u/latitude_official

▲ 1 r/Voyage

[Alpha] August 19th, 2026 Patch Notes

New Features

  • Visual Novel Mode in browser tabs now offers a full-screen cinematic presentation with paginated dialogue, character cutouts, controls, and staged combat animations. It also handles arrival artwork, replayed roll animations, and failures more reliably, while native apps retain the classic dialogue view.
  • Saved "Continue as" passport characters can now be edited from the character-selection screen. Players can update gender, appearance, backstory, and personality when the character is not being used in a live game.
  • Creators can now define world-specific voices, assign them to NPCs and premade characters, and optionally offer them during character creation, with previews and effects for pitch, reverb, echo, EQ, distortion, compression, and output gain. Configure voices through worldVoices using label, voiceTag, instructions, speed, effects, and exposeInCharacterCreation, reference them with worldVoiceId, and set effect values with pitch, reverb, echo, eq, distortion, and output.
  • The narrator can now inspect, change, or clear a player character's backstory while keeping semantic memory synchronized with the update. Previously saved backstories that contain a legacy Appearance section remain compatible.

Improvements

  • Multiplayer removal votes now accept optional additional details for Latitude's Safety team. These private notes are not shown to other players.
  • Subscription messaging no longer suggests that returning to an old plan is limited to a testing period. The Voyage Unlimited FAQ also links to AI Dungeon's pricing page for complete AI Dungeon plan details.
  • Public multiplayer lobbies now show live "Starting in M:SS" countdowns, receive more visibility while gathering players, and allow up to three minutes for players to join. Lobby timing also remains reliable after server restarts and metadata refreshes.
  • Studio provides clearer guidance for AI tasks, image prompts, world backgrounds, and quest generation. Pinned help tooltips also remain open while creators interact with them.
  • Studio can remain in a no-chat state after the default conversation is deleted, including across reloads and browser navigation. Sending a message creates a new conversation automatically, and controls pause during transitions to prevent conflicting chat actions.
  • Starting Location choices now display their location artwork and crop, with distinct placeholders for locations without images and for the Random option.
  • Popup notifications now format backtick-wrapped commands and configuration references as inline code, making technical information easier to read.
  • World-entry artwork now fills the loading viewport during New Game, Quick Play, and world entry flows. Entry handoffs can continue into the regular loading slideshow while retaining eligible starter tips.
  • Voyage now displays its own favicon in browser tabs, making it easier to identify at a glance.
  • Daily usage streak claims now reset at midnight in the player's local time instead of 23.5 hours after the previous claim. Players can claim once per calendar day and miss up to two days before their streak resets.
  • Adventures, room joins, and reconnects load faster through prioritized authentication and parallel startup work. Character option tabs now show a loading message while trait and ability catalogs arrive instead of briefly displaying incomplete choices.
  • Publishing rating rows now leave consistent space for the Details button, and mobile scenario editing keeps pill tabs and titles aligned within the page. This makes publishing and editing layouts easier to use on smaller screens.
  • Community Guidelines are easier to reach throughout Voyage: the public multiplayer disclaimer now includes a keyboard-accessible link, while footer and menu links open the Voyage-specific guidelines. The outdated Experimental badge has also been removed from the multiplayer disclaimer.
  • Accounts submitted under the current deletion policy are permanently deleted after a 24-hour waiting period, while older requests retain their 30-day schedule. Deletion now more reliably cleans up user-owned data, prevents new Studio or character-library data from being created while deletion is underway, and remains reliable when multiple workers are active.
  • Return recaps now use a different AI model, so their wording may change. Action suggestions continue using the same model and behave as before.
  • Rate-limit settings searches now keep Advanced settings expanded and remove the nonfunctional collapse control while results are being shown.
  • Eligible play-choice screens can now appear while Voyage checks for an open public server. The Public Server option shows a temporary checking state, and pressing Play refreshes server availability to avoid using stale results.
  • The over-18 confirmation modal now stacks its buttons vertically, providing more room for long labels and keeping both actions consistently sized.

Bug Fixes

  • The New Game character grid now loads display-sized portraits, reducing image memory use and preventing crash loops on iPhones.
  • Newly revealed skill-check results remain in view until roll animations and celebration effects finish. Narration, action input, Voyage TV commands, and scrolling no longer interrupt or obscure the presentation.
  • New Game hosts now retain the correct local save identity across browser remounts without passing their save-slot information to joining players.
  • Creator Studio no longer opens on AI Dungeon or other non-Voyage surfaces, preventing players from entering a mismatched experience.
  • Games now show "Write Your Own" only when creators explicitly define that story start. Games without configured story starts fall back to Quick Play, while newly created Studio games include the option by default.
  • Friend and Voice Studio interfaces now use Voyage accent colors instead of warning-like gold for controls, selected states, and highlights.
  • AI-generated quests with incomplete or invalid placement data are now rejected during generation instead of being silently dropped.
  • Permadeath now produces an AI-generated denouement instead of falling back to the canned paragraph when an AI model could not be resolved.
  • Creator Studio validation is now more consistent when editing, saving, and publishing worlds. Hidden runtime data and stale embedding artifacts no longer block valid publications, while invalid drafts receive clearer field-level errors.
reddit.com
u/latitude_official — 6 hours ago
▲ 3 r/Voyage

New Beta Navigation Design

Hey everyone!

We'd love your feedback on a new navigation design for Voyage, first tested in Alpha and now in Beta. This change was made to address player feedback with the current navigation, and to create easier access to second layer pages without cluttering the primary navigation.

The new setup includes:

  • Easier access to creator tools and dashboards.
  • Simplified social interface for chats and notifications.
  • Moving banners to the navigation so the home page has more focus on your content.
  • Easier to find guidebook and support links.

Try it out now on Voyage!

This updated navigation is only available on Beta and Alpha at the moment, but if the feedback is positive, we'll slowly roll this out as the main navigation layout.

Thank you, and let us know what you think!

u/latitude_official — 11 hours ago

New Beta Navigation Design

Hey everyone!

We'd love your feedback on a new navigation design for AI Dungeon, first tested in Alpha and now in Beta. This change was made to address player feedback with the current navigation, and to create easier access to second layer pages without cluttering the primary navigation.

The new setup includes:

  • Easier access to creator tools and dashboards.
  • Simplified social interface for chats and notifications.
  • Moving banners to the navigation so the home page has more focus on your content.
  • Easier to find guidebook and support links.

Try it out now on AI Dungeon!

This updated navigation is only available on Beta and Alpha at the moment, but if the feedback is positive, we'll slowly roll this out as the main navigation layout.

Thank you, and let us know what you think!

reddit.com
u/latitude_official — 11 hours ago
▲ 14 r/Voyage

Voyage Studio Is Open to Every Creator

Hello, Voyagers! Today, Voyage Studio is opening up to everyone with Voyage access, on all environments!

