▲ 1 r/GameAudio
Creating a Rolling Ball SFX for a Minigolf Game (No Middleware)
Hi everyone,
I’m currently working on sound design for a web-based game and I’m trying to create convincing looping sounds of a rolling golf ball across different surfaces (grass, sand, gravel/stone, wood, etc.).
The main challenge I’m running into is that simple sample loops sound too repetitive — you can clearly hear the loop point, which breaks the illusion of continuous rolling. What I need is something that feels indefinite and natural, as if the ball just keeps rolling without a noticeable pattern.
I’m looking for techniques or workflows to achieve this. For example:
- Are there good approaches to designing “infinite” rolling textures?
- Would granular synthesis be a good direction for this?
- Any tips for avoiding perceptible repetition in this kind of material?
Constraints:
- This is for a browser game
- No middleware (Wwise/FMOD), so solutions need to be implementable in-engine or via custom code
Would really appreciate any insights, examples, or breakdowns of how you’ve tackled similar problems!
Thanks 😁
u/longboi_ — 10 days ago