▲ 6 r/allthingsprotoss+1 crossposts

Is new post-warp gateway actually better and easier for mid-skill players?

Had several games today when I didn't transform my gateways to Warpgate mode (it was researched ofc).

I was constantly queuing zealots and templars to the gather point, without the need to look at my bases or proxy pylons. I had seemingly constant flow of units, they swarmed pretty well.

On replays I saw my P opponents having to look at the base, warp in, then go back to the army. It required slightly more time and attention.

I can't say that I won because of better army control without needing to switch tasks (but one of opponents even said my storms were great!), but it definetly felt like a new good mechanics (if we don't count Brood War, lol).

reddit.com
u/kubergosu — 9 days ago

I am platinum-low diamond protoss and I love PTR now

TLDR: I like more resources on base, games have more unpredictable and interesting mid/late game for me.

I do like lower worker count, it really adds some variety at my level, but the change that i like most is higher resource amount and lower nexus supply.

I like to play macro:deathball clashes, countless zealot waves and etc. And I played several games (mostly vs zerg) that actually had long and uncertain midgame. Armies were well under maximum limit, we were having several fights, we managed to destroy 2-3 bases, rebuild, resupply, clash again, have runbys. Games were really longer than my average game on live patch, 25-30 minutes on PTR (it's a bit of a problem for me as I don't usually have much time for a gaming session).

I understand that balance issues will kick in as pros figure out proper builds for cheese and timing attacks, but currently the mess is fun. And midgames are not that much nfluenced by starting workers count and warp gate madness.

reddit.com
u/kubergosu — 1 month ago