Studio is the new home for creating and editing Voyage worlds and mods. It brings hands-on editing and AI-assisted creation into one place, so you can move between shaping the details yourself and asking the Studio agent for help. You can even use Studio as a manual editor, which requires no usage!

Studio is becoming the default editor, but the legacy world editor is not being removed yet. To use the legacy world editor, go to any saved world or mod, open the 'Save world' menu in Studio and choose 'Open Legacy Editor'.

Our intent is to retire the legacy editor after Studio has been further validated with the community. Keeping it available for now gives creators a familiar fallback while we learn what Studio still needs. Let us know anything that would make the experience better!

Read more in our blog post or try out Studio now!

reddit.com
u/latitude_official — 1 day ago
▲ 2 r/Voyage

[Alpha] August 18th, 2026 Patch Notes

New Features

  • Hosts can now enter custom opening instructions of up to 8,000 characters with the reserved Write Your Own story start, and they can choose a starting location when a story start offers multiple locations. Creators can customize these options by defining a story start named Write Your Own and using locations with referenced location name and basicInfo values; allowPlayerInput is applied automatically.
  • Choose the highest content rating for notifications about newly published content, independently of Discover and Search filters. Everyone, Teen, and Mature are available, with age confirmation and Parental Lock protections for Mature content.
  • The narrator can now create NPCs, bring them into the current scene, move or unplace them, and add, update, or remove player skills and traits. Trait changes correctly apply bonuses and can grant configured skills, abilities, and starting items.

Improvements

  • Creator Studio is now available to any registered, signed-in creator and opens by default for creating, editing, duplicating, and remixing worlds and mods; existing worlds can still be opened in the legacy editor. Studio also uses GameState and authored state terminology, documents heroesVersion, and makes AI-created abilities follow the world's abilityBonus and abilityCooldown defaults.
  • Game startup and server selection are now faster and more reliable through more efficient database and routing operations.
  • Character, inventory, equipment, ability, skill, and trait panels now have clearer buttons, spacing, alignment, tags, and hover states. Empty equipment slots use a more accessible Equip button, and item removal is labeled Delete.
  • Studio's AI assistant reads and edits multiple files more reliably, including AI instruction files stored as JSON strings. Batch reads now provide path-labeled, directly editable text that avoids escaping and formatting mismatches.
  • Party portraits and empty party slots remain consistently square throughout the new-game flow on mobile and web.
  • Desktop Menu and Social docks open more smoothly, preload content for faster access, and retain their content after first use. Home carousels also preserve desktop sizing, scrolling, and navigation when docks narrow the page.

Bug Fixes

  • Subscription messaging no longer promises a free trial when eligibility cannot be confirmed, and trial disclosures appear only for eligible prices. Players with past-due subscriptions can also continue to access billing recovery after the stored subscription period expires.
  • Multiplayer rooms now preserve the host's correct save slot across connections, remounts, and refreshes. Participant lists also remain accurate when multiple saved participants rejoin at the same time.
  • Blocked actions now display the neutral message "The action is impossible in the current context" instead of suggesting that the world refused them. This prevents blocked content from being repeated or portrayed in narration.
  • The daily usage claim modal now stays within the device's safe screen area and scrolls when needed. Its information sheet scrolls independently without overlapping the close button.
  • Studio documentation now correctly identifies itemTypes as the inventory configuration field instead of items; item records remain under items/.
reddit.com
u/latitude_official — 1 day ago
▲ 3 r/Voyage

[Beta] August 17th, 2026 Patch Notes

2.36.0

New Features

  • The in-game Assistant and Studio [Alpha Only] can now, after confirmation, regenerate player portraits, change a player character portrait from art direction, update NPC gender, adjust character voices, and edit visible inventory item descriptions, quantities, or bonuses.

Improvements

  • Unlimited settings now show custom per-turn costs as a percentage of the player’s weekly Usage pool, while included options remain labeled Unlimited.
  • The Timeline now opens at the most recent location after rejoining a game, while older locations remain available by scrolling left.
  • Unlimited plans now receive a single dismissible low-Usage warning and a clearer non-blocking notice when gameplay switches to Unlimited mode.
  • Updated the Unlimited plan description to clarify that extreme usage may slow down when server capacity is limited.
  • Voyage Discover now presents compact Default and Custom safety-filter modes and remembers previous Custom selections.
  • Day, time, and location now appear together on one line on the game screen.
  • World Moderation responses may begin slightly faster when previously processed prompt content can be reused.
  • Locked profile avatars now show clearer plan requirements and open the appropriate upgrade option when selected.
  • Confirmed Assistant actions now execute on the same response instead of requiring another “continue” or “do it.”.

Bug Fixes

  • Visual Novel openings no longer load with missing character cutouts, and reused portraits can reuse existing cutouts across worlds.
  • Fixed several Usage issues: the Auto Convert switch remains visible after being enabled, remaining Usage below 1% displays as 99% used, and Studio image generation [Alpha Only] can auto-convert Credits when Usage is exhausted.
  • Username validation now explains whether a name is taken, reserved, too long, or invalid instead of showing a generic external API error.
  • Creators can once again use up to 26,000 serialized characters in NPC Details.
  • Switching among Worlds, Mods, Scenarios, and Bookmarks no longer shifts the profile header, tabs, or filters vertically.
  • Voyage Unlimited renewals no longer incorrectly grant monthly AI Dungeon Credits.
  • Paid AI Dungeon subscribers without Legacy or Unlimited Voyage access can now use the same one-time Voyage demo Usage pool as free players.
  • Shared world links now transition directly to the world loading view without briefly flashing the hamster screen.
  • Reusing a previous character now preserves the selected voice, portrait crop, traits, and base attributes without double-counting modifiers.
  • Passport characters now enter new public rooms with ability cooldowns reset correctly and can learn abilities during the opening turns.
  • Removed an unavailable profile banner promotion that led to buying Credits without offering banners.
  • Fixed gaps when the Story Assistant retrieves recent history, reduced duplicate or misplaced NPC identities, and improved handling of authored NPC types and stale scene state.
  • Mature worlds once again require explicit 18+ confirmation before becoming interactive, including worlds shown by the Default filter.
  • Signed-in navigation no longer briefly falls back to a logged-out state.
  • Notifications now route to the correct product, and are no longer marked read merely by opening them.
  • Nested mobile menus and selectors respond to touch correctly, and mobile modals no longer become unresponsive after a very fast backdrop tap.
  • Cross-app Android subscriptions can now reconcile correctly after Google Play package validation errors.
  • Collapsed sections on the public status page now remain collapsed during automatic refreshes.
reddit.com
u/latitude_official — 2 days ago

[Beta] August 17th, 2026 Patch Notes

2.36.0

New Experimental Features

  • A new ‘Narration’ tab has been added to Adventure Gameplay Settings, with the ability to narrate responses. Device voices are included for free, with additional options ‘Expressive’ and ‘Max’, available for 1 / 2 credits—or free for Mythic and Ultimate+ users respectively. Includes options for different voices, speed, and auto-narration.
  • Premium players can now choose an ‘Enhanced’ Memory Bank option in the Memory Settings dropdown. The enhanced option uses a smarter model and can write longer, more detailed memories.
  • Players can now have all Continue actions begin on a new paragraph, by enabling ‘Continue Paragraph Spacing’ in Gameplay Settings -> Testing & Feedback.

