Do you play splinter cell series on controller or mouse+keyboard
I play with mouse and keyboard
I play with mouse and keyboard
I still don't understand how v2 is considered the better version. Currently playing v1 for the first time, and v2 last year.
The main reason people seem to hinge on is that it plays more like Chaos Theory mechanically, so old thing good new thing had.
I'll have to watch a recap of both to really pick them each apart, but v2 genuinely feels boring and poorly made in multiple areas that make it less engaging, whereas v1 is just a little buggy depending what you play it on and is different than the other 4 games (including v2). It feels like a fan made SC.
V2:
Lambert pulls Sam out mid mission to tell him about Sarah? What?? In no world would this happen.
Has nobody pointed out how cringe and lame the interview plotlines are, or Sam monologuing the ethics / trust decisions in game? It feels so out of place for him.
How he sneaks through the JBA also doesn't make any sense if he's the only one missing. There's a spy guy going around knocking people out with the same build, skills, and equipment as Sam, and then as soon as that's not happening, he reappears after Emile can't find him. This makes no sense. When the guards wake up or are found, he would be an immediate suspect.
Frankly, the maps feel pretty empty and boring as well. The train part of the train heist mission sucks, and then Sam walks off a train crash and talks to Lambert like 10 feet away from Emile?
V1:
v1 JBA missions make sense for the plot and logic, even if they're slow and a little frustrating from a gameplay perspective.
The missions are in cooler settings with a lot more detail and sound design. His outfits are also cooler.
Daytime missions are a nice change to see how Sam's skills extend beyond just the same formula of shadow lurking like the last 3 or 4 games.
Chinese Embassy Part 2 wrecked my life with the crossing behind the flags to get the guy with the retinal scanner . There were about 5 moments in this game where I spent an 1hr+ trying to get past a segment but I'm so happy I was finally able to complete this first game after only having played Chaos Theory and Conviction back in the day. Working on beating these chronologically now and I have to say I was so invested in this first game. It really kept me coming back. It's insane all of these are backwards compatible on the Xbox One and beyond 💚
WARNING: VERY LONG.
Inspired by: MGSV: Ground Zeroes, Splinter Cell Chaos Theory, and Hitman World Of Assassination.
Characters:
Carter Alvarez: A former Delta Force Operator turned Fourth Echelon Operative, the main protagonist of the game. Carter is meant to be the complete opposite of your average military game protagonist. Where other protagonists are loud, patriotic badasses, Carter is a quiet-thinker, whose greatest weapon is his observation skills, knowing when to keep his mouth shut. Carter can be quite a sarcastic person during missions, with a habit of dark humor. A native of New Orleans, he’ll occasionally break out a Bayou accent to annoy Charlotte and Grim.
Charlotte Fournier: A DGSE operative working with Fourth Echelon in Southern and Central Africa at the start of the game, present for the Africa and Paris arcs.
The Killswitch Conspiracy: As multiple countries in Western Europe began their push towards demilitarization, various military leaders began voicing concern, believing that demilitarization at such a rapid pace could have dire consequences. However, world leaders refused to listen, signing the Brussels Accords in 2027, these accords placed budgetary limits on military defense budgets, encouraging the contracting of global PMCs to fight conflicts instead. In response to this, a group of military leaders and politicians came together to create the Killswitch Conspiracy, creating a network to fund terrorist attacks on the signing countries, proving that demilitarization is not possible in this world. They represent one side of the spectrum, being militarism.
Eli Hawthorne: The commander of USSOCOM, responsible for the inception of the Killswitch Conspiracy.
Lucien Mercier: The commander of the GIGN, responsible for coordinating the Paris attacks.
Osman Habimana: A Sudanese Warlord responsible for the Kenya attacks.
Cameron Garret: An MI6 Agent acting as Killswitch’s mole in MI6, with seven other agents assisting him.
The Anonymous Echelon Tech Guys: The various Intel guys that work behind the scenes to help Carter accomplish his missions. They answer directly to Anna Grimmsdottir. There’s Max, Nicole, Jesse (Male), Jessie (Female), Kyle, Leon, Alex, Brianna, and the stray cat that wanders in from time to time. All of the tech bros have a distinct personality, and give Carter multiple voices in his head.
