u/ltnicolas

¿Make vanilla tools useless a feature of Tconstruct?

Hello there! Not much to add to the title save for the obvious: Tinkers Construct's tools override vanilla tools. I can't think of anyone using vanilla tools with TC.

However, there are potential balancing issues that are not that obvious. For example, how easy it is to get, say, a vanilla iron pickaxe versus a TC iron pickaxe (need a melter, need grout, seared stone, etc...). Same thing with weapons and armour in general.

Not exactly disable them, since mobs use them (PIGLIN$$$ !!!), but how about doing something like being unlootable or undroppable? I am talking blind with those two things, since I don't even know if it's even possible to implement. I also thought of reducing it's durability drastically, so that you won't use them because it's absolutely not worth it from a cost-benefit point of view: A golden sword that stands only 3 hits or an iron chestplate that costs 8 irons and withstands... say, 5 hits.

So, what you guys think? is the idea feasible at all? If so, how? Got another suggestion instead? Let me know in the comments and be sure to like, share and subscribe! (okay that last part was bantering, I'm no influencer but yeah, i really want to know lol)

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u/ltnicolas — 5 days ago