> Note: The above features are experimental and may not make it to the final product, or may be adjusted if they do. Tell us what you think!

Improvements

  • Guide and Retry with Changes now follow player instructions more reliably, and are less likely to repeat instructions as story text.
  • Scenario moderation may begin slightly faster whenever previously processed prompt content can be reused.
  • Locked profile avatars now show clearer plan requirements, and open the appropriate upgrade option when selected.

Bug Fixes

  • Retry, Continue, and the command bar now remain visible and usable after narration playback.
  • Exports of very large adventures should complete instead of remaining stuck on “Generating”.
  • Restored spacing, bullets, bold text, and italics in patch-note popups.
  • Like, Play, Share, and More actions no longer flash or disappear when viewing Story Cards or Plot details on public scenarios.
  • Nested mobile menus and selectors now open above parent surfaces and respond to touch correctly.
  • Switching among Scenarios and Bookmarks no longer shifts the profile header, tabs, or filters vertically.
  • Guided Continue and Guided Retry now honor the selected Response Length instead of always using the model’s maximum.
  • Old, shortened, or externally shared content links without a title suffix now redirect to the working content page.
  • Improved navigation and Search for screen readers and keyboards, including reliable focus handling, Escape behavior, and keyboard-opened notification menus.
  • Cross-app Android subscriptions can now reconcile correctly after Google Play package validation errors.
  • Mobile modals no longer become unresponsive after a very fast backdrop tap.
  • The Social panel now shows a loading state instead of blank space during its first load.
  • Notifications now open in the correct product, and opening one no longer automatically marks it as read.
  • Collapsed sections on the public status page now remain collapsed during automatic refreshes.
reddit.com
u/latitude_official — 2 days ago
▲ 3 r/Voyage

[Prod] [Production] August 15th, 2026 Patch Notes

Voyage 2.35.6

New Features

  • In-game Studio Chat is now the default chat surface for eligible rooms.
  • Added a model selector to the in-game Studio Agent, with preference syncing across supported devices.
  • Audio settings now include Text to Speech and Audio Engine controls.
  • Added scene-aware NPC conversation starters in chat.
  • Added global search to the top navigation at every screen size, with a centered logo on compact layouts.
  • Advanced Filters now support quoted exact-phrase searches and include-tag filtering.
  • Published scenarios can include a Story Cards gallery with sorting, search, card counts, spoiler covers, and reveal controls.
  • Scenario creators can optionally share Plot Essentials in a spoiler-safe Plot tab, including path selection for branching scenarios. This is available where the Public Plot experiment is enabled.
  • Added Your Story So Far activity statistics.
  • Creative Narrator can now grant character progression after confirmation.
  • Introduced Voyage Unlimited plans. Paid players can continue using an included core experience after weekly Usage is exhausted, while Custom settings consume only their additional Usage cost.

Improvements

  • Starting a game keeps world art visible throughout loading.
  • Added a quick Assistant versus Studio comparison, with an info button to reopen it.
  • The Play screen supports a background depth effect, with a Settings toggle.
  • Creator Studio model preferences now follow your account across supported web sessions and devices.
  • Studio shows clearer out-of-Usage messaging.
  • Character review opens with Stats expanded by default.
  • Updated the Voyage native app icon and splash to the latest branding.
  • Image generation now defaults to GPT Image 2 Low.
  • Studio’s world picker progressively loads large libraries, shows world and mod totals, keeps scrolling smooth, and supports retrying failed loads without losing existing choices.
  • Creator Studio opens to the Files sidebar by default on desktop.
  • Creator API uploads provide clearer limits, stable upload details, cleanup options, and retry guidance.
  • Improved stability during large Creator Studio world saves.
  • Account deletion is now immediate and irreversible, with automatic cancellation or provider-specific guidance depending on the membership provider.
  • On desktop, overflowing scene portraits now have scroll arrows. Portraits also receive hover zoom, idle motion, and tier-colored effects.
  • Voyage My Saves cards now use square artwork on desktop and mobile.
  • New players may see proven crowd-pleaser scenarios blended into their personalized recommendations, especially during their first few days.
  • Unlimited mode now displays Uses 0% per turn, while Custom mode shows its total per-turn cost as a percentage of the player’s weekly pool.
reddit.com
u/latitude_official — 4 days ago

[Prod] [Production] August 15th, 2026 Patch Notes

AI Dungeon 2.35.6

New Features • Scenario pages now include a Story Cards gallery with search, filters, sorting, card counts, spoiler covers, reveal controls, and a focused reading view. • Advanced Filters now support quoted exact-phrase searches and include-tag filtering. • Added per-type push notification toggles; comment push notifications are now off by default. • Your Story So Far now supports Actions and Retries calendars, highlights, pinned dates, most-active-week stats, and links to your longest saved stories. • Scenario creators can optionally share Plot Essentials in a separate, spoiler-safe Plot tab, including path selection for branching scenarios. This is available where the Public Plot experiment is enabled. • Eligible players can narrate story responses using expressive cloud voices or free device voices, with manual playback or autoplay. Narration is opt-in and currently limited to the narration experiment.

Improvements • Publishing now blocks ratings above your Parental Lock with clearer guidance. • Profiles open faster and prefill social previews in the background. • Activity notifications are grouped into New and Earlier, with a Mark all read action. • Advanced Filters retain your results and scroll position when you return from a content page. • Account deletion is now immediate and irreversible after confirmation. Password accounts must re-enter their password. Latitude-managed subscriptions are canceled automatically, while App Store, Google Play, and PayPal members receive provider-specific guidance. This also fixes deletion failures involving badges or streak data.

