
The NNK1 Hard Mode Challenge - Day 2
If you didn't see my first post, I'll explain it a little here. I picked up a challenge run for the Hard Mode mod that was recently created for NNK1. The rules are simple and the challenge is brutal. I plan to make a post about my thoughts each day I do the challenge, and this is day 2 so here goes:
- Al-Khemi was hard, but not unreasonably so. He's parryable, strafeable most of the time, and hits moderately hard. He was extremely tanky, with lots of health. But, he's a glim farm, he spawns so many glims. What made him hard was that he resists water, which is one of the only good sources of cost effective damage I had. Melee still isn't good yet at this point. I died 2 times, and the fight took about 17 minutes on the successful attempt.
- I've started to notice here that being poor is really, really making things hard. I do alright against things when I am able to afford to buy gear at the shop, but when I can't, things get MUCH harder. I can't sell most of my things to buy gear either, which makes things difficult. That means that once I gain access to gambling, I expect to have a patch of gameplay where things aren't too bad, and it'll probably pick back up in difficulty at/just after shadar.
- The adamant badge is incredible, an absolute lifesaver. It adds a degree of safety to most things I do, and I bought one for every party member and every familiar that can equip one.
- Swaine's Nightmare is easy. I expected him to be like Rusty's nightmare, basically the average nightmare boss, but Swaine's nightmare only has status special moves. He is easily parried, easily strafed, and since his damage output is so much lower without special moves, Esther was able to stay alive for much longer than usual, almost the entire first half, which sped up the fight a lot. I went in slightly damaged, and with less than full hp, and beat it on the first try, and the fight took a little under 10 minutes.
- Now that I have access to alchemy, I can technically farm forage spots to make infinite sprite dews, which are a powerful healing item. However, as this is lame, I don't plan to do it unless I am well and truly stuck.
- There are icebergs blocking the entrance to Yule, preventing you from going there early on the boat. This sucks, as there is a quest there that gives you a free familiar at a decent level, which I really would have liked. They don't appear on the world map either. But, nothing really stops you from going anywhere else, even skull mountain, so I picked up a hidden star drop there, and some money from other hidden treasures as well. It was treacherous, but worth it to buy gear.
- If you thought Swaine's Nightmare was easy, then have I got a treat for you, because Shadar is literally free. 2/3 of his moves cannot hit you as long as you position correctly, and the third does 20 damage if you block. And it's easy to block as well, because you know ahead of time what move he will do based on where on the ship he teleports. you have PLENTY of time. And you don't have to kill him either, just damage him about 1/3 of the way before the fight ends. It only took about 5 minutes, making him the second shortest boss behind GOTW and like that's the tutorial so yeah.
- It's worth saying that you can only get 2 star drops the entire game without stealing or fighting enemies, so I used one on the Sid the Seed Sprite, and decided I was going to not invest into the lemur guy. I'm too flimsy to ever use a familiar that can't defend, and him even being on the team makes my allies make stupid decisions, so I plan to replace him as soon as possible.
- It's also worth saying that in the remastered version of this game, Swaine get's a HUGE nerf on his skills, where they added an animation where he throws his gun in the air before proceeding to use the regular animation as well. This makes every single one of his skills take almost twice as long to use, just way too long to be viable. So I don't plan to actually use mugshot to steal boss items unless it's a really good one that can't be obtained easily (so basically Vileheart)
- Finally unlocked all out attack and defend. It adds an incredible layer of nuance and control over battles, which is essential for how hard this is. love it!
- The Fairy Godmother's belly dungeon gauntlet(yes it gets it's own little section) was HARD. It comes down to the simple fact that regular melee hits from enemies do a lot of damage, and the numbers makes it difficult to safely deal damage. Just doing these fights against multiple enemies made me die a lot, probably 10-12 times total, which is more than every other boss thus far combined. and JUST the last fight, against the Hubber Blubber took 8 minutes. On the plus side, thanks to the burning blade found in Old Smokey, and most of these enemies being weak to fire, melee is actually good again. And Mitey easily takes the MVP spot for the day.
- Royal Jelly. Royal. Jelly. ROYAL. FREAKING. JELLY. I lack the words to even begin to describe Royal Jelly. But let me try anyway. I'll start with this: start to finish, it took just under 3 HOURS of attempts. Why, you may ask? Well, it's not because it's moves are difficult. In fact, both its special attacks give you a long time to react, long enough to even switch to the fairy and evade, taking no damage whatsoever. It's also not because it's difficult to parry or strafe, most of it's moves can be dodged completely while still being parried. It IS because this boss has a nasty little move that hits you SIX TIMES in a row, completely killing any character if not dodged, blocked, or parried (But also ONLY if parried with full health, on the first half of the available parry window). She also has an attack that knocks you down with a really long stun, and she LOVES to use these moves together. This by itself is not a big deal. You just gotta git gud right? Well, yes but actually no. Because one of the other things that makes this fight hard is how GODDAMN LONG it is!!! It's only safe to do 1 combo of damage with Mitey at a time, which is about 30-38 damage, and he has THOUSANDS of health. It is damn near impossible to play the game that perfectly for that long, and also have nothing screw you over RNG wise. Oh yeah, and ALSO when she reaches half health, she will summon E I G H T minions to join the fight. EIGHT!!! See the above line where the numbers made things extremely difficult! Your options are to either be lucky enough to get 2 golden glims to use with Mitey (which isn't THAT rare but still) and have them be close enough together to use both, or pony up 320 mp for EIGHTY fireballs to kill them. The ONLY saving grace about this part is that the enemies are a little dumb and don't understand that they have to get close to you to hit you, but they will hit you when you switch into a familiar, which makes trying to evade the boss's moves a lot harder and more damaging. My successful fight took 36 minutes to finally kill, and that time would have nearly doubled if I wasn't lucky enough to get 2 golden glims right next to each other right at the start to kill all the adds. (yeah, it was 36 mins WITH the best possible luck) I died 10 times, and let me tell you each one was soul crushing.
- On a more positive note, I think I've done a good job with conserving my items. So far, I've only used one strong coffee, one phoenix feather, and a sandwich or two, along with a loaf of bread or two
That is as far as I got. I'm going to get to do some bounties now, which should give me a nice power boost going forward. I expect that Royal Jelly will be the second or third hardest boss, and I'll have a much easier day next time. I think I'm past the worst for a WHILE. It's only 2 more bosses until I unlock gambling, which will just in general give me a huge power boost. If I were to guess which bosses are especially hard from here, I'd say Eternal Knight, the second part of the Shadar fight, and the Zodiarchy.
As before, if you want to watch the challenge and see me suffer and rage, you can find the VOD for day 2 here.
Until next time!