u/kkragoth

Unreal tournament 1999 - Ragdolls WIP

Recently physics engine Box3D was released and I thought it'd be cool to add ragdoll physics to older games. And I thought ut99 could benefit from that extra physical feel.

Disclaimer: using DeepSeek-v4-flash but please don't call out only AI Slop, I'm software engineer and this is my cool hobby idea. It would take me months to get to that stage without agentic coding.

For now, I'm using boxes, as it seems old Unreal didn't use skeletons but relied on keyframed animations. Next step is to extract the models and build proper skeletons.

Update 1: Work in progress on using real player models for ragdolls, currently you can see buggy work in progress on my account. I won't spam this subreddit with these dev progress, will post proper video when these bugs will be resolved

u/kkragoth — 13 days ago