Bug Fixes • Fixed the scenario script editor resetting after save. • Guided Retry now generates a fresh response instead of repeating prior text. • Fixed menu and social-sheet safe-area overlap and first-load menu races on mobile. • Home cards no longer show clipped bottom corners. • Model tuning settings are preserved when a subscription lapses and later resumes. • Profile badge hover cards now show which badge was earned. • Mobile plan cards now show the correct native subscription Credit amounts. • Prevented forced black-screen reloads caused by stale web chunks after deployments. • Notifications now open their intended AI Dungeon or Voyage source. • Clicking a notification no longer marks it read automatically; Mark as read and Mark all as read continue to work.

reddit.com
u/latitude_official — 4 days ago
▲ 11 r/Voyage

Unlimited Voyage Plans

Unlimited is finally here! We are launching a new set of subscription plans for Voyage that give all subscribers unlimited Voyage play with core features, plus the ability to spend Usage to turn on premium features.

Existing Voyage closed beta subscribers will be grandfathered into the existing usage-only plans, with the option to convert their subscription to get unlimited Voyage play. These plans retain the existing subscriber benefits to AI Dungeon, with the exception of no monthly credit grant. In the future, AI Dungeon subscribers who get access to Voyage will need to transition their subscriptions to Voyage plans to get Voyage premium benefits.

**AI Dungeon subscriptions will remain unchanged. **

To read more about this change, head to our blog post, or check the pricing plans out right now on Voyage!

reddit.com
u/latitude_official — 6 days ago

Permanent DeepSeek Flash 0731 & Fixed GLM 4.6

Hey all! We have two model updates to share with you.

DeepSeek V4 Flash 0731 The experimental DeepSeek model, DeepSeek V4 Flash 0731, performed very well in our model testing, so we’re making it a permanent model, as well as the new default for Flash!

You can still find and use the older Flash version ("1.0.0") in the dropdown Version Selector.

GLM 4.6 Context Correction We’ll also be correcting an issue with GLM 4.6, previously known as Raven.

GLM 4.6 and 4.7 are meant to offer twice the context of 5.1 and 5.2. However, a bug caused that doubling to be applied twice to GLM 4.6, giving it twice as much context as intended—on top of its already doubled amount. We’re now adjusting it to match GLM 4.7.

This also means that GLM 4.6 will be available to Journey players using credits, and Context Optimization will be able to be turned off.

GLM 4.6 will still be deprecated; this change simply makes it consistent with GLM 4.7 while it remains available.

Please let us know if anything looks off after these updates. Thank you!

reddit.com
u/latitude_official — 6 days ago
▲ 5 r/Voyage

[Beta] August 13th, 2026 Patch Notes

2.35.0

New Features

  • Text-to-speech controls now appear in Audio settings; room admins control the shared settings and multiplayer guests can see the room's values.
  • The in-game Studio Agent now has the same model selector as Creator Studio, including usage multipliers, and your choice persists everywhere.
  • The Creative Narrator can now grant character progression after your confirmation (Game Mode can still decline cheat requests).
  • Play-screen background depth effect: the background gently shifts with mouse movement or device tilt, with UI panels floating above it. Can be turned off in Settings → Display.
  • Studio has a new "Auto Convert Credits to Usage" option, so creating can continue on credits once your usage runs out, with clear status messages about what the next turn will use.
  • The first player into an official public room can now pick the story start, difficulty, and game mode for everyone.
  • A private stats page is now available on the profile, with activity calendars for your whole Voyage history, along with your most active week and your top ten longest saves with direct links back to them.

Improvements

  • The Narrator can now change the quantity of items already in your inventory, with a clear before/after shown in chat.
  • NPC conversation starter suggestions are now generated for the current character and scene instead of generic placeholder text.
  • The audio engine list now shows named engines only, and beta players gain Inworld TTS 2.0 as an option. Audio is now priced per engine, so premium voice engines consume usage somewhat faster.
  • "Continue as" your saved character now also works when you're the first player into a fresh public room, not just when joining mid-game.
  • Saved characters show a level badge in the character picker so they're easy to tell apart from premade characters.
  • The Stats section on the character review screen is now open by default.
  • Image generation now defaults to GPT Image 2 Low; players who chose a different model keep their choice.
  • Maps can now be panned by holding the middle mouse button and zoomed with the scroll wheel.
  • You can now report a player from their chat history even after they've left the room.
  • Added protection against coordinated vote-kick abuse in multiplayer.
  • NPCs now choose more appropriate combat actions during fights.
  • Account deletion is now immediate and permanent, with a clearer confirmation flow.
  • The status.latitude.io page now shows richer health information, including per-environment API status and image generation health.
  • Various Studio Improvements: Studio now opens to the Files sidebar by default, the world picker handles large libraries smoothly with progress and retry, your model preference syncs across devices, running out of usage shows a clearer message, and a first-open explainer compares Assistant and Studio chats.
  • Cards for recently played saves are now square rather than rectangular, better fitting the character portrait.
  • On desktop, hovering over the portrait strip reveals scroll arrows when the lineup overflows. Hovering a specific portrait now smoothly zooms it toward the face with a subtle idle sway and a tier-colored inner glow.

Bug Fixes

  • The Narrator now reports invalid map connections instead of claiming success while creating a broken map.
  • NPC portraits no longer get stuck on a loading indicator in the dialogue box.
  • NPCs sent away through the Narrator no longer remain visible as nearby.
  • Old quest objectives no longer linger after a quest is replaced or completed, and quest renames no longer leave broken references behind.
  • Fixed some world event triggers failing to fire their configured effects.
  • New NPCs are no longer promoted to elite just for sharing a name with an existing character.
  • Removed ghost party tiles for players who were kicked or left; players removed for missing turns now see a clear message on how to rejoin.
  • Fixed "User not in room" errors when returning to a game after backgrounding or a network blip, which could also cancel your turn's loading state.
  • Player mini-profiles no longer crop names, bios, and buttons at the card edge.
  • The mute control stays usable even while a visual novel turn is playing.
  • Players whose invite-code bonus didn't apply immediately now receive it retroactively.
  • Worlds no longer show or apply a retired engine instruction option, and world editor tooltips are accurate again.
  • Fixed the web app randomly flashing to a black loading screen.
  • Various Studio Bugfixes: fixed a false blocking soundtrack validation error, JSON issues stay visible when switching to Form view, renames keep names and references in sync, cached image search for areas and items works again, and the agent recovers cleanly after interrupted runs.
reddit.com
u/latitude_official — 6 days ago
▲ 2 r/Voyage

[Beta] August 12th, 2026 Patch Notes

2.34.0

New Features

  • Returning players can now pick a previous character they played when joining eligible public worlds, instead of always creating a fresh character.

Improvements

  • Studio now offers an option to Re-center when all map content has been panned off-screen.
  • Parental Lock now prevents users under it from selecting or publishing Voyage content rating over the rating their account is locked to.
  • Starting or joining a game now keeps the selected world art visible behind one consistent “Loading game…” screen.
  • Voyage now loads less Map code before gameplay actually becomes playable, reducing time needed to open a save. Opening the Map still works the same once you need it.
  • In-game Studio is now the default chat for eligible private and invite rooms, and opens at the latest conversation.
  • Studio documentation now matches its JSON-only format; legacy YAML and Markdown files are no longer shown as Studio entities.