Anna Grimmsdottir: The woman-in-charge of Fourth Echelon.
Evangelo Alvarez: Carter’s eight year old son, referenced by Carter occasionally throughout the game.
Luke “Gila” Morgan: A Fourth Echelon Agent from Arizona, another main character of the Co-Op campaign.
Gabriel “Noose” Durand: A DGSE agent, another Co-Op character.
Missions:
Sudan: Village: Carter passes through a village on the way to the airport, this serves as the tutorial.
Airport: After performing recon of the abandoned airport with Charlotte, Carter moves in to identify three weapons crate connected to an arms deal. At the first crate, Carter realizes that the weapons came from a French Defense Contractor. The objective then changes to planting explosives on the weapons crate, and interrogating the commander at the airport.
Nairobi: French Embassy: As they fly back to an airbase in Nairobi, Fourth Echelon receives news that the French Embassy is under attack. Carter must infiltrate the embassy, secure the three areas where hostages are being held, and capture Osman Habimana for interrogation.
France: Townhouse: Carter must plant listening bugs throughout a townhouse in Paris in order to gather intel on a possible attack planned in Paris. Carter must also search for the passports of the residents and examine them with his OPSAT.
Warehouse: Carter must clear a large Warehouse of all hostiles and secure a bio weapon that is being used in the attack.
Metro: Carter must stop a terror attack in progress in a Parisian Metro.
The UK: MI6 HQ: Carter must infiltrate MI6’s HQ to eliminate eight sleeper agents that are a part of Killswitch, and gather intelligence on Killswitch’s leader.
The USA: Supermax Prison: Carter must infiltrate a Supermax Prison in Colorado to question Mercier on the location of a dirty bomb being moved into the US.
Port: Carter must infiltrate a port in New Orleans and disarm a dirty bomb before it is moved into the Financial District.
Manor: Carter must infiltrate Hawthorne’s estate in Colorado and take him down.
DLC Missions are:
R6 HQ: Echelon suspects that there is a Killswitch sleeper agent within Rainbow’s operational staff, feeding info to terrorist groups that Rainbow goes after. Carter must infiltrate their current HQ in Berlin and locate and kill the traitor. Carter will have unique interrogation dialogue with the recruits and the Operators.
Stadium: Stopping a terrorist plot to attack a stadium during the World Cup.
Tech Campus: A terrorist group launches an attack on a tech campus in South Korea. Carter must eliminate the threat, rescue the hostages, and disarm the bombs.
Mercenary Stronghold: A mercenary group in Central Africa have kidnapped the US ambassador and are holding him at their stronghold in the savanna. Carter must infiltrate the area and rescue him.
Recruit: Easy stealth and combat gameplay, for those new to gaming.
Soldier: Balanced stealth and combat gameplay, for those familiar with gaming, but new to the Splinter Cell franchise.
Agent: Difficult stealth and combat gameplay, for those familiar with the Splinter Cell franchise.
Splinter Cell: Realistic stealth and combat gameplay, only suitable for a master of infiltration.
You can now go prone and roll.
Mark and Execute has been removed.
You can either non-lethally knock out an enemy, or silently kill them. Non-lethal takedowns take longer to execute, but they make less of a mess. Also, they won’t leave a blood trail behind if you drag them to hide the body. Lethal takedowns are quick and clean, but they leave behind blood that can alert enemies to your presence. Blood that is concealed by shadow cannot be noticed by enemies, unless they are using a flashlight or night vision.
Radio Operators are special enemies that perform radio checks periodically to maintain a headcount of enemies in the area. They can be identified by the antenna that’s sticking out of their backpack. If an enemy does not respond to the radio check, his allies will become suspicious and search for him. If they do not find their missing ally, or find him dead or unconscious (Or find a blood trail). They will begin aggressively searching for the intruder. You can stop radio checks from happening by:
A. Killing or knocking out the radio operator.
B. Or using an EMP grenade or the OCP to shut his radio off.
Enemies will notice opened doors and windows that weren’t that way when they last passed by it, and will investigate. This allows Carter to lure enemies into traps to silently eliminate them.
