Honest opinion after playing ROOC CBT for a few days
Hey guys, honest opinion here
I find that the game has an amazing and healthy monetization aspect, but lets be honest this isnt an MMO game, it's more like an "hero arena" game style
I mean, playing in the CBT I'm feeling that this game is pratically the same as Tarisland and Blue Protocol Star Ressonance with RO assets, and GATING the content during launch is basically a way of making up for LACK OF CONTENT
I mean, I created a new char yesterday and got to max level in a few hours... then I stopped playing because there were no more content (gated)
Also, playability is severely lacking in the game, I mean, I feel like every time you walk its like we have a 300ms wait time until the character actually walks (5ping btw), another thing that is frustrating is that to actually use "targetable skills" (like meteor or pshychic wave) you need to drag the skill from the skill bar to the screen... this is ridiculous, why cant I just hold the shortcut button or just have a quick casting (using the mouse as a pointer and shortcut as a trigger)?
At the same note, targetting is fucking bad in this game, I played both arena and WOE and its hard to actually select the enemy you want to take down within a screen that has lots of visual pollution with skill effects (yeah, you cant disable that because you wont see the ground skills)
Anyway, game is fun for sure but will soon get tedious and monotonous, I mean imagine doing HHH, Anthem, Forest and Juperos everyday just because you need to (and mostly automatic because its fucking easy) and then doing NT just because you need to roll status in your gear to minmax your character... that sounds fucking boring to me tbh
To me, this is a good example on why "casual games that respects your time" doesnt work out (besides ff14), everything is too easy so it will be boring instead