Bug Fixes

  • Long or malformed stretches of dialogue no longer freeze or terminate the client while story history renders.
  • Multiplayer guests can now view Usage settings without changing the host’s selections.
  • NPC renames now persist, descriptive references more reliably resolve to existing NPCs, and NPC creation actions show useful names and locations.
  • Valid quests are less likely to disappear because of incomplete destination information.
  • TTS performance cues now apply only to their intended dialogue, while bracketed Narrator text remains intact.
  • Published world pages no longer enter infinite reload loops. -The ‘Multiplayer’ filter no longer shows an exclusion state that had no effect.
  • World tabs, selections, and scroll positions no longer reset during background refreshes.
  • Fixed an issue that could cause black-screen reloads and lost browsing context on Discovery web.
reddit.com
u/latitude_official — 7 days ago

[Beta] August 12th, 2026 Patch Notes

2.34.0

Improvements

  • Parental Lock now prevents users under it from selecting or publishing content rating over the rating their account is locked to.
  • Optimized Context models now warn when they discard script edits, as well as explain when it leaves less room for Story Cards.
  • Search now supports “quoted” phrases, and Advanced Filters can now include any custom tag.

Bug Fixes

  • Saving a scenario script no longer makes the editor appear to reset or lose the saved code.
  • Clicking ‘Reset’ in Advanced Filters now properly clears selected category filters.
  • Advanced Filters now apply all their fields correctly across Saves, Scenarios, and Bookmarks; shared links and filters are also preserved when opening a result and returning.
  • Advanced Filters now sort titles correctly, match creator usernames regardless of capitalization, and can reset to your permitted content ratings.
  • Advanced Filters now persist more reliably when navigating back from content pages, including keeping filtered lists and scroll position.
  • Story Card sorting and start-type filters in Advanced Filters now account for content nested inside scenario branches, and work for both newly published or republished scenarios.
  • Sprite-themed gameplay buttons now use consistent theme, hover, and pressed colors.
  • Streak claim-ready indicators and the correct 23.5-hour unlock guidance have been restored.
  • Retrying a Guided Continue now returns a fresh response that still follows your guidance, instead of closely copying the first output.
  • Scenario tabs, selections, and scroll positions no longer reset during background refreshes.
  • Fixed an issue that could cause black-screen reloads and lost browsing context on Discovery web.
reddit.com
u/latitude_official — 7 days ago
▲ 2 r/Voyage

[Prod] August 12th, 2026 Patch Notes

2.33.7 New Features

  • The Voyage Home page has been reworked with a Top Creators carousel and more varied row layouts, including larger Trending cards, compact genre rows, artwork-led cards, and higher-resolution creator images.
  • Voyage discovery now has a Default content-rating filter. Default appears first and is exclusive; choosing a specific rating switches the filter to Custom, while removing the last Custom rating returns it to Everyone.
  • Story turns can now be turned into “Share a Scene” images from the Share button, complete with a caption, social actions, referral copy, and a public scene link.
  • A new sparkle icon next to the composer opens AI action suggestions. Voyage can generate five complete action ideas based on the current scene or flesh out a rough draft already in the composer.
  • Active Voyage saves can now be duplicated. The duplicate uses the latest saved version, leaves the original unchanged, and can progress independently.
  • Completed scenes now have a play button beside the feedback controls, allowing players to replay the scene’s dialogue, portraits, and enabled TTS.
  • Voyage sidebars now include search for Journal entries, Inventory, Quests, Skills, Abilities, Traits, and Settings. Pressing Escape clears the search before closing the menu.
  • World owners now have World Engine Settings presets in the game menu. Efficient, Balanced, Advanced, and Custom presets include recommendations and per-turn Usage rates, while advanced controls remain available for individual tuning.
  • The Safety Settings menu now includes Chat Filter above Parental Lock. Chat Filter is enabled by default and can be turned off unless Parental Lock is active.
  • Public multiplayer now includes a one-time orientation for first-time deliberate joins from a world page, the Servers tab, or a lobby. The confirmation includes occupancy, Usage, and community-guidelines context. Multiplayer Guidelines are also linked from the game settings menu and a dismissible reminder banner in public party chat.
  • Creators can now add artwork to items. Creator Studio and the legacy world editor support uploads, image generation, recent-image selection, and cropping, while Inventory and Equipped cards now display the item image.
  • Voyage creators can now open Feedback from a world’s row in the Creator Dashboard and view feedback for that world without entering gameplay.
  • Voyage image-model selection is now unified. Runtime settings, Creator Studio, and the legacy editor each use one Image Model selector with the same catalog and GPT Image 2 Medium as the default. Character and location LoRA toggles have been removed, while image-type prompt fields remain available.
  • Creators can now give NPCs mode-specific behavior guidance by configuring the npcIntentInstructions field under Other → Game Modes, with a limit of 5,000 characters.
  • The DeepSeek Flash Story Model now uses the previously experimental V4 Flash 0731 version by default.