The light and sound meter makes a meaningful return in Killswitch, two meters in the bottom right hand corner of the screen will indicate how concealed Carter is, and how much noise Carter is making in relation to the ambient noise of the area he is in. An empty light meter indicates that Carter is almost invisible to enemies, while a full light meter indicates that Carter is completely visible to an enemy. On the other hand, a sound meter that is above the ambient sound level indicates that Carter is making enough noise for nearby enemies to hear him. The more Carter goes above the ambient sound level, the more enemies can hear him.
The escalation levels are as follows:
Patrolling: Enemies follow a set path or remain stationary.
Suspicious: Activated when the player makes too much noise, is spotted momentarily, or an enemy doesn’t come in for a radio check. While suspicious, enemies will investigate the noise or the position they saw you, or will search for their missing ally. In cases of being momentarily spotted or heard, enemies will go back to patrolling if given enough time without being spotted. But in cases of an enemy not reporting in for a radio check, they will shift into this next phase.
Searching: Activated in cases of exiting the Combat phase, or an enemy not reporting in for a radio check. Patrol patterns during the Searching phase are completely dynamic, and the heat will not die down if you stay hidden long enough.
Combat: Activated upon visual or audio detection.
OCP: This pistol underbarrel attachment allows Carter to temporarily jam lights and cameras.
Proximity Shocker: This shock mine can be thrown onto a surface, sticking to it and emitting a nonlethal electric shock to enemies that enter its radius.
9 Banger: Perfect for initiating ambushes, the 9 banger lets off 9 miniature flash explosions, blinding and deafening enemies caught in its radius.
Sticky Camera: This camera is capable of sticking to the surface it is thrown or placed on, allowing Carter to gather intelligence, attract enemies, and deploy sleeping gas.
Sticky Shocker Crossbow: This crossbow fires an electric bolt that sticks to enemies and shocks them to the point of incapacitation.
Optic Cable: Can be slid under doors to perform recon in the room ahead. A contextual gadget that cannot be used freely.
Smoke Grenade: Creates a smoke cloud upon detonation, blocking hostile LoS to allow Carter to close the distance.
Noisemaker Grenade: A throwable noisemaker that attracts nearby enemies to it.
Hypersonic Breach Charge: This breach charge can be placed onto a door or window, emitting a powerful Hypersonic blast when detonated, knocking nearby enemies off their feet and deafening them.
Sleeping Gas: Gas that puts enemies to sleep.
Fragmentation Grenade: I don’t need to explain what this does.
CQC:
Combat Knife: The fastest of the three CQC options, lacks any unique contextual takedown options.
Karambit Knife: Allows Carter to eliminate enemies while hanging from pipes.
Batons: Does not leave a blood trail behind from lethal takedowns, but takes the longest to perform.
Sidearms: Echelon Five-Seven (Default Weapon), M9 Beretta, G17, Rennetti Burst Pistol, Sig Sauer M18, P227, MP-443 Grach, M1911, and PMM Makarov. All sidearms will automatically have a suppressor and OCP equipped.
Submachine Guns: Echelon MPX (Default Weapon), MP5, Uzi 9mm, KRISS Vector, and CZ Scorpion Evo 3.
Assault Rifles: SC-20K M.A.W.S. (Default Weapon), AS VAL, CZ 805 BREN, HK-416, MCX SPEAR, AK-15, and the QBZ-95.
Sniper Rifles and DMRs: Echelon SR25 (Default Weapon), M110, Mk14, HK G28, and the Dragunov SVU.
If the remake is successful, it could be the start of a remake trilogy. Here’s hoping.
I just completed blacklist and i absolutely love it. So for next which game shall I try in the series I was thinking of trying conviction, also need good graphics.
(Big spoilers for Chaos Theory).
Shetland was present at the American embassy in Dili, despite having seemingly no reason to be there. Sam states, at one point, that he's there to destroy Shetland's computer, but Shetland is not a permanent fixture at the embassy and no computer is destroyed during the events.
The Darah Dan Doa specifically target Shetland for interrogation, despite him being a supposedly-random and neutral CEO.
Shetland gives Sam a SIM card and states that he acquired it by killing a guerilla himself, but the entire embassy is explorable and no such deceased guerilla exists. In fact, the opening cutscene shows us that Shetland is subdued by the Darah Dan Doa without harming anyone.
