


A portfolio piece in Unreal
Hi! I just thought i'd share my new portfolio piece. I mostly work in the game Second Life and this is a product I had made for Second Life originally but decided I wanted to snazz it up into a full portfolio piece because I was so happy with how it turned out.
(The secondlife version can be seen Here)
Delilah Bedroom - realtime furniture visualization created in Unreal Engine 5.
Originally designed as a fully modular bedroom set, this project became an opportunity to explore cinematic realtime presentation, material response, and atmospheric interior lighting.
The focus of the piece was preserving the elegance of the wrought iron silhouette while balancing soft layered bedding, subtle ornamental detailing, and grounded environmental staging. Materials were rebuilt and adjusted inside Unreal to better support cinematic lighting, cloth response, and metallic readability in a realtime rendering pipeline.
Rendered in Unreal Engine 5 using realtime lighting and cinematic camera setup.
Software:
• 3ds Max
• Zbrush
• Marvelous Designer
• Substance Painter
• Unreal Engine 5