Improvements

  • Voyage should feel faster and more stable when opening content, starting or resuming games, committing turns, streaming, changing themes, and playing long adventures. Under heavy load, new sessions are routed away from memory-pressured room servers, room workers reclaim idle memory, and hidden tabs stop making background rate-limit requests.
  • Players can now write regular actions and dialogue up to 840 characters without splitting them up. DM story direction and regular actions now use the same visible limit.
  • Travel is less likely to be hard-blocked. Players can attempt coherent travel through difficult terrain, without transportation, using unsupported travel devices, or to destinations that are not yet on the map. Restraint, combat, and untracked destinations become skill checks when appropriate.
  • New Voyage games now use a 90-second turn timer by default instead of 60 seconds. Players can still choose another value or turn the timer off.
  • Continuous dialogue from the same character now stays together in a single story-history block instead of repeating the attribution for each chunk.
  • Visual Novel Mode is now disabled by default. Players can still enable it in Voyage display settings.
  • Gameplay controls now use a darker translucent treatment for the top navigation, Abilities, Skills, and Items buttons, and the input bar, while keeping the scene color visible behind them.
  • The character sidebar has been refreshed with cleaner Skills, Traits, Abilities, Inventory, and Equipped sections. Inventory is grouped into compact category bands, making cooldowns and modifiers easier to scan, and attribute-point spending remains stable while changes save. Inventory removal actions are now labeled Delete instead of relying on a trash icon alone.
  • Compact Voyage button labels—including Settings, Map, Chat, Abilities, Skills, and Items—are now vertically centered.
  • Return recaps are now more compact and vivid. The recap modal uses a wider journey image strip in visit order, with Start, Stop, and Current labels.
  • Voyage Home cards are now more consistent across Home, My Saves, and eligible For You rows, with artwork-first layouts, titles, total plays, and visible positive ratings below the image.
  • Voyage save titles now show both the character and world, such as Rael - Larion, instead of only the world name.
  • Mobile settings navigation has steadier spacing, more reliable nested headers and back/close controls, and an updated Voyage logo.
  • Button, toggle, and panel sounds are more balanced. Result stingers no longer overlap, and level-up sounds should play reliably on iOS.
  • Narrative generation now handles player trait effects more reliably while keeping unrevealed background details, resources, statuses, and unequipped items narrator-only.
  • NPC relationship and state updates can better reflect authored hidden motivations.
  • Some story turns now include less duplicated prompt context, reducing repeated story-trigger guidance.
  • Embedding-based memory is now faster behind the scenes.
  • In public Voyage-hosted rooms, Ask Narrator no longer receives tools that can read or change game state. Private, invite-only, and friends rooms are unchanged.
  • The quick-message modal now has more space between the Message label and the player’s name.
  • Creator Studio reference fields now use consistently styled dropdowns populated with the world’s existing values instead of free-text inputs. When no valid values remain, Studio disables Add and explains where to create one. Typography and dropdown styling are also more consistent across forms, modals, and empty states.
  • Damage Type emoji fields now open a categorized picker, accept pasted emoji-only sequences, and reject words or mixed emoji-and-text values.
  • Creator Studio now charges successful runs based on measured token cost, and Usage settings consistently refer to both Assistant and Studio. A new Usage button shows five-hour and weekly pool usage and refreshes automatically after each run. Model selection uses the configured Medium, High, and Max choices, with clearer loading and retry states.
  • Creator Studio diagnostics now use the same allowed IDs and convention rules as other Voyage authoring surfaces.
  • After leaving an adventure and resuming it in a new room, opening in-game Studio restores the previous chat transcript and continues the same conversation.
  • Creator Studio and world editor maps now better match gameplay, with compact markers, selected, current, and quest states, collision-aware labels, and no oversized location-image pins in editor mode.
  • Publishing a Mature world now explains whether it is eligible to appear in Default Discovery. Mature worlds show an Eligible, Not Eligible, or Checking status, with details about listing text and cover-image eligibility.
  • Voyage publishing surfaces now link directly to the Community Guidelines from the publish confirmation modal, the editor’s Info tab, and Creator Studio’s rating panel.
  • Voyage Profile tabs are now ordered Worlds, Mods, and Scenarios, while AI Dungeon remains Scenarios, Worlds, and Mods. Sorting by Scenarios or Worlds is remembered when leaving and returning, including after a reload, and Voyage creators now default to sorting by Worlds.
  • Earned Streak badges now remain on profiles indefinitely, even after a streak ends. Streaks also extend automatically after the first successful Voyage action or creator-related edit of the day.

Bug Fixes

  • Voyage game settings now respond immediately when clicked and roll back only if the saved configuration is rejected.
  • Using the browser’s Back button during Voyage gameplay now returns to the previous page instead of opening Settings. Android Back still closes an open modal or menu first.
  • Android bottom-screen controls are no longer hidden beneath the navigation tray in modals, character creation, game setup, Discover, or Voyage gameplay. The Home hero also no longer shows a black band above it.
  • Scrolling through turn dialogue no longer pauses narration or skips ahead.
  • Character Detail scrollbars now fade in while scrolling and fade out afterward without shifting resource values.
  • Portrait cards now preserve their intended composition instead of centering on faces in the background.
  • Visual Novel Mode no longer leaves hidden gameplay controls reachable behind the dialogue UI. Keyboard focus moves to the visible dialogue control, fast speaker changes no longer flash unloaded cutouts, and reduced-motion focus changes no longer fade. Disabling Visual Novel Mode also stops future cutout generation unless another participant in the room still has it enabled.
  • On Ready to Play, eligible hosts and admins no longer see a duplicate kick option in the review grid. The party row also keeps portrait sizes consistent and scrolls on smaller screens instead of widening the page.
  • Quest badges no longer cover the gold current-location marker on the map.
  • Selecting a location by its visible map label now opens travel actions for that location instead of the wilderness at the label’s screen coordinates.
  • Editor map marker hitboxes now match the visible dots, so clicks and drags outside a marker reach the region or canvas beneath it.
  • Studio map shortcuts for copy, cut, paste, duplicate, delete, and tools now activate only after the map is selected. Elsewhere in Studio, those keys retain their normal behavior.
  • Quests no longer create duplicate NPC identities when they reference an existing character or generate a name that matches one.
  • Premade NPCs that begin undiscovered now appear in Journal → Characters after their first encounter.
  • Party updates now show a renamed NPC’s display name instead of reverting to an old or internal identity.
  • NPCs who stay behind when the player travels now remain at their previous location instead of being treated as though they left the party.
  • /undo no longer partially corrupts a turn when it fails. Party changes also no longer leave older undo entries pointing to archived characters.
  • Long story-start instructions are no longer silently truncated during character creation.
  • Trait validation now reports an error when a trait’s combined text is too large instead of allowing an invalid save.
  • Some malformed AI task responses now use the task’s existing fallback instead of failing silently.
  • Creators no longer need to add a retired faction-generation field for a world to pass validation.
  • Official public rooms now consistently use Voyage’s platform-default AI settings instead of mutable settings from the host account, including in one-player public rooms.
  • Public-server narration has returned to per-player asynchronous pacing, with no elected narration leader and no waiting for another player to advance dialogue.
  • Player reports no longer include content-specific reasons such as rating, image, or music violations. Selecting Report from another player’s mini-profile now opens a player-specific dialog titled with their name, with a details field and an optional block toggle.
  • Relationship Stages in the editor now display and sync as a JSON array without an incorrect schema warning.
  • Creator Studio no longer removes users from a session when the low-usage warning appears.
  • Studio runs can no longer create hidden Usage debt that absorbs later replenishment or Credits conversion.
  • Worlds published through Creator Studio now load their published details and play options instead of getting stuck on “Untitled World / Loading play options.”
  • Creator Studio schema errors now identify the exact file or field that failed validation instead of showing a generic error.
  • Newly published or updated worlds no longer enter an endless world-page flashing and reload loop.
  • Base no longer appears as a selectable Story, Character, State, or Audio engine. Players who had it selected will be moved to the new default engine.
  • The Streak claim-ready dot now appears when the cooldown ends, even if the app has remained open all day.
  • App-review prompts now wait until after players leave a world instead of interrupting gameplay. Dismissing a prompt also respects a cooldown: no more than once per session or every seven days, and not again for six months afterwards.
reddit.com
u/latitude_official — 7 days ago