Shetland asks Sam to plant C4 on Sadono's private plane that will explode when the plane's engine is started, which is very risky considering that Sadono needs to be alive to prevent the ND133 plot. This means that Shetland somehow knows that Sadono won't be using it soon, and only intends to kill the plane's pilot as collateral. However, the pilot is discovered to be Asrul Arifin - a CIA plant - which is especially suspicious as Arifin also warns Sam about the new Japanese I-SDF organisation (which Shetland later colludes with).
Technically, a piece of cut content/development mistake - some possible dialogue in Komodo states that the Darah Dan Doa were being helped in their acquisition of weapons and technology by a PMC called Argus, but the transcription box says Displace instead of Argus.
So, how do we make sense of these? Well:
Shetland flees to the US embassy to try and upload data, possibly to be used to bargain with Sadono and negotiate a safe exit for him. But, he is captured before he can upload the data.
Shetland's interrogation is not random. They know Shetland, and they know that he has stolen information from them to use as bargaining power against them. Lambert and Grim say that 3E don't do hostage rescue, and they don't - Sam is there to discover why Shetland is there and to secure the information he has about the Darah Dan Doa. Lambert, even at the start of Pandora Tomorrow, is suspicious of Shetland.
The SIM card that Shetland has, is his bargaining power, and is probably what he was trying to upload the data from. Given that the Darah Dan Doa and Norman Soth's men regularly switch the cards on their phones before the Pandora Tomorrow communications, it's likely a card that Shetland took from Kundang Camp after Sadono had used it to communicate with Soth.
What if Shetland knew that Arifin was a CIA plant (Shetland did, in this theory, visit Kundang Camp), and was deliberately trying to kill him? Arifin clearly knew about the danger of the I-SDF, and might have known about Shetland seeing as he was Sadono's personal pilot. Shetland helps 3E at Kundang Camp as a secret way of trying to kill Arifin before he can relay any more information to the CIA about him.
While it was initially supposed to be Displace that are revealed to have helped the Darah Dan Doa, I think Ubisoft Shanghai realised that it was going to spoil the plot twist in Chaos Theory (these games were being developed at the sams time), so had to change the line to being the PMC used for the game's multiplayer. However, the dialogue box was not changed, so still shows Displace.
Great game, ngl; had fun with it. My favorite mission so far is mission 3 (Paris-Nice, the train mission) and mission 6 (Komodo; Idk why, but I just love the environment).
But kind of a bit disappointed because I thought the ending was going to be intense, but it was anticlimactic (But that doesn't mean I don't like the game lol).
Overall, it is a great game. Recommend playing it.
4 Months ago i posted i posted my Concept 3D renders here and got like 400 Upvotes.
Thank you all for the feedback!
Roughly 3 Months of Building… and i am almost done with my dream PC built.
Stay tuned for my detailed post in a couple of days.
Lately, something that stuck out to me were the kind of missions that have a high difficulty factor where even if the player is good at evading enemy guards, the game still punishes the player anyway through cheap design aspects.
For instance, I have heard from somewhere how the Xbox 360 version of Double Agent has nasty puzzle level where the player must solve a complicated puzzle in the JBA headquarters without blowing their cover as I don’t know how anyone got through the mission without using a guide.
I finished Double Agent, Conviction and Blacklist as they were coming out since I found out about the series very late. Recently checked out the first 2002 Splinter Cell but didn't like it. I was wondering if Chaos Theory and Pandora Tomorrow are a similar experience or I might enjoy them more?
I know it might be seen as minor thing but having something so irritating happen to you the first few minutes of a game isnt exactly enjoyable
after an year i remeber netflix made an serie abt splinter cell, but i never saw anything abt an second season, no x, nothing on red, nohing on app/site, like the serie never existed.
i just wanna know if it got canceled during the time i couldnt check it, or if just got throw on the "do later" list of netflix
I also wish they made it accessible to put on that mask that only appears in “Site F” I also wish the games servers never shut down because I remember only being able to join 4 games before they got shutdown. now, just one more thing I wish for is that I wish they never made brigg’s forehead so fucking HUGE. shits MASSIVE bro.
I really missed the opportunity to play the game when the servers were still available. feels bad man.
I’m talking about Blacklist btw…