Best quests from chapters 1 and 2

If I want to run only three quests from each chapter, which ones should I choose, considering their importance to the plot and the fun factor?

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u/leodeleao — 1 day ago
▲ 11 r/dccrpg

Lankhmar Boons

Are there any other DCC supplements that include boons similar to those in Lankhmar, or other mechanics for customizing characters?

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u/leodeleao — 14 days ago
▲ 9 r/dccrpg

Madmax/Darksun vibe adventures

Hey everyone,

I’d like to know if there are any funnels or adventures that would fit a post-apocalyptic desert setting, something in the style of Dark Sun and Mad Max (not necessarily with vehicles, just the brutal desert vibe).

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u/leodeleao — 3 months ago
▲ 9 r/dccrpg

Funnel in longterm campaigns

I understand that funnels are a great tool for character creation and a lot of fun.

But

In a long campaign with high lethality and frequent character turnover, new characters will at least come in at level 1. So a large portion of the players, if not most of them, will end up playing characters who didn’t come from a funnel.

So despite being fun, doesn’t the funnel become irrelevant in the long run?

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u/leodeleao — 3 months ago
▲ 0 r/dccrpg

I know this is a sensitive topic within the game’s community whenever someone brings up more classes, but DCC would be so much easier to pitch to people who’ve never played it if there were an official supplement with extra classes covering the common RPG archetypes.

More than once I’ve tried to convince groups to play DCC, and a recurring point of resistance is the lack of varied class options. I already know the arguments that will come up—that the existing classes basically cover everything, and that there are plenty of community-made classes in zines and on websites. But from an outsider’s perspective—from people who might try the game and fall in love with it—having few official options, or needing to dig through sources they don’t see as reliable, is a significant drawback of the system.

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u/leodeleao — 4 months ago
▲ 53 r/osr

Currently, I use the method of rerolling all hit dice whenever characters level up. If the new result is lower than the previous total, the character gains 1 HP; if the roll is higher, they use the new result.

I think this method is literally perfect, and I’m not here to debate its merits, but rather to ask if anyone knows its origin. I don’t remember where I first saw it, and I’d like to know if anyone recognizes where this house rule comes from.

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u/leodeleao — 4 months ago