[Prod] August 12th, 2026 Patch Notes

2.33.7

New Features

  • A new ‘Content Preferences’ and ‘Muted Content’ settings page has been added, which lets you manage content you’ve hidden on the site. More will be coming to this area soon for managing Discovery preferences.
  • 'Advanced Filters' are now available at the bottom of the Filters menu on Discover, Search, Profile, and Saves/Library. You can combine sort direction, ratings, included/excluded genres and tags, published/updated date ranges, feature filters, and creator filters. Active advanced filters appear as removable chips, and can be shared through the page URL.
  • Guided Continues: You can now select a ‘Guide’ option from the same input switch as Do, Say, Story, and See, then type the outcome you want. AI Dungeon generates one continuation from that direction, without adding your guide as a player action. The guide text is private to you and only appears in View Context for that response and its retries.
  • The Safety Settings menu now has a Chat Filter control for direct messages. It is enabled by default, can be turned off when Parental Lock is inactive, and stays locked on while Parental Lock is active.
  • Supported AI Dungeon web browsers now show Push Notifications controls in Notification Preferences, with an Enable button that opens the browser permission prompt.
  • The Scales Legacy Badges have been added to the profiles of eligible users with at least 100 scales.

Improvements

  • Public discovery areas no longer surface deprecated readable adventures: the Readable tab and Adventures tab on Scenario pages have been cleaned up, and public adventure searches fall back to scenarios. Unlisted shared links continue to work.
  • Guided Retry should follow player edits more reliably, while continuing from the current scene and preserving story facts you did not ask to change.
  • Adventures now open much faster, by removing an artificial gameplay loading delay while still waiting for the story layout to settle.
  • Returning to Home and Discover now reuses already-loaded content instead of showing a loading flame, greatly improving the loading times.
  • Gameplay should feel much smoother during turns, input, and theme changes, especially in long adventures.
  • Pages now start showing content sooner, with navigation loading in after, instead of leaving a blank screen while the app shell loads.
  • Loading screens and button interactions should feel smoother and respond instantly; stale browser tabs also better recover after deploys instead of breaking.
  • Daily streaks now extend automatically after your first successful action or creator-related edit each day.
  • Any earned Streak badges now stay on your profile indefinitely, even after a streak breaks.
  • Streak auto-claims now show a success toast when your daily streak is extended by a play or creator-related action, instead of only showing feedback after manual claims.
  • Sign-in now validates required fields and email format inline before submitting, trims extra email whitespace, and uses visible Email / Password labels.
  • Chat filtering now also masks specific explicit emoji sequences in direct messages.
  • Prompts asking for a review now consistently name AI Dungeon instead of just ‘the app’.
  • The AI status page (status.latitude.io) now shows separate rows for active versions in shared model families like GLM and DeepSeek, and no longer shows deprecated versions.

Bug Fixes

  • Content-specific reasons such as rating, image, and music violations no longer appear for player reports; selecting Report from another player's mini-profile now opens a player-specific dialog titled with that player's name, with a details field and optional block toggle.
  • On iOS, the custom AI instructions confirmation and the Save/Update naming modal now stay open instead of flashing once and then closing.
  • Edits and action history changes made while an AI response is generating now stay saved; Continue and Retry follow the persisted story after refresh instead of restoring or losing actions.
  • After changing Context Length or switching models, the next cache-efficient turn rebuilds prompt history with the new configuration instead of using stale optimized context.
  • On iOS/mobile, tapping Retry with Changes keeps the instruction field visible above the keyboard.
  • Accounts eligible for permanent deletion no longer get stuck because of direct-message data; shared DM transcripts are removed as part of account deletion.
  • Story Card saves and scripted adventure turns are more resilient to rare stale database sessions, reducing intermittent save errors and failed turns.
  • Long-pressing themed gameplay buttons no longer reveals the theme spritesheet/design template, or the iOS image save menu.
  • Tapping Download on story images in the iOS or Android app now keeps AI Dungeon open and downloads from within the app, rather than launching the download URL externally.
  • The Scales Legacy profile badge description has been clarified, and an extra Scales-specific footnote was removed.
  • Opening an adventure no longer shows a white outline around the game screen on first load.
  • With Sticky Turn Input enabled, the Take a Turn input stays open after a turn completes instead of incorrectly closing.
  • Desktop profiles now show multiline bios correctly instead of truncating the second paragraph.
  • Desktop Home and More Like This carousel arrows now appear reliably on hover, stay in fixed positions, and hide only when there is no more content in that direction.
  • Themed Retry, Retry with changes, and Retry history controls now render as one continuous themed frame with readable hover/press states. Mobile presses no longer leave labels in the wrong color.
  • Signing out now detaches the device from the previous account’s push notifications; signing into another account transfers notification registration.
  • Review prompt and feedback buttons respond to desktop mouse clicks again.
  • The gift/claim icon now shows the claim-ready dot as soon as the daily streak cooldown expires, even if the app has been open all day.
  • Anonymous email notification opt-in/out links no longer show push notification controls or trigger browser notification permission prompts.
  • Dismissing the prompt asking for an app review now respects cooldowns: at most once per session, at most once every 7 days per surface, and not again for 6 months after a review.
  • Prompts asking for a review now wait until you leave an adventure instead of interrupting gameplay.
reddit.com
u/latitude_official — 7 days ago
▲ 6 r/Voyage

[Beta] August 10th, 2026 Patch Notes

2.33.0

New Features

  • First-time public-server joins now include a one-time Public Multiplayer orientation. Deliberate joins from a world page, Servers tab, or lobby show a short confirmation with occupancy, usage, and community-guidelines context.
  • World owners now have ‘World Engine Settings’ presets in the game menu. Efficient, Balanced, Advanced, and Custom choices show recommendations and per-turn Usage rates, while advanced controls remain available for individual tuning.
  • Creators can now give NPCs mode-specific behavior guidance. In Other -> Game Modes, configure the "npcIntentInstructions": field, up to 5,000 characters.

Improvements

  • The character sidebar has been refreshed with cleaner Skills, Traits, Abilities, Inventory, and Equipped sections. Inventory is now grouped into compact category bands, so cooldowns and modifiers are easier to scan, and attribute-point spending now stays stable while changes save.
  • Multiplayer AI action suggestions can now respond to actions other party members have already submitted.
  • Continuous spoken dialogue from the same character now stays together in one story-history block, instead of repeating the same attribution for each chunk.
  • New Voyage games now default to a 90-second turn timer instead of 60 seconds. Players can still choose another value or turn the timer off.
  • Creator Studio reference fields now use dropdowns filled from the world’s existing values instead of free-text inputs. If there are no valid values left, Studio disables ‘Add’ and explains where to create one.
  • Creator Studio typography and dropdown styling are more consistent across forms, modals, and empty-state selects.
  • Studio model selectors now use actual model terminology instead of generic quality labels, and the usage settings copy now consistently refers to both Assistant and Studio.
  • Any earned Streak badges now stay on your profile indefinitely, even after a streak breaks.

