u/kickinchickinsince06

Image 1 — Legendary Theurgist called Paladin
Image 2 — Legendary Theurgist called Paladin
Image 3 — Legendary Theurgist called Paladin
Image 4 — Legendary Theurgist called Paladin
Image 5 — Legendary Theurgist called Paladin
Image 6 — Legendary Theurgist called Paladin
▲ 7 r/Fable

Legendary Theurgist called Paladin

Just finished my Theurgist class build.

A Theurgist uses divine magic, so it was only right his spells, weapons, and armour reflect that.

Stats and spells are as maxed as can be to maintain the Theurgist class. No stats in Guile, not needed.

This guy's like a war-priest, heavily armoured with powerful and restorative magic.

I tried to keep the Temple of Avo follower with me, every divine Hero-Priest needs a disciple. Had to ditch him towards end-game though, he couldn't handle it...

Weapons:

Dollmaster's Mace/Avo's Tear
- The mace was grabbed as soon as possible, it's got a great aesthetic, useful aug, and serviceable damage.
- Of course the mace was replaced by Avo's Tear when possible which better suits the Theurgist's holy-warrior theme.

The Sentinus
- Another thematic weapon. Useful given it's power and augments, which help against a lot of late-game enemies (high-level guards, undead, minions, trolls, summoners).

Master Crossbow
- With 3 mana augs. Only used when needed against certain bosses or irritating enemies (read: summoners). Otherwise keeps the Theurgist casting spells.

Armour:

A mix of bright plate and chainmail for equal melee and ranged resistance. Bright will hat because why not, I thought it was cool...

Spells:

Lightning lvl 3
- Stun enemies, keep the combat multiplier going, get a flourish, support follower. Great all-rounder.

Heal Life lvl 3
- To heal himself and follower. Very priestly.

Divine Fury lvl 3
- I mean, divine magic, Divine Fury. Not majorly powerful, but useful against large groups or single high-power enemies like trolls or even >!Maze!<.

It was fun playing the good guy. He wasn't insanely powerful - his spells don't do that much and his weapons/stats weren't optimised for physical attacks. It was nice keeping a follower with me all the time, I've only ever used followers for a specific purpose...

Of course, still ended up OP enough, like all Fable runs.

▲ 2 r/Fable

Fable A. - Hidden Armour Resistances

Now that the dust has settled, has anyone figured out how armour really works in this game (Anniversary specifically, but I'd assume TLC is the same)?

This old post shows there are hidden armour resistances in TLC (for example, melee, ranged, lightning), however other sources say that armour rating is as you see it and only affects all physical attacks.

Sources also suggest that the developers intended to have different properties for different armours but never implemented them.

Now I'll test myself in-game, but the most accurate answers would come from the game files.

EDIT: Done some testing and there absolutely are hidden armour resistances.

Will User Robes clearly provides magic resistance, Chainmail provides Ranged resistance, etc.

I done tests which prove armour rating doesn't have any say over hidden resistances:
- I had 2 outfits with same AR but different ranged resistance, the lower ranged resistance resulted in taking higher damage.
- 2 outfits with different AR but same ranged resistance, both took the same ranged damage

So I had ChatGPT help me extract data from the game files to take a closer look, attached image is what we found.

Great findings, but further research still needed.

https://preview.redd.it/rwsy1owz2xjh1.png?width=1140&format=png&auto=webp&s=f92de80c03dfa7bf0b2a84cfdcf6900d86e1de1e

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u/kickinchickinsince06 — 3 days ago
▲ 159 r/Fable

Finally beat the big boss

Just completed Anniversary. Haven't played in 20 years since I first beat Jack in the original on Xbox.

What a trip.

Played as a Slayer class throughout, so stats are as max as they can be (besides Guile, I have no use for).

I wasn't supposed to be evil, just the way things turned out...

u/kickinchickinsince06 — 3 days ago