for necromancy, while other classes will just say the place isn't meant for the living or something. Pretty sure this happens more often, but this is the only one I can remember right now.

-True Soul Tag: This perhaps is what I think most players don't know. Early in the game, most people will probably meet a man balding and a woman desperate that Edwin, the True Soul they were following, is dying. You can use the ILLITHID dialogue option to use your *authority* on them. You have to pass a very low wisdow check (2). Perhaps most players will use this, see what one of your companions has to say and move on. Not very far you will meet the gobbos guarding the Blighted Village. The narrator will mention that you could use your *authority* again, but if you haven't rested, you have to persuade them with some other option or kill them. HOWEVER, if you keep resting every time you use the ILLITHID option (it has to be a full rest btw. partial rest won't do) and use your *authority* whenever possible, eventually you will gain the [TRUE SOUL] tag. What does this tag do? It replaces the ILLITHID dialogue option for the TRUE SOUL one. The dialogue is slightly different and you don't need to pass the wisdow check to use it. I'll say, it's not worth the effort. You have to rest in short intervals. Be ready to spend some gold on food if you want to check this out. This feels like something that they wanted to do more with, but kinda dropped early in the development. It's fun to try at least once though. Every character that you can use your *authority* have a different dialogue for the TRUE SOUL tag, including the two siblings that you can meet close to the grove.

-The Dream Guardian won't aknowledge that you tried to remove the parasite with Volo: This is more of a complaint than a fun trivia. If you try to remove the parasite, in the second time you meet the guardian in your dream, they will mention of your attempts (or lack of thereof. If you tell them that becoming a Mind Flayer isn't too bad, you get a weird response from them btw. Foreshadowing, I suppose) to remove your tadpole. There's Nettie, the Hag, Omeluum and Halsin (I think I'm not missing anyone. Maybe the goblin priestess, but I don't remember if she counts either). They will mention all of these attempts if you made them before getting the second dream with them, but they won't mention the most crucial one! The near lobotomy you had with Volo. Such a shame. Just imagine them roasting you because you put your trust in Volo of all people and lost your eye because of that. Oh well.

Anyway, these are just a few from the top of my head. Anyone feel like sharing something fun?

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u/kalik-boy — 2 days ago