Bug Fixes

  • Worlds published through Creator Studio now load their published details and play options instead of getting stuck on “Untitled World / Loading play options.”
  • “Base” no longer appears as a selectable Story, Character, State, or Audio engine. Players who had it selected will move to the group’s Default engine instead.
  • Creator Studio schema errors now point Studio agents to the exact file or field that failed validation, instead of showing a generic failure.
  • Editor map marker hitboxes now match the visible dots, so clicks and drags outside a marker will reach the region or canvas underneath.
  • Studio map shortcuts for copy, cut, paste, duplicate, delete, and tools now only activate after selecting the map. Everywhere else in Studio, those keys keep their normal behavior.
  • Newly published or updated worlds no longer get caught in an endless world-page flashing/reload loop.
  • Dismissing the prompt asking for an app review now respects cooldowns: at most once per session, at most once every 7 days per surface, and not again for 6 months after a review.
  • Prompts asking for a review now wait until you leave a world instead of interrupting gameplay.
reddit.com
u/latitude_official — 9 days ago

[Beta] August 10th, 2026 Patch Notes

2.33.3

New Features

  • Guided Continues: You can now select a ‘Guide’ option from the same input switch as Do, Say, Story, and See, then type the outcome you want. AI Dungeon generates one continuation from that direction, without adding your guide as a player action. The guide text is private to you and only appears in View Context for that response and its retries.

Improvements

  • Any earned Streak badges now stay on your profile indefinitely, even after a streak breaks.
  • Pages now start showing content sooner, with navigation loading in after, instead of leaving a blank screen while the app shell loads.
  • Loading screens and button interactions should feel smoother and respond instantly; stale browser tabs also better recover after deploys instead of breaking.
  • Streak auto-claims now show a success toast when your daily streak is extended by a play or creator-related action, instead of only showing feedback after manual claims.

Bug Fixes

  • Anonymous email notification opt-in/out links no longer show push notification controls or trigger browser notification permission prompts.
  • Downloading and Sharing images on the app have been fixed: Android saves images to Downloads with a completion notification rather than opening a share sheet, and shared generated-image links no longer open to a blank /see/… page.
  • Dismissing the prompt asking for an app review now respects cooldowns: at most once per session, at most once every 7 days per surface, and not again for 6 months after a review.
  • Prompts asking for a review now wait until you leave an adventure instead of interrupting gameplay.
reddit.com
u/latitude_official — 9 days ago
▲ 7 r/Voyage

[Alpha] Alpha is Changing

Hey everyone! Starting today, we're going to make some experimental changes to the Alpha environment.

Going forward, Alpha will update itself with new changes automatically, twice a day, at 3pm & 7am PT. If you play there, you'll see new features and fixes arrive more frequently—and, as always with Alpha but especially now, you may encounter more rough edges along the way.

Because these Alpha updates will be more frequent and automated, we won't have Alpha patch notes for the moment. That isn't necessarily permanent though—we'll keep evaluating if automatic patch notes are something we can support, or if they would be too low-quality and noisy.

An Alpha update will generally spend at least 48 hours being tested before it moves to Beta. Ideally, this will give QA more time to catch issues before an update reaches more of the community. Urgent fixes for issues already affecting Beta or Production may occasionally reach those environments first. Alpha will then receive the same fixes in a following automatic update.

If you're testing in Alpha, please keep sharing anything unexpected through our usual feedback channels. Your reports are essential to making sure Voyage is bug-free. Thank you!

reddit.com
u/latitude_official — 9 days ago
▲ 4 r/Voyage

[Alpha] August 7th, 2026 Patch Notes

2.33.0

New Features

  • First-time public-server joins now include a one-time Public Multiplayer orientation. Deliberate joins from a world page, Servers tab, or lobby show a short confirmation with occupancy, usage, and community-guidelines context.
  • Navigation across Voyage has been reworked, with new persistent Menu and Social sidebars on desktop, more streamlined navigation on mobile, and easier access to notifications, friends/messages, account, creator, store, rewards, and support actions. Let us know what you think about this change on Discord and Reddit!
  • World owners now have ‘World Engine Settings’ presets in the game menu. Efficient, Balanced, Advanced, and Custom choices show recommendations and per-turn Usage rates, while advanced controls remain available for individual tuning.
  • Creators can now give NPCs mode-specific behavior guidance. In Other -> Game Modes, configure the "npcIntentInstructions": field, up to 5,000 characters.

Improvements

  • The character sidebar has been refreshed with cleaner Skills, Traits, Abilities, Inventory, and Equipped sections. Inventory is now grouped into compact category bands, so cooldowns and modifiers are easier to scan, and attribute-point spending now stays stable while changes save.
  • Multiplayer AI action suggestions can now respond to actions other party members have already submitted.
  • Continuous spoken dialogue from the same character now stays together in one story-history block, instead of repeating the same attribution for each chunk.
  • New Voyage games now default to a 90-second turn timer instead of 60 seconds. Players can still choose another value or turn the timer off.
  • Creator Studio reference fields now use dropdowns filled from the world’s existing values instead of free-text inputs. If there are no valid values left, Studio disables ‘Add’ and explains where to create one.
  • Creator Studio typography and dropdown styling are more consistent across forms, modals, and empty-state selects.
  • Studio model selectors now use actual model terminology instead of generic quality labels, and the usage settings copy now consistently refers to both Assistant and Studio.
  • Any earned Streak badges now stay on your profile indefinitely, even after a streak breaks.

Bug Fixes

  • Worlds published through Creator Studio now load their published details and play options instead of getting stuck on “Untitled World / Loading play options.”
  • “Base” no longer appears as a selectable Story, Character, State, or Audio engine. Players who had it selected will move to the group’s Default engine instead.
  • Creator Studio schema errors now point Studio agents to the exact file or field that failed validation, instead of showing a generic failure.
  • Editor map marker hitboxes now match the visible dots, so clicks and drags outside a marker will reach the region or canvas underneath.
  • Studio map shortcuts for copy, cut, paste, duplicate, delete, and tools now only activate after selecting the map. Everywhere else in Studio, those keys keep their normal behavior.
  • Newly published or updated worlds no longer get caught in an endless world-page flashing/reload loop.
  • Dismissing the prompt asking for an app review now respects cooldowns: at most once per session, at most once every 7 days per surface, and not again for 6 months after a review.
  • Prompts asking for a review now wait until you leave a world instead of interrupting gameplay.
reddit.com
u/latitude_official — 12 days ago